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| |description= | | |description= |
| * On hit, using a followup more than once in the string will cause it to be "staled," receiving reduced damage. | | * On hit, using a followup more than once in the string will cause it to be "staled," receiving reduced damage. |
| * Staled followups do the same amount of damage.
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| * Beside staling, all followups have 15% minimum damage, excluding enders. | | * Beside staling, all followups have 15% minimum damage, excluding enders. |
| | This means that to maximize damage, Goku will want to cycle through all unique followups to avoid staling. |
| | |
| | However, due to all staled moves dealing the same amount of damage, this also means that a string like S L L L... will do more damage, is a lot easier to execute, while still keeping the corner carry ability of S L S L... |
| }} | | }} |
| {{AttackData-DBFZ | | {{AttackData-DBFZ |
Goku
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Balanced, Snowball
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Overview
Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) is a martial artist of incredible skill and renown, whose skills only grew stronger after dying at the hands of the villainous Saiyan Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb.
The Saiyan - Early Namek Arc version of Goku flies into Dragon Ball FighterZ as a DLC character. Much like his Super Saiyan counterpart, he is a natural all-rounder with a variety of moves. While he doesn't have his Super Saiyan version's zoning or his SSGSS version's close-range game, he has his own quirks that set him apart from them and make him stand out.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Reliable buttons and specials with solid range and good utility all around.
- Strongest level 3 in the game; does huge damage and has many ways he can combo into it from some other characters' supers, which gives Goku very easy ways to get incredible damage.
- Kaio-ken is a very strong level 1 super, with a lot of damage and possibly even some mixup potential, as well as many ways to use it. This is amplified further by its enhanced versions, x3 Kaio-ken and x20 Kaio-ken.
- Assist is useful for combo extensions as it causes wallbounce on hit, and also sends the opponent incredibly far, which can lead to good pressure.
- 1 bar invincible reversal with Kaio-ken finisher
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- Only one low (2M), which hurts his mixup game a lot.
- Requires assists to make any of his strings safe.
- Has difficulties for scoring a sliding knockdown.
- While not a slow charge, Spirit Bomb's charge requirement can make it so you might not get the move often, and if you do you may only get level 1 or level 2.
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Template:CharLinks-DBFZ
Normals
5L
5L
"Woah woah..." "Stop..." "Goku Time!"
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400
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All
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-
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6
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-
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-
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700
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All
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-
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|
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-
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-
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1000
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All
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-
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|
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-
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-
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5M
5H
5S
2L
2M
2H
2S
2SSS
6M
j.L
j.M
j.H
j.S
j.2H
Specials
Heavy Elbow
Heavy Elbow 236L/M/H (Air OK)
You're wide op- wait a sec, this isn't Ginyu! Or is it?
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900
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All
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-
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15
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-
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-
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1000
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All
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-
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26 [28]
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-
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-
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1200
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All
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-
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19
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-
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-
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Back Throw
Back Throw 214L/M/H
Silly Goku, thinking he can dunk like 16! "Weeeee!"
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700
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Throw
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-
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23
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-
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-
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700
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Throw
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-
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25
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-
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-
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700, 1000
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Throw
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-
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25
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-
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-
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Kamehameha
Kamehameha 236S (Air OK)
Hawaiian King attack.
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1000
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All
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-
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21
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-
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-
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1000
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All
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-
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-
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-
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Everyone, lend me your energy!
Everyone, lend me your energy! 214S
"De-de-de, de-de-de, de-de-do, I'ma charging my attack!"
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Spirit Bomb
Spirit Bomb 214S after gathering energy
"Better use that thing that always works!"
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0, 50*18, 1200
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All
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-
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-
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-
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0, 60*24, 1200
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All
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-
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|
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-
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-
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0, 70*30, 1200
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All
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-
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-
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-
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Assist
5LLL A1/A2
"I'll save ya again, best buddy!"
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Supers
Kaioken
Kaioken 236L+M or 236H+S
"Now I want TOTAL POWER!!" "Kaio wha- AAAGH!!!" "KAIOKEN... TIMES FOUR!"
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|
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-
|
|
|
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-
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-
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600
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|
-
|
|
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-
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-
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700
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All
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-
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|
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-
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-
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700
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High
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-
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|
|
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-
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-
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700
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All
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-
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|
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-
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-
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700
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Low
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-
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-
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-
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900
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Ground Throw
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-
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|
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-
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-
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800
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All
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-
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|
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-
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-
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800
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All
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-
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|
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-
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-
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700, 700 Min: 105, 350
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All
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-
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-
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-
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250*15 [250*14] Min: 52*15 [52*14]
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All
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-
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-
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-
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250*20 Min: 47*20
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All
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-
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-
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-
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Super Spirit Bomb
Super Spirit Bomb 214L+M or 214H+S (Air OK)
I'm so SORRY good sir but would you like a small PORTION of GENKI?
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