(Put buu in der) |
No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable" style="float:right; margin-left: 10px; width: | {| class="wikitable" style="float:right; margin-left:10px; width:300px;" | ||
|- | |- | ||
!Goku | ! align="center" colspan="2" | Goku | ||
|- | |- | ||
|| | | align="center" colspan="2" | [[File:DBFZ_Goku_Portrait.png|300x500px|center]] | ||
[[File:DBFZ_Goku_Portrait.png| | |||
|- | |- | ||
|| | | '''Play-style''' || Balanced, Grappler | ||
|- | |||
| '''Team Role''' || Middle, Anchor | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 19: | Line 13: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
''"Low-ranker, elite, whatever. You can beat anyone...it's called hard work!"'' | |||
Son Goku (named directly after the Japanese naming of ''Journey to the West'' protagonist Sun Wukong) is a martial artist of incredible skill and renown, whose skills only grew stronger after dying at the hands of the villainous Saiyan Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb. (Name trivia: His Saiyan name, Kakarot (Kakarotto) comes from English word "Carrot".) | Son Goku (named directly after the Japanese naming of ''Journey to the West'' protagonist Sun Wukong) is a martial artist of incredible skill and renown, whose skills only grew stronger after dying at the hands of the villainous Saiyan Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb. (Name trivia: His Saiyan name, Kakarot (Kakarotto) comes from English word "Carrot".) | ||
Line 33: | Line 30: | ||
* Strongest level 3 in the game; does huge damage and has many ways he can combo into it from some other characters' supers, which gives Goku very easy ways to get incredible damage. | * Strongest level 3 in the game; does huge damage and has many ways he can combo into it from some other characters' supers, which gives Goku very easy ways to get incredible damage. | ||
* Kaio-ken is a very strong level 1 super, with a lot of damage and possibly even some mixup potential, as well as many ways to use it. This is amplified further by its enhanced versions, x3 Kaio-ken and x20 Kaio-ken. | * Kaio-ken is a very strong level 1 super, with a lot of damage and possibly even some mixup potential, as well as many ways to use it. This is amplified further by its enhanced versions, x3 Kaio-ken and x20 Kaio-ken. | ||
* Assist is useful for combo extensions as it causes wallbounce on hit, and also sends the opponent incredibly far, which can lead to good pressure. | * Assist A is useful for combo extensions as it causes wallbounce on hit, and also sends the opponent incredibly far, which can lead to good pressure. | ||
* Assist B, while not being an attack, is a incredibly useful support tool for teams as it builds meter very effectively, as well as making Goku a much scarier character when in Limit Break and/or Sparking! due to it charging his Spirit Bomb as well. | |||
* 1 bar invincible reversal with Kaio-ken finisher. | * 1 bar invincible reversal with Kaio-ken finisher. | ||
* One of the scariest anchors in the game when he has full Spirit Bomb, any medium into 5H > 214S is almost 75% damage that you pretty much cannot drop. | * One of the scariest anchors in the game when he has full Spirit Bomb, any medium into 5H > 214S is almost 75% damage that you pretty much cannot drop. | ||
Line 465: | Line 463: | ||
* Full Spirit Bomb levels makes it charge ''one full bar.'' | * Full Spirit Bomb levels makes it charge ''one full bar.'' | ||
Goku appears on screen and charges a level of Spirit Bomb. While he's charging, he will also increase your meter by about .75 bars. He can do this assist as many times as he would like, there's no limit based on his current Spirit Bomb level. This assist also increases Goku's actual Spirit Bomb even if he already has one charged up, making getting the full level 3 charge way easier. | Goku appears on screen and charges a level of Spirit Bomb. While he's charging, he will also increase your meter by about .75 bars. He can do this assist as many times as he would like, there's no limit based on his current Spirit Bomb level. This assist also increases Goku's actual Spirit Bomb even if he already has one charged up, making getting the full level 3 charge way easier. | ||
While not an attack and thus hinders your team a little by making blockstrings/setups a bit trickier if your other character dies, the support value that this assist adds makes it very tempting. Being able to not only build large chunks of meter every 8 seconds or so while also building up Goku's Spirit Bomb level, making him a much scarier last character safely makes this assist very useful for certain playstyles or team compositions that can utilize both very effectively. It's very good at what it does, but it can also leave a bit of a hole in your team, so choose it carefully. | |||
}} | }} | ||
}} | }} | ||
Line 480: | Line 480: | ||
{{Description|8|text= | {{Description|8|text= | ||
Goku does a Kamehameha, and then teleports behind the opponent to smack them back to the ground. Most likely harder to confirm than other assists of this style due to how his beam is only one hit. | Goku does a Kamehameha, and then teleports behind the opponent to smack them back to the ground. Most likely harder to confirm than other assists of this style due to how his beam is only one hit. | ||
* Is one of the 5 beam-type C assists that start up on the same frame as the other beams. | |||
}} | }} | ||
}} | }} |
Revision as of 08:04, 4 April 2020
Goku | |
---|---|
Play-style | Balanced, Grappler |
Team Role | Middle, Anchor |
Overview
"Low-ranker, elite, whatever. You can beat anyone...it's called hard work!"
Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) is a martial artist of incredible skill and renown, whose skills only grew stronger after dying at the hands of the villainous Saiyan Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb. (Name trivia: His Saiyan name, Kakarot (Kakarotto) comes from English word "Carrot".)
The Saiyan - Early Namek Arc version of Goku flies into Dragon Ball FighterZ as a DLC character. Much like his Super Saiyan counterpart, he is a natural all-rounder with a variety of moves. While he doesn't have his Super Saiyan version's zoning or his SSGSS version's close-range game, he has his own quirks that set him apart from them and make him stand out.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M | Template:AttackDataHeader-DBFZ |
---|
5H
5H | Template:AttackDataHeader-DBFZ |
---|
5S
5S | Template:AttackDataHeader-DBFZ |
---|
2L
2L | Template:AttackDataHeader-DBFZ |
---|
2M
2M | Template:AttackDataHeader-DBFZ |
---|
2H
2H | Template:AttackDataHeader-DBFZ |
---|
2S
2S | Template:AttackDataHeader-DBFZ |
---|
2SSS
2SSS | Template:AttackDataHeader-DBFZ |
---|
6M
6M | Template:AttackDataHeader-DBFZ |
---|
j.L
j.L | Template:AttackDataHeader-DBFZ |
---|
j.M
j.M | Template:AttackDataHeader-DBFZ |
---|
j.H
j.H | Template:AttackDataHeader-DBFZ |
---|
j.S
j.S | Template:AttackDataHeader-DBFZ |
---|
j.2H
j.2H | Template:AttackDataHeader-DBFZ |
---|
Special Moves
Heavy Elbow
Heavy Elbow 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Back Throw
Back Throw 214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Kamehameha
Kamehameha 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Everyone, lend me your energy!
Everyone, lend me your energy! 214S |
Template:AttackDataHeader-DBFZ |
---|
Spirit Bomb
Spirit Bomb 214S after gathering energy |
Template:AttackDataHeader-DBFZ |
---|
Z Assists
Assist A
Energy Shockwave Assist A |
Template:AttackDataHeader-DBFZ |
---|
Assist B
Everyone, lend me your energy! Assist B |
Template:AttackDataHeader-DBFZ |
---|
Assist C
Kamehameha Assist C |
Template:AttackDataHeader-DBFZ |
---|
Super Moves
Kaioken
Kaioken 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
---|
Super Spirit Bomb
Super Spirit Bomb 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.