DBFZ/Goku: Difference between revisions

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====== <font style="visibility:hidden" size="0">Super Spirit Bomb</font> ======
====== <font style="visibility:hidden" size="0">Super Spirit Bomb</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Goku_SuperSpiritBomb.png |caption= ''"Welp, if ya can't beat 'em... bomb 'em."''
|image=DBFZ_Goku_SuperSpiritBomb.png |caption= Would you like some...   GENKI?
|input=214L+M or 214H+S (Air OK)
|input=214L+M or 214H+S (Air OK)
|name=Super Spirit Bomb
|name=Super Spirit Bomb

Revision as of 01:28, 22 October 2018

Goku
DBFZ Goku Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Balanced, Snowball

Overview

Son Goku (named directly after the Japanese naming of Journey to the West protagonist Sun Wukong) is a martial artist of incredible skill and renown, whose skills only grew stronger after dying at the hands of the villainous Saiyan Raditz, when he trained under the godly King Kai and learned a variety of new skills, including the strength-enhancing Kaio-ken technique and the devastating Spirit Bomb.

The Saiyan Arc version of Goku flies into Dragon Ball FighterZ as a DLC character. Much like his Super Saiyan counterpart, he is a natural all-rounder with a variety of moves. While he doesn't have his Super Saiyan version's zoning or his SSGSS version's close-range game, he has his own quirks that set him apart from them and make him stand out.

Strengths/Weaknesses

Strengths Weaknesses
  • Reliable buttons and specials with solid range and good utility all around.
  • Strongest level 3 in the game; does huge damage and has many ways he can combo into it from some other characters' supers, which gives Goku very easy ways to get incredible damage.
  • Kaio-ken is a very strong level 1 super, with a lot of damage and possibly even some mixup potential, as well as many ways to use it. This is amplified further by its enhanced versions, x3 Kaio-ken and x20 Kaio-ken.
  • Assist is useful for combo extensions as it causes wallbounce on hit, and also sends the opponent incredibly far, which can lead to good pressure.
  • Only one low (2M), which hurts his mixup game a lot.
  • Requires assists to make any of his strings safe.
  • While not a slow charge, Spirit Bomb's charge requirement can make it so you might not get the move often, and if you do you may only get level 1 or level 2.
  • Only character in the game to completely lack a reversal; while the Super Spirit Bomb is invincible on activation, it is easily avoidable by the opponent if Goku uses it as a wakeup tool, which means he has an incredibly hard time getting out of pressure situations.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Goku 5L.png
DBFZ Goku 5LL.png
"Be gone..."
DBFZ Goku 5LLL.png
"Goku Time!"
400 All - 6 - - 700 All - - - 1000 All - - -
5M
5M
DBFZ Goku 5M.png
"Kidney punch, kidney punch, kidney punch, and pause.... KIDNEY PUNCH!"
700 All - 9 - -
5H
5H
DBFZ Goku 5H.png
850 All - 14 - -
5S
5S
DBFZ Goku 5S.png
300 All - 13 -4 - -
2L
2L
DBFZ Goku 2L.png
400 All - 6 - -
2M
2M
DBFZ Goku 2M.png
700 L - 10 - -
2H
2H
DBFZ Goku 2H.png
Not a DP
850 All - 14 - -
2S
2S
DBFZ Goku 2S.png
"Go, my children."
600 All - 17 - -
2SSS
2SSS FOOTDIVE!
1000 H - - -
6M
6M
850 H - 24 - -
j.L
j.L
DBFZ Goku jL.png
400 H - 6 - -
j.M
j.M
DBFZ Goku jM.png
700 H - 10 - -
j.H
j.H
DBFZ Goku jH.png
850 H - 13 - -
j.S
j.S
DBFZ Goku jS.png
600 All - 12 - -
j.2H
j.2H
DBFZ Goku j2H.png
850 All - 11 - -

Specials

Heavy Elbow
Heavy Elbow
236L/M/H (Air OK)
DBFZ Goku HeavyElbow.png
You're wide op- wait a sec, this isn't Ginyu! Or is it?
900 All - 15 - - 1000 All - 26 [28] - - 1200 All - 19 - -
Back Throw
Back Throw
214L/M/H
DBFZ Goku BackThrow.png
Silly Goku, thinking he can dunk like 16!
DBFZ Goku BackThrow2.png
"Weeeee!"
700 Throw - 23 - - 700 Throw - 25 - - 1400 Throw - 25 - -
Kamehameha
Kamehameha
236S (Air OK)
DBFZ Goku Kamehameha.png
Hawaiian King attack.
1000 All - 21 - - 1000 All - - -
Everyone, lend me your energy!
Everyone, lend me your energy!
214S
DBFZ Goku Everyone.png
"De-de-de, de-de-de, de-de-do, I'ma charging my attack!"
22 All - - -
Spirit Bomb
Spirit Bomb
214S after gathering energy
DBFZ Goku SpiritBomb.png
"Better use that thing that always works!"
1680 All - - - 2112 All - - - 2640 All - - -

Assist

5LLL
A1/A2
DBFZ Goku 5LLL.png
STOP! GOKU TIME!
800 All - - -

Supers

Kaio-ken
Kaio-ken
236L+M or 236H+S
DBFZ Goku Kaioken.png
"Now time for KAIOKEN!!"
DBFZ Goku KaiokenFinisherLM.png
"Kaio wha- AAAGH!!!"
DBFZ Goku KaiokenFinisherHS.png
"KAIO-KEN... TIMES FOUR!"
- - - 700 All - - - 700 H - - - 700 All - - - 700 L - - - 900 Throw - - - 800 All - - - 800 All - - - 1330 All - - - 2850 All - - - 4050 All - - -
Super Spirit Bomb
Super Spirit Bomb
214L+M or 214H+S (Air OK)
DBFZ Goku SuperSpiritBomb.png
Would you like some... GENKI?
5649 All - - -

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