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| * 2314 minimum damage, making it extremely deadly even in the most scaled combos. | | * 2314 minimum damage, making it extremely deadly even in the most scaled combos. |
| * Some characters can DHC into this, sometimes depending on screen position, so experiment with your team and find out what works! For example, SS Goku can combo into this with Warp Kamehameha, but only in the corner, while Beerus can combo into it anywhere and Vegeta can't combo into it at all. | | * Some characters can DHC into this, sometimes depending on screen position, so experiment with your team and find out what works! For example, SS Goku can combo into this with Warp Kamehameha, but only in the corner, while Beerus can combo into it anywhere and Vegeta can't combo into it at all. |
| * Goku by himself can only combo into this by either linking from Level 3 Spirit Bomb, or through (highly impractical) Sparking combos. Thus to utilize its high damage, you'll often need to build your team around DHC-ing into this Super. | | * Goku ''can'' combo into this by himself or with the help of assists, but it's often impractical to pull off in a real match. Thus to utilize its high damage, you'll need to build your team around DHC-ing into this Super. |
| * While this is invincible on startup and not punishable on block, Goku is vulnerable while the Spirit Bomb is falling. This means the opponent can run under the Spirit Bomb to the other side of Goku and superdash up to him for a full combo. | | * While this is invincible on startup and not punishable on block, Goku is vulnerable while the Spirit Bomb is falling. This means the opponent can run under the Spirit Bomb to the other side of Goku and superdash up to him for a full combo. |
| }} | | }} |
Goku
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Balanced, Snowball
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Overview
Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) is a martial artist of incredible skill and renown, whose skills only grew stronger after dying at the hands of the villainous Saiyan Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb.
The Saiyan - Early Namek Arc version of Goku flies into Dragon Ball FighterZ as a DLC character. Much like his Super Saiyan counterpart, he is a natural all-rounder with a variety of moves. While he doesn't have his Super Saiyan version's zoning or his SSGSS version's close-range game, he has his own quirks that set him apart from them and make him stand out.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Reliable buttons and specials with solid range and good utility all around.
- Strongest level 3 in the game; does huge damage and has many ways he can combo into it from some other characters' supers, which gives Goku very easy ways to get incredible damage.
- Kaio-ken is a very strong level 1 super, with a lot of damage and possibly even some mixup potential, as well as many ways to use it. This is amplified further by its enhanced versions, x3 Kaio-ken and x20 Kaio-ken.
- Assist is useful for combo extensions as it causes wallbounce on hit, and also sends the opponent incredibly far, which can lead to good pressure.
- 1 bar invincible reversal with Kaio-ken finisher
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- Only one low (2M), which hurts his mixup game a lot.
- Requires assists to make any of his strings safe.
- Has difficulties for scoring a sliding knockdown.
- While not a slow charge, Spirit Bomb's charge requirement can make it so you might not get the move often, and if you do you may only get level 1 or level 2.
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Template:CharLinks-DBFZ
Normals
5L
5L
"Woah woah..." "Stop..." "Goku Time!"
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400
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All
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-
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6
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|
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-
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-
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700
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All
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-
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|
|
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-
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-
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1000
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All
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-
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|
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-
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-
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5M
5H
5S
2L
2M
2H
2S
2SSS
6M
j.L
j.M
j.H
j.S
j.2H
Specials
Heavy Elbow
Heavy Elbow 236L/M/H (Air OK)
You're wide op- wait a sec, this isn't Ginyu! Or is it?
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900
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All
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-
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15
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|
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-
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-
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1000
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All
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-
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26 [28]
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-
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-
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1200
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All
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-
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19
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-
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-
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Back Throw
Back Throw 214L/M/H
Silly Goku, thinking he can dunk like 16! "Weeeee!"
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700
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Throw
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-
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23
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|
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-
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-
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700
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Throw
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-
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25
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|
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-
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-
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1400
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Throw
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-
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25
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|
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-
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-
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Kamehameha
Kamehameha 236S (Air OK)
Hawaiian King attack.
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1000
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All
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-
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21
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|
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-
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-
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1000
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All
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-
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|
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-
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-
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Everyone, lend me your energy!
Everyone, lend me your energy! 214S
"De-de-de, de-de-de, de-de-do, I'ma charging my attack!"
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Spirit Bomb
Spirit Bomb 214S after gathering energy
"Better use that thing that always works!"
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1680
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All
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-
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-
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-
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2112
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All
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-
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-
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-
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2640
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All
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-
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-
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-
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Assist
5LLL A1/A2
"I'll save ya again, best buddy!"
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Supers
Kaio-ken
Kaio-ken 236L+M or 236H+S
"Now I want TOTAL POWER!!" "Kaio wha- AAAGH!!!" "KAIO-KEN... TIMES FOUR!"
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|
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-
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|
|
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-
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-
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700
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All
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-
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|
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-
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-
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700
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High
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-
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|
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-
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-
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700
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All
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-
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|
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-
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-
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700
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Low
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-
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|
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-
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-
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900
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Throw
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-
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|
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-
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-
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800
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All
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-
|
|
|
|
-
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-
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800
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All
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-
|
|
|
|
-
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-
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1330
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All
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-
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|
|
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-
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-
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2850
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All
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-
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|
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-
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-
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4050
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All
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-
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-
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-
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Super Spirit Bomb
Super Spirit Bomb 214L+M or 214H+S (Air OK)
I'm so SORRY good sir but would you like a small PORTION of GENKI?
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