< DBFZ
m (→Playstyle) |
m (→Playstyle) |
||
Line 29: | Line 29: | ||
* '''Space Control:''' Numerous ki blasts and a beam allow him to control horizontal and vertical space. A charged [[DBFZ/Goku#Spirit Bomb| Spirit Bomb]] tracks and beats most approach options. | * '''Space Control:''' Numerous ki blasts and a beam allow him to control horizontal and vertical space. A charged [[DBFZ/Goku#Spirit Bomb| Spirit Bomb]] tracks and beats most approach options. | ||
* '''Extraordinary Super Damage:''' [[DBFZ/Goku#Kaioken| Kaioken X3/X20]] and [[DBFZ/Goku#Super Spirit Bomb| Super Spirit Bomb]] boast the highest Super damage. | * '''Extraordinary Super Damage:''' [[DBFZ/Goku#Kaioken| Kaioken X3/X20]] and [[DBFZ/Goku#Super Spirit Bomb| Super Spirit Bomb]] boast the highest Super damage. | ||
* '''Assist Variety:''' [[DBFZ/Goku#Assist A|A]] is useful for combo extensions and [[DBFZ/Goku#Assist B| B]] is very unique in that it builds a large amount of bar while also charging a level of [[DBFZ/Goku#Spirit Bomb| Spirit Bomb]]. | * '''Assist Variety:''' [[DBFZ/Goku#Assist A|A]] is useful for combo extensions and blockstrings, and [[DBFZ/Goku#Assist B| B]] is very unique in that it builds a large amount of bar while also charging a level of [[DBFZ/Goku#Spirit Bomb| Spirit Bomb]]. | ||
|cons= | |cons= | ||
* '''Diva:''' To bring out the full potential of Base Goku, the team has to be structured around him to fully utilize the massive damage of his Supers. | * '''Diva:''' To bring out the full potential of Base Goku, the team has to be structured around him to fully utilize the massive damage of his Supers. |
Revision as of 05:32, 8 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Goku | |
---|---|
Play-style | Balanced, Utility |
Team Role | Anchor, Middle |
Overview
"Low-ranker, elite, whatever. You can beat anyone...it's called hard work!" | |
Lore: | Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) is a martial artist of incredible skill and renown. After defeating Piccolo Jr. At the 23rd Budokai, Goku would have a son, Son Gohan, and not long after would learn of his true heritage as a Saiyan, a member of a fearsome warrior race. His skills would only grow stronger after dying at the hands of his brother, and villainous Saiyan, Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb. Goku would go on to challenge and shock both Nappa and Vegeta, and would then set off to Namek to revive his fallen friends, constantly training to be stronger on the way. |
Playstyle
Goku Goku is a quirky support character whose numerous tricks amount to massive damage, and gets even stronger with every fallen ally.
Pros
Cons
- Solid Pressure: Has access to many safe normals that incentivize staggers, further aided with Back Throw.
- Space Control: Numerous ki blasts and a beam allow him to control horizontal and vertical space. A charged Spirit Bomb tracks and beats most approach options.
- Extraordinary Super Damage: Kaioken X3/X20 and Super Spirit Bomb boast the highest Super damage.
- Assist Variety: A is useful for combo extensions and blockstrings, and B is very unique in that it builds a large amount of bar while also charging a level of Spirit Bomb.
- Diva: To bring out the full potential of Base Goku, the team has to be structured around him to fully utilize the massive damage of his Supers.
- High/Low: His only low is 2M, making his standard high/low mix-up game less than ideal.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M | Template:AttackDataHeader-DBFZ |
---|
5H
5H | Template:AttackDataHeader-DBFZ |
---|
5S
5S | Template:AttackDataHeader-DBFZ |
---|
2L
2L | Template:AttackDataHeader-DBFZ |
---|
2M
2M | Template:AttackDataHeader-DBFZ |
---|
2H
2H | Template:AttackDataHeader-DBFZ |
---|
2S
2S | Template:AttackDataHeader-DBFZ |
---|
2SSS
2SSS | Template:AttackDataHeader-DBFZ |
---|
6M
6M | Template:AttackDataHeader-DBFZ |
---|
j.L
j.L | Template:AttackDataHeader-DBFZ |
---|
j.M
j.M | Template:AttackDataHeader-DBFZ |
---|
j.H
j.H | Template:AttackDataHeader-DBFZ |
---|
j.S
j.S | Template:AttackDataHeader-DBFZ |
---|
j.2H
j.2H | Template:AttackDataHeader-DBFZ |
---|
Special Moves
Heavy Elbow
Heavy Elbow 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Back Throw
Back Throw 214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Kamehameha
Kamehameha 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Everyone, lend me your energy!
Everyone, lend me your energy! 214S |
Template:AttackDataHeader-DBFZ |
---|
Spirit Bomb
Spirit Bomb 214S after gathering energy |
Template:AttackDataHeader-DBFZ |
---|
Z Assists
Assist A
Energy Shockwave Assist A |
Template:AttackDataHeader-DBFZ |
---|
Assist B
Everyone, lend me your energy! Assist B |
Template:AttackDataHeader-DBFZ |
---|
Assist C
Kamehameha Assist C |
Template:AttackDataHeader-DBFZ |
---|
Super Moves
Kaioken
Kaioken 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
---|
Super Spirit Bomb
Super Spirit Bomb 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
To edit frame data, edit values in DBFZ/Goku/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.