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| ====== <font style="visibility:hidden" size="0">Kaio-ken</font> ====== | | ====== <font style="visibility:hidden" size="0">Kaio-ken</font> ====== |
| {{MoveData | | {{MoveData |
| |image=DBFZ_Goku_Kaioken.png |caption= "''Now I want '''TOTAL POWER!'''''" | | |image=DBFZ_Goku_Kaioken.png |caption= "''Now time for '''KAIOKEN!!'''''" |
| |image2=DBFZ_Goku_KaiokenFinisherLM.png |caption2= "''Kaio wha- '''AAAGH!!!'''''" | | |image2=DBFZ_Goku_KaiokenFinisherLM.png |caption2= "''Kaio wha- '''AAAGH!!!'''''" |
| |image3=DBFZ_Goku_KaiokenFinisherHS.png |caption3= '''''"KAIO-KEN... TIMES FOUR!"''''' | | |image3=DBFZ_Goku_KaiokenFinisherHS.png |caption3= '''''"KAIO-KEN... TIMES FOUR!"''''' |
Goku
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Balanced, Snowball
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Overview
Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) is a martial artist of incredible skill and renown, whose skills only grew stronger after dying at the hands of the villainous Saiyan Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb.
The Saiyan Arc version of Goku flies into Dragon Ball FighterZ as a DLC character. Much like his Super Saiyan counterpart, he is a natural all-rounder with a variety of moves. While he doesn't have his Super Saiyan version's zoning or his SSGSS version's close-range game, he has his own quirks that set him apart from them and make him stand out.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Reliable buttons and specials with solid range and good utility all around.
- Strongest level 3 in the game; does huge damage and has many ways he can combo into it from some other characters' supers, which gives Goku very easy ways to get incredible damage.
- Kaio-ken is a very strong level 1 super, with a lot of damage and possibly even some mixup potential, as well as many ways to use it. This is amplified further by its enhanced versions, x3 Kaio-ken and x20 Kaio-ken.
- Assist is useful for combo extensions as it causes wallbounce on hit, and also sends the opponent incredibly far, which can lead to good pressure.
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- Only one low (2M), which hurts his mixup game a lot.
- Requires assists to make any of his strings safe.
- While not a slow charge, Spirit Bomb's charge requirement can make it so you might not get the move often, and if you do you may only get level 1 or level 2.
- Only character in the game to completely lack a reversal; while the Super Spirit Bomb is invincible on activation, it is easily avoidable by the opponent if Goku uses it as a wakeup tool, which means he has an incredibly hard time getting out of pressure situations.
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Template:CharLinks-DBFZ
Normals
5L
5L
"Be gone..." "Goku Time!"
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400
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All
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-
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6
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-
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-
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700
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All
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-
|
|
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-
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-
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1000
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All
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-
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|
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-
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-
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5M
5M
"Kidney punch, kidney punch, kidney punch, and pause.... KIDNEY PUNCH!"
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5H
5S
2L
2M
2H
2S
2SSS
6M
j.L
j.M
j.H
j.S
j.2H
Specials
Heavy Elbow
Heavy Elbow 236L/M/H (Air OK)
You're wide op- wait a sec, this isn't Ginyu! Or is it?
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900
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All
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-
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15
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|
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-
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-
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1000
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All
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-
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26 [28]
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-
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-
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1200
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All
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-
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19
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-
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-
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Back Throw
Back Throw 214L/M/H
Silly Goku, thinking he can dunk like 16! "Weeeee!"
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700
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Throw
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-
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23
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|
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-
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-
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700
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Throw
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-
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25
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|
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-
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-
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1400
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Throw
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-
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25
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|
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-
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-
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Kamehameha
Kamehameha 236S (Air OK)
Hawaiian King attack.
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1000
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All
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-
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21
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|
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-
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-
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1000
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All
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-
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|
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-
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-
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Everyone, lend me your energy!
Everyone, lend me your energy! 214S
"De-de-de, de-de-de, de-de-do, I'ma charging my attack!"
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Spirit Bomb
Spirit Bomb 214S after gathering energy
"Better use that thing that always works!"
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1680
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All
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-
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|
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-
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-
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2112
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All
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-
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|
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-
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-
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2640
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All
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-
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-
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-
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Assist
5LLL A1/A2
STOP! GOKU TIME!
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Supers
Kaio-ken
Kaio-ken 236L+M or 236H+S
"Now time for KAIOKEN!!" "Kaio wha- AAAGH!!!" "KAIO-KEN... TIMES FOUR!"
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|
|
-
|
|
|
|
-
|
-
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700
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All
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-
|
|
|
|
-
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-
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700
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H
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-
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|
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-
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-
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700
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All
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-
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|
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-
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-
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700
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L
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-
|
|
|
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-
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-
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900
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Throw
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-
|
|
|
|
-
|
-
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800
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All
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-
|
|
|
|
-
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-
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800
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All
|
-
|
|
|
|
-
|
-
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1330
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All
|
-
|
|
|
|
-
|
-
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2850
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All
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-
|
|
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-
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-
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4050
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All
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-
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|
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-
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-
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Super Spirit Bomb
Super Spirit Bomb 214L+M or 214H+S (Air OK)
"Welp, if ya can't beat 'em... bomb 'em."
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