DBFZ/GT Goku/Strategy: Difference between revisions

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==Team positioning==
==Team positioning==
===Point===
===Point===
GT Goku can service as a good point character, but he's most often played as a Mid due to his assist and the damage boost to his supers.
GT Goku can service as a good point character, but he's most often played as a Mid due to his assist and the damage boost to his supers. GT Goku is the kind of character where he brings tons of benefits to the rest of the cast, but he doesn't receive much from them in return.


===Mid===
===Mid===

Revision as of 20:32, 27 September 2019


General Tactics

Team positioning

Point

GT Goku can service as a good point character, but he's most often played as a Mid due to his assist and the damage boost to his supers. GT Goku is the kind of character where he brings tons of benefits to the rest of the cast, but he doesn't receive much from them in return.

Mid

This is the best place for GT Goku. He likes to have at least one assist to help his mixups and neutral, and being here also allows for him to use the powered up supers. Usually you'd want to pair him with SSJ Goku, because Goku provides both a neutral and combo extending assist, but he works with any character that allows for a 5L pickup off of j.214M.

Anchor

This isn't recommended because GT Goku needs assists to make his pressure threatening. He can steal turns with 2S > j.2H, but it gets predictable. Assists in neutral definitely help him, but he has the tools to play neutral solo.

Picking Teammates

GT Goku is interesting because he assists almost everyone but gets assisted by very few characters. He really likes beam assists for two-man ToDs and better neutral, but he plays well with most common anchors.

Blockstrings

  • (5LL/2LL) > 2M > 5M > 2S > 5H > 214M

Using 2L or 5L is entirely up to you. 5LL forces the opponent to block much longer, but 2L is a low. The j.2S is helpful midscreen for pressure extensions with assists, but just using 2S allows for crossups. Anything canceled into 236M acts as a frame trap, but it's better to use it in the corner as you get a meterless followup.

Tips and Tricks

Fighting GT Goku

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