DBFZ/Goku: Difference between revisions

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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Kaioken will have 3 followups with all team members remaining, 5 with two remaining, and 7 if only Goku is left.
* Kaioken has 3 followups with all team members remaining, 5 with two remaining, and 7 if only Goku is left.
* On block or hit, any Kaioken followup can cancel into any other, except itself.
* On block or hit, any Kaioken followup can cancel into any other, except itself.
* All followups hit fullscreen and off sliding knockdown. But only a few is fast enough to hit from a solo combo.
* All followups hit fullscreen and off sliding knockdown. But only a few is fast enough to hit from a solo combo, i.e. 5L, 5S, Kamehameha enders.
* The Kaioken enders can be used at any time, even as the first hit, but cannot be followed up.
* The Kaioken enders can be used at any time but cannot be followed up, as the first hit or even after all followups have been used (for example, Kaioken Finisher can be used as a fourth hit with a full team).
* Enders can be used even after all followups have been used (for example, Kaioken Finisher can be used as a fourth hit even with a full team).
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |description=
  |description=
* Using a followup more than once in the string will cause it to be "staled," receiving reduced damage.
* Using a followup more than once in the string will cause it to be "staled," receiving reduced damage.
* Beside staling, all Kaioken followups have 15% minimum damage, excluding enders.
* Beside staling, all followups have 15% minimum damage, excluding enders.
All staled moves deal the same amount of damage, so if you're not planning to mix Kaioken up, there's no reason why you shouldn't just mash L.
All staled moves deal the same amount of damage, so if you're not planning to get fancy with Kaioken, there's no reason why you shouldn't just mash L.


In fact, alternating 5S, 5L into Finisher and x20 Kamehameha will do less than start with 5S then mash L (1720 compared with 1735).
In fact, alternating 5S, 5L into Finisher and x20 Kamehameha will do less than start with 5S then mash L (1720 compared to 1735).
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
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* Costs 1 bar.
* Costs 1 bar.
* [] is when cancelling from Kaioken Finisher.
* [] is when cancelling from Kaioken Finisher.
* Fires an upward Kamehameha, similar to SS Goku's Super Kamehameha aimed upwards.
* Fires an upward Kamehameha, similar to SS Goku's Super Kamehameha aimed up.
* Because Kaioken is not invincible on startup, this only deals 50% blue life.
* Because Kaioken is not invincible on startup, this only deals 50% blue life.
  }}
  }}

Revision as of 01:17, 27 January 2019

Goku
DBFZ Goku Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Balanced, Snowball

Overview

Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) is a martial artist of incredible skill and renown, whose skills only grew stronger after dying at the hands of the villainous Saiyan Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb.

The Saiyan - Early Namek Arc version of Goku flies into Dragon Ball FighterZ as a DLC character. Much like his Super Saiyan counterpart, he is a natural all-rounder with a variety of moves. While he doesn't have his Super Saiyan version's zoning or his SSGSS version's close-range game, he has his own quirks that set him apart from them and make him stand out.

Strengths/Weaknesses

Strengths Weaknesses
  • Reliable buttons and specials with solid range and good utility all around.
  • Strongest level 3 in the game; does huge damage and has many ways he can combo into it from some other characters' supers, which gives Goku very easy ways to get incredible damage.
  • Kaio-ken is a very strong level 1 super, with a lot of damage and possibly even some mixup potential, as well as many ways to use it. This is amplified further by its enhanced versions, x3 Kaio-ken and x20 Kaio-ken.
  • Assist is useful for combo extensions as it causes wallbounce on hit, and also sends the opponent incredibly far, which can lead to good pressure.
  • 1 bar invincible reversal with Kaio-ken finisher
  • Only one low (2M), which hurts his mixup game a lot.
  • Requires assists to make any of his strings safe.
  • Has difficulties for scoring a sliding knockdown.
  • While not a slow charge, Spirit Bomb's charge requirement can make it so you might not get the move often, and if you do you may only get level 1 or level 2.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Goku 5L.png
"Woah woah..."
DBFZ Goku 5LL.png
"Stop..."
DBFZ Goku 5LLL.png
"Goku Time!"
400 All - 6 - - 700 All - - - 1000 All - - -
5M
5M
DBFZ Goku 5M.png
"Kidney Punch!"
700 All - 9 - -
5H
5H
DBFZ Goku 5H.png
850 All - 14 - -
5S
5S
DBFZ Goku 5S.png
300*1~6 All - 13 - -
2L
2L
DBFZ Goku 2L.png
400 All - 6 - -
2M
2M
DBFZ Goku 2M.png
700 Low - 10 - -
2H
2H
DBFZ Goku 2H.png
Not a DP
850 All - 14 - -
2S
2S
DBFZ Goku 2S.png
"Go, my children."
600 All - 17 - -
2SSS
2SSS FOOTDIVE!
1000 High - - -
6M
6M
850 High - 24 - -
j.L
j.L
DBFZ Goku jL.png
400 High - 6 - -
j.M
j.M
DBFZ Goku jM.png
700 High - 10 - -
j.H
j.H
DBFZ Goku jH.png
850 [1000] High - 13 - -
j.S
j.S
DBFZ Goku jS.png
600 All - 12 - -
j.2H
j.2H
DBFZ Goku j2H.png
850 All - 11 - -

Specials

Heavy Elbow
Heavy Elbow
236L/M/H (Air OK)
DBFZ Goku HeavyElbow.png
You're wide op- wait a sec, this isn't Ginyu! Or is it?
900 All - 15 - - 1000 All - 26 [28] - - 1200 All - 19 - -
Back Throw
Back Throw
214L/M/H
DBFZ Goku BackThrow.png
Silly Goku, thinking he can dunk like 16!
DBFZ Goku BackThrow2.png
"Weeeee!"
700 Throw - 23 - - 700 Throw - 25 - - 700, 1000 Throw - 25 - -
Kamehameha
Kamehameha
236S (Air OK)
DBFZ Goku Kamehameha.png
Hawaiian King attack.
1000 All - 21 - - 1000 All - - -
Everyone, lend me your energy!
Everyone, lend me your energy!
214S
DBFZ Goku Everyone.png
"De-de-de, de-de-de, de-de-do, I'ma charging my attack!"
- 22 - -
Spirit Bomb
Spirit Bomb
214S after gathering energy
DBFZ Goku SpiritBomb.png
"Better use that thing that always works!"
0, 50*18, 1200 All - - - 0, 60*24, 1200 All - - - 0, 70*30, 1200 All - - -

Assist

5LLL
A1/A2
DBFZ Goku 5LLL.png
"I'll save ya again, best buddy!"
800 All - - -

Supers

Kaioken
Kaioken
236L+M or 236H+S
DBFZ Goku Kaioken.png
"Now I want TOTAL POWER!!"
DBFZ Goku KaiokenFinisherLM.png
"Kaio wha- AAAGH!!!"
DBFZ Goku KaiokenFinisherHS.png
"KAIOKEN... TIMES FOUR!"
- - - 600 - - - 700 All - - - 700 High - - - 700 All - - - 700 Low - - - 900 Ground Throw - - - 800 All - - - 800 All - - - 700, 700
Min: 105, 350
All - - - 250*15 [250*14]
Min: 52*15 [52*14]
All - - - 250*20
Min: 47*20
All - - -
Super Spirit Bomb
Super Spirit Bomb
214L+M or 214H+S (Air OK)
DBFZ Goku SuperSpiritBomb.png
I'm so SORRY good sir but would you like a small PORTION of GENKI?
100*N, 4200 All - - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ