Editing DBFZ/GT Goku/Data

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Latest revision Your text
Line 18: Line 18:
 
  |attribute=B1 |guard=All |smash=
 
  |attribute=B1 |guard=All |smash=
 
  |startup=6 |active=3 |recovery=12 |frameAdv=-3
 
  |startup=6 |active=3 |recovery=12 |frameAdv=-3
  |level= |blockstun=11 |groundHit=16 |airHit=16 |invul=
+
  |level= |blockstun=12 |groundHit=17 |airHit=17 |invul=
 
}}
 
}}
 
====5L Full====
 
====5L Full====
Line 25: Line 25:
 
  |attribute=B1 |guard=All |smash=
 
  |attribute=B1 |guard=All |smash=
 
  |startup=6 |active=3 |recovery=12 |frameAdv=-3
 
  |startup=6 |active=3 |recovery=12 |frameAdv=-3
  |level= |blockstun=11 |groundHit=16 |airHit=16 |invul=
+
  |level= |blockstun= |groundHit= |airHit= |invul=
 
}}
 
}}
  
Line 34: Line 34:
 
  |attribute=B2 |guard=All |smash=
 
  |attribute=B2 |guard=All |smash=
 
  |startup=8 |active=2(2)2(2)2(2)2 |recovery=18 |frameAdv=-4
 
  |startup=8 |active=2(2)2(2)2(2)2 |recovery=18 |frameAdv=-4
  |level= |blockstun=15 |groundHit= |airHit= |invul=
+
  |level= |blockstun=16 |groundHit= |airHit= |invul=
 
}}
 
}}
 
====5LL Full====
 
====5LL Full====
Line 41: Line 41:
 
  |attribute=B2 |guard=All |smash=
 
  |attribute=B2 |guard=All |smash=
 
  |startup=8 |active=2(2)2(2)2(2)2 |recovery=18 |frameAdv=-4
 
  |startup=8 |active=2(2)2(2)2(2)2 |recovery=18 |frameAdv=-4
  |level= |blockstun=15 |groundHit= |airHit= |invul=
+
  |level= |blockstun=16 |groundHit= |airHit= |invul=
 
}}
 
}}
  
Line 50: Line 50:
 
  |attribute=B6 |guard=Throw |smash=U3+
 
  |attribute=B6 |guard=Throw |smash=U3+
 
  |startup=11 |active=1 |recovery=20 (whiff) |frameAdv=
 
  |startup=11 |active=1 |recovery=20 (whiff) |frameAdv=
  |level= |blockstun= |groundHit=Launch |airHit=39 |invul=
+
  |level= |blockstun= |groundHit=Launch |airHit=40 |invul=
 
}}
 
}}
 
====5LLL Full====
 
====5LLL Full====
Line 57: Line 57:
 
  |attribute=B6 |guard=Throw |smash=U3+
 
  |attribute=B6 |guard=Throw |smash=U3+
 
  |startup=11 |active=1 |recovery=20 (whiff) |frameAdv=
 
  |startup=11 |active=1 |recovery=20 (whiff) |frameAdv=
  |level= |blockstun= |groundHit=Launch |airHit=39 |invul=
+
  |level= |blockstun= |groundHit=Launch |airHit=40 |invul=
 
}}
 
}}
  
Line 66: Line 66:
 
  |attribute=B2 |guard=All |smash=
 
  |attribute=B2 |guard=All |smash=
 
  |startup=10 |active=4 |recovery=22 |frameAdv=-7
 
  |startup=10 |active=4 |recovery=22 |frameAdv=-7
  |level= |blockstun=18 |groundHit= |airHit= |invul=
+
  |level= |blockstun=19 |groundHit= |airHit= |invul=
 
}}
 
}}
 
====5M Full====
 
====5M Full====
Line 73: Line 73:
 
  |attribute=B2 |guard=All |smash=
 
  |attribute=B2 |guard=All |smash=
 
  |startup=10 |active=4 |recovery=22 |frameAdv=-7
 
  |startup=10 |active=4 |recovery=22 |frameAdv=-7
  |level= |blockstun=18 |groundHit= |airHit= |invul=
+
  |level= |blockstun=19 |groundHit= |airHit= |invul=
 
}}
 
}}
  
Line 82: Line 82:
 
  |attribute=B4 |guard=All |smash=U1
 
  |attribute=B4 |guard=All |smash=U1
 
  |startup=13 |active=5 |recovery=19 |frameAdv=-8
 
  |startup=13 |active=5 |recovery=19 |frameAdv=-8
  |level= |blockstun=15 |groundHit=Launch |airHit=22 /  |invul=
+
  |level= |blockstun=16 |groundHit=Launch |airHit=23 /  |invul=
 
}}
 
}}
 
====5H Full====
 
====5H Full====
Line 89: Line 89:
 
  |attribute=B4 |guard=All |smash=U1
 
  |attribute=B4 |guard=All |smash=U1
 
  |startup=13 |active=5 |recovery=19 |frameAdv=-8
 
  |startup=13 |active=5 |recovery=19 |frameAdv=-8
  |level= |blockstun=15 |groundHit=Launch |airHit=22 /  |invul=
+
  |level= |blockstun=16 |groundHit=Launch |airHit=23 /  |invul=
 
}}
 
}}
  
Line 98: Line 98:
 
  |attribute=B3 |guard=All |smash=U1+
 
  |attribute=B3 |guard=All |smash=U1+
 
  |startup=20 |active=5 |recovery=20 |frameAdv=-5
 
  |startup=20 |active=5 |recovery=20 |frameAdv=-5
  |level= |blockstun=19 |groundHit=Launch |airHit= / 39 |invul=
+
  |level= |blockstun=20 |groundHit=Launch |airHit= / 40 |invul=
 
}}
 
}}
 
====5S Full====
 
====5S Full====
Line 105: Line 105:
 
  |attribute=B3 |guard=All |smash=U1+
 
  |attribute=B3 |guard=All |smash=U1+
 
  |startup=20 |active=5 |recovery=20 |frameAdv=-5
 
  |startup=20 |active=5 |recovery=20 |frameAdv=-5
  |level= |blockstun=19 |groundHit=Launch |airHit= / 39 |invul=
+
  |level= |blockstun=20 |groundHit=Launch |airHit= / 40 |invul=
 
}}
 
}}
  
Line 114: Line 114:
 
  |attribute=F1 |guard=Low |smash=
 
  |attribute=F1 |guard=Low |smash=
 
  |startup=7 |active=3 |recovery=13 |frameAdv=-4
 
  |startup=7 |active=3 |recovery=13 |frameAdv=-4
  |level= |blockstun=11 |groundHit=16 |airHit= |invul=
+
  |level= |blockstun=12 |groundHit=17 |airHit= |invul=
 
}}
 
}}
 
====2L Full====
 
====2L Full====
Line 121: Line 121:
 
  |attribute=F1 |guard=Low |smash=
 
  |attribute=F1 |guard=Low |smash=
 
  |startup=7 |active=3 |recovery=13 |frameAdv=-4
 
  |startup=7 |active=3 |recovery=13 |frameAdv=-4
  |level= |blockstun=11 |groundHit=16 |airHit= |invul=
+
  |level= |blockstun=12 |groundHit=17 |airHit= |invul=
 
}}
 
}}
  
Line 130: Line 130:
 
  |attribute=F2 |guard=Low |smash=
 
  |attribute=F2 |guard=Low |smash=
 
  |startup=10 |active=4 |recovery=18 |frameAdv=-6
 
  |startup=10 |active=4 |recovery=18 |frameAdv=-6
  |level= |blockstun=15 |groundHit=Launch |airHit=22 |invul=
+
  |level= |blockstun=16 |groundHit=Launch |airHit=23 |invul=
 
}}
 
}}
 
====2M Full====
 
====2M Full====
Line 137: Line 137:
 
  |attribute=F2 |guard=Low |smash=
 
  |attribute=F2 |guard=Low |smash=
 
  |startup=10 |active=4 |recovery=18 |frameAdv=-6
 
  |startup=10 |active=4 |recovery=18 |frameAdv=-6
  |level= |blockstun=15 |groundHit=Launch |airHit=22 |invul=
+
  |level= |blockstun=16 |groundHit=Launch |airHit=23 |invul=
 
}}
 
}}
  
Line 146: Line 146:
 
  |attribute=B4 |guard=All |smash=U1+
 
  |attribute=B4 |guard=All |smash=U1+
 
  |startup=13 |active=3 |recovery=27 |frameAdv=-15
 
  |startup=13 |active=3 |recovery=27 |frameAdv=-15
  |level= |blockstun=15 |groundHit=Launch |airHit=22 / 39 |invul=
+
  |level= |blockstun=16 |groundHit=Launch |airHit=23 / 40 |invul=
 
}}
 
}}
 
====2H Full====
 
====2H Full====
Line 153: Line 153:
 
  |attribute=B4 |guard=All |smash=U1+
 
  |attribute=B4 |guard=All |smash=U1+
 
  |startup=13 |active=3 |recovery=27 |frameAdv=-15
 
  |startup=13 |active=3 |recovery=27 |frameAdv=-15
  |level= |blockstun=15 |groundHit=Launch |airHit=22 / 39 |invul=
+
  |level= |blockstun=16 |groundHit=Launch |airHit=23 / 40 |invul=
 
}}
 
}}
  
Line 162: Line 162:
 
  |attribute=F2 |guard=Low |smash=
 
  |attribute=F2 |guard=Low |smash=
 
  |startup=14 |active=2 |recovery=15+5L [9 if cancelled into air action] |frameAdv=-5 [+1]
 
  |startup=14 |active=2 |recovery=15+5L [9 if cancelled into air action] |frameAdv=-5 [+1]
  |level= |blockstun=16 |groundHit=Launch |airHit= |invul=
+
  |level= |blockstun=17 |groundHit=Launch |airHit= |invul=
 
}}
 
}}
 
====2S Full====
 
====2S Full====
Line 169: Line 169:
 
  |attribute=F2 |guard=Low |smash=
 
  |attribute=F2 |guard=Low |smash=
 
  |startup=14 |active=2 |recovery=15+5L [9 if cancelled into air action] |frameAdv=-5 [+1]
 
  |startup=14 |active=2 |recovery=15+5L [9 if cancelled into air action] |frameAdv=-5 [+1]
  |level= |blockstun=16 |groundHit=Launch |airHit= |invul=
+
  |level= |blockstun=17 |groundHit=Launch |airHit= |invul=
 
}}
 
}}
  
Line 307: Line 307:
 
  |attribute=B3 |guard=All |smash=
 
  |attribute=B3 |guard=All |smash=
 
  |startup=9 |active=6 |recovery=18 |frameAdv=-3 (forced)
 
  |startup=9 |active=6 |recovery=18 |frameAdv=-3 (forced)
  |level= |blockstun=20 |groundHit=Launch |airHit= |invul=
+
  |level= |blockstun=21 |groundHit=Launch |airHit= |invul=
 
}}
 
}}
 
====236L Full====
 
====236L Full====
Line 314: Line 314:
 
  |attribute=B3 |guard=All |smash=
 
  |attribute=B3 |guard=All |smash=
 
  |startup=9 |active=6 |recovery=18 |frameAdv=-3 (forced)
 
  |startup=9 |active=6 |recovery=18 |frameAdv=-3 (forced)
  |level= |blockstun=20 |groundHit=Launch |airHit= |invul=
+
  |level= |blockstun=21 |groundHit=Launch |airHit= |invul=
 
}}
 
}}
  

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