No edit summary |
|||
(22 intermediate revisions by 10 users not shown) | |||
Line 35: | Line 35: | ||
* Only one low (2M), which hurts his mixup game a lot. | * Only one low (2M), which hurts his mixup game a lot. | ||
* Requires assists to make any of his strings safe. | * Requires assists to make any of his strings safe. | ||
* While not a slow charge, Spirit Bomb's charge requirement can make it so you might not get the move often, and if you do you may only get level 1 or level 2. | * While not a slow charge, Spirit Bomb's charge requirement can make it so you might not get the move often, and if you do you may only get level 1 or level 2. | ||
*Kaio-ken followup inputs must be learned carefully. | * Kaio-ken followup inputs must be learned carefully. | ||
* Cannot consistently force a slide knockdown meterlessly like other Mid 2L characters, and when he can it's not long enough to connect a super | |||
|} | |} | ||
{{#lst:DBFZ/Goku/Data|Links}} | {{#lst:DBFZ/Goku/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normals== | ==Normals== | ||
Line 57: | Line 56: | ||
{{#lsth:DBFZ/Goku/Data|5L}} | {{#lsth:DBFZ/Goku/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Standard jab. | * Standard jab. | ||
}} | }} | ||
Line 63: | Line 62: | ||
{{#lsth:DBFZ/Goku/Data|5LL}} | {{#lsth:DBFZ/Goku/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Knocks opponent lightly off their feet. | * Knocks opponent lightly off their feet. | ||
* Good hit and block stun. | * Good hit and block stun. | ||
Line 71: | Line 70: | ||
{{#lsth:DBFZ/Goku/Data|5LLL}} | {{#lsth:DBFZ/Goku/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes wallbounce. | * Causes wallbounce. | ||
* Hits both in front and behind Goku. | * Hits both in front and behind Goku. | ||
RIP, palm loops. You will be missed. | |||
}} | }} | ||
}} | }} | ||
Line 88: | Line 86: | ||
{{#lsth:DBFZ/Goku/Data|5M}} | {{#lsth:DBFZ/Goku/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Short reach, but very quick. | * Short reach, but very quick. | ||
* Can connect with 5LL into jump cancel. | * Can connect with 5LL into jump cancel. | ||
Line 103: | Line 101: | ||
{{#lsth:DBFZ/Goku/Data|5H}} | {{#lsth:DBFZ/Goku/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Short reaching 5H with a slightly quicker startup than most. | * Short reaching 5H with a slightly quicker startup than most. | ||
}} | }} | ||
Line 117: | Line 115: | ||
{{#lsth:DBFZ/Goku/Data|5S}} | {{#lsth:DBFZ/Goku/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be repeated up to 6 times. | * Can be repeated up to 6 times. | ||
}} | }} | ||
Line 131: | Line 129: | ||
{{#lsth:DBFZ/Goku/Data|2L}} | {{#lsth:DBFZ/Goku/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Not a low. | * Not a low. | ||
}} | }} | ||
Line 138: | Line 136: | ||
====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Goku_2M.png |caption= | |image=DBFZ_Goku_2M.png |caption=the lifeline | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
Line 145: | Line 143: | ||
{{#lsth:DBFZ/Goku/Data|2M}} | {{#lsth:DBFZ/Goku/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* IAD j.S 2M has deceptively long range and can hit from almost fullscreen. | * IAD j.S 2M has deceptively long range and can hit from almost fullscreen. | ||
* Not as strong as a mixup tool as SSGSS Goku's. However, it can still create a decent stagger mix-up. | * Not as strong as a mixup tool as SSGSS Goku's. However, it can still create a decent stagger mix-up. | ||
Line 161: | Line 158: | ||
{{#lsth:DBFZ/Goku/Data|2H}} | {{#lsth:DBFZ/Goku/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Universal anti-air. | * Universal anti-air. | ||
* Poor horizontal reach. | * Poor horizontal reach. | ||
Line 176: | Line 173: | ||
{{#lsth:DBFZ/Goku/Data|2S}} | {{#lsth:DBFZ/Goku/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be aimed with 1/2/3S. | * Can be aimed with 1/2/3S. | ||
* Does not track. | * Does not track. | ||
Line 185: | Line 182: | ||
====== <font style="visibility:hidden" size="0">2SSS</font> ====== | ====== <font style="visibility:hidden" size="0">2SSS</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Goku_2SSS.png |caption= | |image=DBFZ_Goku_2SSS.png |caption= Dive into those DMs | ||
|name=2SSS | |name=2SSS | ||
|data= | |data= | ||
Line 192: | Line 189: | ||
{{#lsth:DBFZ/Goku/Data|2SSS}} | {{#lsth:DBFZ/Goku/Data|2SSS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Overhead after 2SS. | * Overhead after 2SS. | ||
* | * Causes sliding knockdown with a bounce long enough to connect 236L. | ||
}} | }} | ||
}} | }} | ||
Line 207: | Line 204: | ||
{{#lsth:DBFZ/Goku/Data|6M}} | {{#lsth:DBFZ/Goku/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Universal overhead. | * Universal overhead. | ||
}} | }} | ||
Line 221: | Line 218: | ||
{{#lsth:DBFZ/Goku/Data|j.L}} | {{#lsth:DBFZ/Goku/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Short ranged normal. Mostly used during aerial blockstrings. | * Short ranged normal. Mostly used during aerial blockstrings. | ||
}} | }} | ||
Line 235: | Line 232: | ||
{{#lsth:DBFZ/Goku/Data|j.M}} | {{#lsth:DBFZ/Goku/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Good air to air normal. Can cross the opponent up, if delayed enough. | * Good air to air normal. Can cross the opponent up, if delayed enough. | ||
Using an IAD and delaying this move will cause it to cross up your opponent. The best time to do this is at the end of a blockstring. 5LLMH2H,236L,Assist IAD j.H. | Using an IAD and delaying this move will cause it to cross up your opponent. The best time to do this is at the end of a blockstring. 5LLMH2H,236L,Assist IAD j.H. | ||
Line 252: | Line 249: | ||
{{#lsth:DBFZ/Goku/Data|j.H}} | {{#lsth:DBFZ/Goku/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
* Great jump-in normal and combo starter. | * Great jump-in normal and combo starter. | ||
Line 267: | Line 264: | ||
{{#lsth:DBFZ/Goku/Data|j.S}} | {{#lsth:DBFZ/Goku/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Goku fires a downward ki blast. | * Goku fires a downward ki blast. | ||
* Halts Goku's momentum when used. | * Halts Goku's momentum when used. | ||
Line 282: | Line 279: | ||
{{#lsth:DBFZ/Goku/Data|j.2H}} | {{#lsth:DBFZ/Goku/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Goku does an upward kick. Not an overhead in the air. | * Goku does an upward kick. Not an overhead in the air. | ||
* Deceptive horizontal reach. Good for quick mid air conversions after a mid air clash, i.e. super dash clash or blocking opponents super dash while in the air. | * Deceptive horizontal reach. Good for quick mid air conversions after a mid air clash, i.e. super dash clash or blocking opponents super dash while in the air. | ||
Line 305: | Line 302: | ||
{{#lsth:DBFZ/Goku/Data|j.236L}} | {{#lsth:DBFZ/Goku/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can be used to end blockstrings safety. | * Can be used to end blockstrings safety. | ||
}} | }} | ||
Line 315: | Line 312: | ||
{{#lsth:DBFZ/Goku/Data|j.236M}} | {{#lsth:DBFZ/Goku/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes wallbounce. | * Causes wallbounce. | ||
* Goku swings back a bit before he lunges forward with an elbow, making this good for catching people pushing buttons. | * Goku swings back a bit before he lunges forward with an elbow, making this good for catching people pushing buttons. | ||
Line 326: | Line 323: | ||
{{#lsth:DBFZ/Goku/Data|j.236H}} | {{#lsth:DBFZ/Goku/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes wallbounce. | * Causes wallbounce. | ||
* Can use 5LL or 2M to initiate a corner combo with this move (only in the corner). | * Can use 5LL or 2M to initiate a corner combo with this move (only in the corner). | ||
Line 344: | Line 341: | ||
{{#lsth:DBFZ/Goku/Data|214L}} | {{#lsth:DBFZ/Goku/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Grabs and throw behind him. | * Grabs and throw behind him. | ||
* Can be followed up with vanish. | * Can be followed up with vanish. | ||
Line 354: | Line 351: | ||
{{#lsth:DBFZ/Goku/Data|214M}} | {{#lsth:DBFZ/Goku/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Moves forward before grabbing. | * Moves forward before grabbing. | ||
* Does | * Does the 2SSS (divekick) animation on hit. | ||
The big range on this command grab allow it to be somewhat tricky if your opponent isn't expecting it, or if you can cover up the startup with an assist or something similar. It's hard to get big damage off of it regularly, but | * Causes sliding knockdown, but can be comboed after with the right assist. | ||
Now gives Goku some great oki - enough to charge at least 1 level of 214S. The big range on this command grab allow it to be somewhat tricky if your opponent isn't expecting it, or if you can cover up the startup with an assist or something similar. It's hard to get big damage off of it regularly, but it is still a solid option. Because of its slow startup, you can also just cancel it from a normal and have it grab the opponent because the blockstun ends by the time the actual throw comes out. It's a lot better in pressure due to the buffs, as Goku can now properly get oki afterwards, and convert with the proper assists or timing. | |||
}} | }} | ||
{{!}}- | {{!}}- | ||
Line 363: | Line 361: | ||
{{#lsth:DBFZ/Goku/Data|214H}} | {{#lsth:DBFZ/Goku/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Moves forward like the M version. | * Moves forward like the M version, but a bit further ahead. | ||
* | * New followup. Goku throws you backwards, then teleports away and flies in with a shoulder similar to the 236x series. This can be easily comboed afterwards. | ||
* | * If you follow up with a Superdash, Goku can use up his Smash and get sliding knockdown. However, if you follow up with anything else, you do not get the sliding knockdown. | ||
A much more interesting move for Goku. While the fact that you can only get sliding knockdown via superdash into Smash kind of hurts it's ease of use, you can still easily combo into 2SSS or downwards angled Kamehameha. The damage isn't amazing, but it is still decent enough, and with assists it can be much easier to combo into sliding knockdown. | |||
}} | }} | ||
}} | }} | ||
Line 385: | Line 385: | ||
{{#lsth:DBFZ/Goku/Data|j.236S}} | {{#lsth:DBFZ/Goku/Data|j.236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Can be aimed up or down like SS Goku. | * Can be aimed up or down like SS Goku. | ||
* If angled downwards in the air, it will cause a sliding knockdown. It is not as strong as one from using a Smash, but is still very helpful for Goku's vanish combos. | |||
* Only hits once, but will still clash with other beams. | * Only hits once, but will still clash with other beams. | ||
* Wallbounces. | * Wallbounces. | ||
Line 403: | Line 404: | ||
{{#lsth:DBFZ/Goku/Data|214S}} | {{#lsth:DBFZ/Goku/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be held for up to three levels. | * Can be held for up to three levels. | ||
* Can call assists during charge. | * Can call assists during charge. | ||
Line 428: | Line 429: | ||
{{#lsth:DBFZ/Goku/Data|214S > 214S Level 3}} | {{#lsth:DBFZ/Goku/Data|214S > 214S Level 3}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* All version has minimum damage of 20%. | * All version has minimum damage of 20%. | ||
* Homes in on the opponent and cannot be superdashed through. | * Homes in on the opponent and cannot be superdashed through. | ||
Line 447: | Line 448: | ||
{{#lsth:DBFZ/Goku/Data|A1/A2}} | {{#lsth:DBFZ/Goku/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Causes wallbounce and hits both in front and behind Goku. | * Causes wallbounce and hits both in front and behind Goku. | ||
* Huge blockstun. | * Huge blockstun. | ||
Line 458: | Line 459: | ||
====== <font style="visibility:hidden" size="0">Kaioken</font> ====== | ====== <font style="visibility:hidden" size="0">Kaioken</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Goku_Kaioken.png |caption= "'' | |image=DBFZ_Goku_Kaioken.png |caption= "'''''NOW I WANT TOTAL POWER!'''''" | ||
|image2=DBFZ_Goku_KaiokenFinisherLM.png |caption2= "''Kaio wha- '''AAAGH!!!'''''" | |image2=DBFZ_Goku_KaiokenFinisherLM.png |caption2= "''Kaio wha- '''AAAGH!!!'''''" | ||
|image3=DBFZ_Goku_KaiokenFinisherHS.png |caption3= '''''"KAIOKEN... TIMES FOUR!"''''' | |image3=DBFZ_Goku_KaiokenFinisherHS.png |caption3= '''''"KAIOKEN... TIMES FOUR!"''''' | ||
Line 469: | Line 470: | ||
{{#lsth:DBFZ/Goku/Data|236HS}} | {{#lsth:DBFZ/Goku/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Kaioken has 3 followups with all team members remaining, 5 with two remaining, and 7 if only Goku is left. | * Kaioken has 3 followups with all team members remaining, 5 with two remaining, and 7 if only Goku is left. | ||
* On block or hit, any Kaioken followup can cancel into any other, except itself. | * On block or hit, any Kaioken followup can cancel into any other, except itself. | ||
* All followups hit fullscreen and off sliding knockdown. But only a few is fast enough to hit from a solo combo, i.e. 5L, 5S, Kamehameha enders. | * All followups hit fullscreen and off sliding knockdown. But only a few is fast enough to hit from a solo combo, i.e. 5L, 5S, Kamehameha enders. | ||
* The Kaioken enders can be used at any time but cannot be followed up, as the first hit or even after all followups have been used (for example, Kaioken Finisher can be used as a fourth hit with a full team). | * The Kaioken enders can be used at any time but cannot be followed up, as the first hit or even after all followups have been used (for example, Kaioken Finisher can be used as a fourth hit with a full team). | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=Staled}} | |||
{{#lsth:DBFZ/Goku/Data|236HS Staled}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* On hit, using a followup more than once in the string will cause it to be "staled," receiving reduced damage. | * On hit, using a followup more than once in the string will cause it to be "staled," receiving reduced damage. | ||
* Beside staling, all followups have 15% minimum damage, excluding enders. | * Beside staling, all followups have 15% minimum damage, excluding enders. | ||
Line 484: | Line 491: | ||
{{#lsth:DBFZ/Goku/Data|236HS > 5L}} | {{#lsth:DBFZ/Goku/Data|236HS > 5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* First hit if nothing is input. | * First hit if nothing is input. | ||
* Mashing L will alternate between 5L and 2L. | * Mashing L will alternate between 5L and 2L. | ||
Line 492: | Line 499: | ||
{{#lsth:DBFZ/Goku/Data|236HS > 2L}} | {{#lsth:DBFZ/Goku/Data|236HS > 2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Won't overshoot the opponent. | * Won't overshoot the opponent. | ||
* Vulnerable to Anti-Airs. | * Vulnerable to Anti-Airs. | ||
Line 501: | Line 508: | ||
{{#lsth:DBFZ/Goku/Data|236HS > 5M}} | {{#lsth:DBFZ/Goku/Data|236HS > 5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Switches sides if the opponent is less than a fullscreen away. | * Switches sides if the opponent is less than a fullscreen away. | ||
* Invulnerable during startup. | * Invulnerable during startup. | ||
Line 509: | Line 516: | ||
{{#lsth:DBFZ/Goku/Data|236HS > 2M}} | {{#lsth:DBFZ/Goku/Data|236HS > 2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Switches sides on block if the opponent is less than a fullscreen away. | * Switches sides on block if the opponent is less than a fullscreen away. | ||
}} | }} | ||
Line 515: | Line 522: | ||
{{#lsth:DBFZ/Goku/Data|236HS > 5H}} | {{#lsth:DBFZ/Goku/Data|236HS > 5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Switches sides and wall bounces on hit. | * Switches sides and wall bounces on hit. | ||
* Very long startup but deals the most damage, albeit not by much. | * Very long startup but deals the most damage, albeit not by much. | ||
Line 524: | Line 531: | ||
{{#lsth:DBFZ/Goku/Data|236HS > 5S}} | {{#lsth:DBFZ/Goku/Data|236HS > 5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Stands still and shoots a Ki blast forward. | * Stands still and shoots a Ki blast forward. | ||
* Common starter from sliding knockdowns due to the short startup. | * Common starter from sliding knockdowns due to the short startup. | ||
Line 531: | Line 538: | ||
{{#lsth:DBFZ/Goku/Data|236HS > 2S}} | {{#lsth:DBFZ/Goku/Data|236HS > 2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Similar to 5S, but aims diagonally. | * Similar to 5S, but aims diagonally. | ||
* Can only combo into enders. | * Can only combo into enders. | ||
Line 538: | Line 545: | ||
{{#lsth:DBFZ/Goku/Data|236HS > LM}} | {{#lsth:DBFZ/Goku/Data|236HS > LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Minimum damage is 105, 350. | |||
* Standard Kaioken ender. | * Standard Kaioken ender. | ||
* Teleports to the opponent and is fully invincible on startup. | * Teleports to the opponent and is fully invincible on startup. | ||
Line 546: | Line 554: | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=x3 Kaioken Kamehameha|subtitle=H+S when one team | {{AttackVersion|name=x3 Kaioken Kamehameha|subtitle=H+S when one team<br>member is down}} | ||
member is down}} | |||
{{#lsth:DBFZ/Goku/Data|236HS > HS Level 1}} | {{#lsth:DBFZ/Goku/Data|236HS > HS Level 1}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Costs 1 bar. | * Costs 1 bar. | ||
* Minimum damage is 52*15 [52*14]. | |||
* [] is when cancelling from Kaioken Finisher. | * [] is when cancelling from Kaioken Finisher. | ||
* Fires an upward Kamehameha, similar to SS Goku's Super Kamehameha aimed up. | * Fires an upward Kamehameha, similar to SS Goku's Super Kamehameha aimed up. | ||
Line 557: | Line 565: | ||
}} | }} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name= | {{AttackVersion|name=x20 Kaioken Kamehameha|subtitle=H+S when two team<br>members are down}} | ||
members are down}} | |||
{{#lsth:DBFZ/Goku/Data|236HS > HS Level 2}} | {{#lsth:DBFZ/Goku/Data|236HS > HS Level 2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Costs 1 bar. | * Costs 1 bar. | ||
* Minimum damage is 47*20. | |||
* Fires a Kamehameha straight. | * Fires a Kamehameha straight. | ||
* Tracks vertically. | * Tracks vertically. | ||
Line 584: | Line 592: | ||
{{#lsth:DBFZ/Goku/Data|j.214HS}} | {{#lsth:DBFZ/Goku/Data|j.214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Does more damage based on height. | * Does more damage based on height. | ||
* Minimum damage in a combo is ~2050, give or take about 50 damage depending on the starter. | * Minimum damage in a combo is ~2050, give or take about 50 damage depending on the starter. | ||
Line 592: | Line 600: | ||
* Goku ''can'' combo into this by himself or with the help of assists, but it's often impractical to pull off in a real match. Thus to utilize its high damage, you'll need to build your team around DHC-ing into this Super. | * Goku ''can'' combo into this by himself or with the help of assists, but it's often impractical to pull off in a real match. Thus to utilize its high damage, you'll need to build your team around DHC-ing into this Super. | ||
* While this is invincible on startup and not punishable on block, Goku is vulnerable while the Spirit Bomb is falling. This means the opponent can run under the Spirit Bomb to the other side of Goku and superdash up to him for a full combo. | * While this is invincible on startup and not punishable on block, Goku is vulnerable while the Spirit Bomb is falling. This means the opponent can run under the Spirit Bomb to the other side of Goku and superdash up to him for a full combo. | ||
<br clear | <br style="clear:both;"/> | ||
<center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | <center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | ||
* Like [[DBFZ/Broly#Gigantic_Meteor|Broly's Gigantic Meteor]], this Super also has "tiers," but a lot simpler. It doesn't have "auto-correct" shenanigans to keep the damage around a certain value, and the ball also tends to "stick around" making the first 2 tiers obsolete. | * Like [[DBFZ/Broly#Gigantic_Meteor|Broly's Gigantic Meteor]], this Super also has "tiers," but a lot simpler. It doesn't have "auto-correct" shenanigans to keep the damage around a certain value, and the ball also tends to "stick around" making the first 2 tiers obsolete. | ||
Line 624: | Line 632: | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Goku]] | [[Category: Goku]] |
Revision as of 17:42, 10 September 2019
Goku |
---|
|
Overview
Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) is a martial artist of incredible skill and renown, whose skills only grew stronger after dying at the hands of the villainous Saiyan Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb.
The Saiyan - Early Namek Arc version of Goku flies into Dragon Ball FighterZ as a DLC character. Much like his Super Saiyan counterpart, he is a natural all-rounder with a variety of moves. While he doesn't have his Super Saiyan version's zoning or his SSGSS version's close-range game, he has his own quirks that set him apart from them and make him stand out.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
5H
5H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
5S
5S |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2L
2L |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2M
2M |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
|
2H
2H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2S
2S |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
After this is used twice, regardless of which versions are used, it will transition into 2SSS. |
2SSS
2SSS |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
6M
6M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.L
j.L |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.M
j.M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Using an IAD and delaying this move will cause it to cross up your opponent. The best time to do this is at the end of a blockstring. 5LLMH2H,236L,Assist IAD j.H. Note: you can shorten the delay by inputting the directional input of your opponent (4 or 6). This is a universal mechanic. |
j.H
j.H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.S
j.S |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.2H
j.2H |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Specials
Heavy Elbow
Heavy Elbow 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Back Throw
Back Throw 214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Kamehameha
Kamehameha 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Everyone, lend me your energy!
Everyone, lend me your energy! 214S |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
|
Spirit Bomb
Spirit Bomb 214S after gathering energy |
Template:AttackDataHeader-DBFZ |
---|
Assist
5LLL A1/A2 |
Template:AttackDataHeader-DBFZ |
---|
Supers
Kaioken
Kaioken 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
---|
Super Spirit Bomb
Super Spirit Bomb 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.