- Reliable buttons and specials with solid range and good utility all around
- Strongest level 3 in the game; does huge damage and has many ways he can combo into it from some other characters' supers, which gives Goku very easy ways to get incredible damage
- Kaio-ken is a very strong level 1 super, with a lot of damage and possibly even some mixup potential, as well as many ways to use it. This is amplified further by x3 Kaio-ken and x20 Kaio-ken
- Assist is useful for combo extensions as it causes wallbounce on hit, and also sends the opponent incredibly far, which can lead to good pressure
|
- Only one low, 2M, which hurts his mixup game a lot
- While not a slow charge, Spirit Bomb's charge requirement can make it so you might not get the move often, and if you do you may only get level 1 or level 2
- Lacks a reversal, as Super Spirit Bomb is invincible but is easily avoidable by the opponent if Goku uses it as a wakeup tool, which means he has an incredibly hard time getting out of pressure situations
- Requires assists to make any of his strings safe
|