DBFZ/Goku Black: Difference between revisions

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==Overview==
==Overview==
Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black".
Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". In an effort to surpass and mock the Saiyan warriors, he developed his own transformation, Super Saiyan Rosé, a pink variation of the Super Saiyan God Super Saiyan transformation.


In ''Dragon Ball FighterZ'', Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.
In ''Dragon Ball FighterZ'', Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.
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| style="width: 50%;"|
| style="width: 50%;"|
* Simple core gameplan and very low execution BnBs, which are generally universal.
* Simple core gameplan and very low execution BnBs, which are generally universal.
* Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam.
* Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam and long range normals.
* With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere.
* With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere.
* Holy Light Grenade is a decent Super that is easy to use in combos with and is able to be looped for additional damage.
* Holy Light Grenade is a decent Super that is easy to use in combos with and is able to be looped for additional damage.
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  |startup= 6|active= |recovery= |frameAdv= -2
  |startup= 6|active= |recovery= |frameAdv= -2
  |description=
  |description=
* Standing jab. Fairly longer than most stand jabs and can hit crouching.
* Standing jab.  
* A fair bit longer than most other standing jabs and can hit crouching opponents.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= 11|active= |recovery= |frameAdv= -5
  |startup= 11|active= |recovery= |frameAdv= -5
  |description=
  |description=
* Followup to 5L, moves him forward a good distance. The outer part of his leg does not have a hurtbox.
* Side kick.
* Followup to 5L.
* Moves Goku Black forward a good distance and has great range. The outer part of his leg does not have a hurtbox.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= 14|active= |recovery= |frameAdv= -5
  |startup= 14|active= |recovery= |frameAdv= -5
  |description=
  |description=
* Slashes the ground. The effect has a hitbox.
* Rising strike using Goku Black's signature Ki technique God Slicer that causes the ground to erupt with Ki.  
* Followup to 5LL.
* The Ki eruption has a hitbox.
* Launches the enemy regardless of whether or not Smash has been used up in a combo.
* Often sees use in extended combos such as continuing a combo after Vanish or certain optimal corner routes.
  }}
  }}
}}
}}
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  |startup= 10|active= |recovery= |frameAdv=
  |startup= 10|active= |recovery= |frameAdv=
  |description=
  |description=
* Gut jab that moves Goku Black forward.  
* Gut punch.
* Moves Goku Black forward.  
  }}
  }}
}}
}}
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  |startup= 14|active= |recovery= |frameAdv=
  |startup= 14|active= |recovery= |frameAdv=
  |description=
  |description=
* Downward slash with God Slicer.
* Moves Goku Black forward.
* Can deflect Ki blasts.
* Can deflect Ki blasts.
Slashes the opponent with his God Slicer and moves him forward.
  }}
  }}
}}
}}
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  |startup= 13|active= |recovery= |frameAdv=
  |startup= 13|active= |recovery= |frameAdv=
  |description=
  |description=
* Goku Black slashes the air to fire a crescent-shaped wave of Ki that travels slowly at first but picks up speed rapidly.
* The wave of Ki deals a large amount of blockstun and will leave you positive even up close.
* The blade in Goku Black's hand also has a hitbox, but if the blade hits the opponent, the wave won't come out.
* Has no proration if the blade in Goku Black's hand hits the opponent.
* Has no proration if the blade in Goku Black's hand hits the opponent.
Slashes the air to fire a crescent-shaped wave of Ki that travels slowly at first but picks up speed rapidly. The blade in Goku Black's hand also has a hitbox, but if the blade hits the opponent, the wave won't come out. The wave of Ki deals a large amount of blockstun and will leave you positive even up close.
  }}
  }}
}}
}}
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  |startup= 8|active= |recovery= |frameAdv=
  |startup= 8|active= |recovery= |frameAdv=
  |description=
  |description=
* Crouch jab that does not hit low.
* Has a deceptively large hitbox.
* Does not gatling into itself.
* Does not gatling into itself.
Crouch jab that does not hit low. Has a deceptively large hitbox.
  }}
  }}
}}
}}
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  |startup= 12|active= |recovery= |frameAdv=
  |startup= 12|active= |recovery= |frameAdv=
  |description=
  |description=
* Sweeps at their feet. His only low move. Moves him forward slightly giving it more reach than expected.
* Leg sweep that hits low.  
* Noted for being Goku Black's only low move.  
* Moves him forward slightly giving it more reach than expected.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_2H.png |caption= Literally the only neutral button you'll ever need, fam.
|image=DBFZ_GokuBlack_2H.png |caption= This is the 2H of a God!
|name=2H
|name=2H
|data=
|data=
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  |startup= 18|active= |recovery= |frameAdv=
  |startup= 18|active= |recovery= |frameAdv=
  |description=
  |description=
* Upward slash with God Slicer.
* Has anti air properties and keeps Goku Black grounded, allowing cancels into multiple options.
* Infamous for having an extremely good hitbox.
* Also moves Goku Black forward.
* Can deflect Ki blasts.
* Can deflect Ki blasts.
Slashes upwards. Great anti air and keeps him grounded, allowing hit cancel into many options. Very good hitbox, too.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">6M</font> ======
====== <font style="visibility:hidden" size="0">6M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_6M.png |caption=
|image=DBFZ_GokuBlack_6M.png |caption= Why it's orange we may never know.
|name=6M
|name=6M
|data=
|data=
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  |startup= 6|active= |recovery= |frameAdv=
  |startup= 6|active= |recovery= |frameAdv=
  |description=
  |description=
* Jabs the air. Great air to air normal.
* Aerial chop.  
* Great air to air normal.
  }}
  }}
}}
}}
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  |startup= 9|active= |recovery= |frameAdv=
  |startup= 9|active= |recovery= |frameAdv=
  |description=
  |description=
* Kicks the air. Pretty good as a jump-in.
* Aerial side kick.  
* Alright as a jump-in attack but mostly serves as combo filler.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.H</font> ======
====== <font style="visibility:hidden" size="0">j.H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_jH.png |caption=Hitboxes of a God
|image=DBFZ_GokuBlack_jH.png |caption= Goku is the new Black.
|name=j.H
|name=j.H
|data=
|data=
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  |startup= 13|active= |recovery= |frameAdv=
  |startup= 13|active= |recovery= |frameAdv=
  |description=
  |description=
* Like his 6M, does a downward flip kick. Great jump-in normal and starter.
* Downward flip kick.
* Great jump-in normal and starter.
* Shares the same animation as 6M.
  }}
  }}
}}
}}
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  |startup= 13|active= |recovery= |frameAdv=
  |startup= 13|active= |recovery= |frameAdv=
  |description=
  |description=
* Fires a downward ki blast. Mostly used in combos, but good to throw out in neutral on occasion.
* Standard ki blast that is angled somewhat downward.
* Mostly used in combos, but good to throw out in neutral on occasion.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">j.2H</font> ======
====== <font style="visibility:hidden" size="0">j.2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_j2H.png |caption=
|image=DBFZ_GokuBlack_j2H.png |caption=Legs.
|name=j.2H
|name=j.2H
|data=
|data=
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  |startup= 13|active= |recovery= |frameAdv=
  |startup= 13|active= |recovery= |frameAdv=
  |description=
  |description=
* Air launcher, useful for extending combos or hitting opponents above you.
* Upward split kick.
* Useful for extending combos by launching enemies further up and can also be used to hit opponents above.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Fires a ki blast and follows up with a stab. Puts him airborne immediately.  
* Goku Black fires a Ki blast ahead while rushing forward and then follows up with an Ki-empowered stab.
* All versions of this move puts Goku Black airborne immediately.  
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Fires 4 ki blasts followed by the stab. Causes sliding knockdown.
* Goku Black fires 4 Ki blasts ahead while rushing forward and then follows up with an Ki-empowered stab.
 
* Causes a sliding knockdown.
The M version is an amazing special that knocks down the opponent, allowing for good mixup after reaching the ground. Surprisingly "safe" to throw around at neutral when covered with assists, since the reward is amazing on hit, with the opponent being placed in the corner almost always from midscreen.
* Has superb corner carry if it lands on the opponent while in midscreen.
 
* Can only be comboed into while in the corner due to slower start up unless used after a Vanish.
However, it is limited to the corner since Goku Black can not combo into it midscreen without using Vanish.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Same as the M version but significantly faster for the 1 meter.
* Costs 1 bar of meter.
* Goku Black fires 4 Ki blasts ahead while rushing forward and then follows up with an Ki-empowered stab.
* Has all the advantages of the Medium version combined with the speed of the Light version.


The H version carries the amazing utility of the M version with the speed of the L version. Basically, for one bar, any combo Goku Black does will end with the opponent in the corner thanks to this move. If Black has his back against the corner, a simple combo into Vanish > M God Slicer will switch positions with the opponent. Midscreen, the H version will always put the opponent in the corner since it can be comboed from j.S. Add to these benefits the fact that it covers even more distance than the M version and you're left with perhaps one of the best 1 bar special moves. Never doubt using it if you want to put your opponent in the corner.
 
 
A staple of Goku Black's combos. Generally comboed into from j.S during air combos. The Medium version of God Slicer is a great move for ending combos in the corner since it deals good damage and causes sliding knockdown, while the Heavy version of God Slicer is especially noteworthy for being one of the best EX Specials in the game since it allows Goku Black to corner carry and cause a sliding knockdown no matter the situation for only 1 bar of meter. Additionally, if Goku Black has his back against the corner, a simple combo into Vanish > M God Slicer will switch his position with the opponent while still giving a sliding knockdown.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_InstantTransmission.png |caption= ''*teleports behind you*''
|image=DBFZ_GokuBlack_InstantTransmission.png |caption= ''*teleports behind you*''
|image2=DBFZ_GokuBlack_InstantTransmission2.png |caption2= Nothing personal, kid.
|image2=DBFZ_GokuBlack_InstantTransmission2.png |caption2= Nothing personnel, kid.
|input=214L/M/H
|input=214L/M/H
|name=Instant Transmission
|name=Instant Transmission
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Teleports in the air directly in front of the opponent.
* Teleport to the air directly in front of the opponent.
* Can be used instead of Super Dash to followup a successful 2H.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Teleports in the air slightly away in front of the opponent.
* Teleport to the air slightly away from the front of the opponent.
* Can be used after knockdowns for safejump pressure.
* Can be used after knockdowns for safejump pressure and to bait enemy anti-airs.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Teleports in the air directly behind the opponent.
* Costs 1 bar of meter.
* Teleport to the air directly behind the opponent.
 
 


One of Goku Black's greatest tools after a knockdown.
One of Goku Black's main tools for opening up the opponent. Requires assists to be safe.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Fierce God Kick</font> ======
====== <font style="visibility:hidden" size="0">Fierce God Kick</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_FierceGodKick.png |caption= "I have a divekick so I MUST be God-tier!"
|image=DBFZ_GokuBlack_FierceGodKick.png |caption=Straight From Heaven
|input=j.214L/M/H
|input=j.214L/M/H
|name=Fierce God Kick
|name=Fierce God Kick
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
*Leaves opponent in place.
* A Ki-empowered dive kick.
* Does not cause a knockdown.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Launches the opponent and wallsplats. Can be comboed after in the corner with an air dash.
* A Ki-empowered dive kick that carries the opponent onto a surface before relaunching them slightly into the air.
* Can be comboed after in the corner with an air dash.
* Slower startup than the Light version.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Launches the opponent and wallsplats. Can be comboed after in the corner.
* A Ki-empowered dive kick that carries the opponent onto a surface before relaunching them slightly into the air.  
* Can be comboed after in the corner.
* Same startup speed as the Light version.
 
 
 
A powerful mobility tool for Goku Black to move across the screen. With regards to combos however, this Special is only really seen in Goku Black's more advanced combos. The Medium version of Fierce God Kick is essential for performing Goku Black's optimal corner combos.
}}
}}
}}
}}
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====== <font style="visibility:hidden" size="0">Black Kamehameha</font> ======
====== <font style="visibility:hidden" size="0">Black Kamehameha</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_BlackKamehameha.png |caption=Anime players have no neutral
|image=DBFZ_GokuBlack_BlackKamehameha.png |caption="Anime players have no neutral."
|input=236S
|input=236S
|name=Black Kamehameha
|name=Black Kamehameha
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Fires a Kamehameha straight. Pretty good tool overall. Can combo from it with a Vanish.
* Goku Black unleashes his version of the Kamehameha across the screen.  
* A strong and versatile tool overall.  
* Can be followed up with a Vanish.
* Unlike his counterpart Super Saiyan Goku, Goku Black unfortunately cannot angle his beam or use it in the air.
* However, it recovers slightly faster than Super Saiyan Goku's regular Kamahameha.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Binding Black Kamehameha</font> ======
====== <font style="visibility:hidden" size="0">Binding Black Kamehameha</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_BindingBlackKamehameha.png |caption= "AAH STRANGER DANGER!!" ''"You cannot escape!"''
|image=DBFZ_GokuBlack_BindingBlackKamehameha.png |caption= "AHHHH STRANGER DANGER!!!" ''"You cannot escape!"''
|input=214S
|input=214S
|name=Binding Black Kamehameha
|name=Binding Black Kamehameha
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Zamasu appears behind and grabs you while Goku Black fires the Black Kamehameha.
* Zamasu appears behind the opponent and grabs them while Goku Black fires a Black Kamehameha.
* Considerably less active and has less hits than the regular version as well has having a slower startup.
* You can not block Zamasu's grab, but you can jump or move out of the way.
* You can not block Zamasu's grab, but you can jump or move out of the way.
* Even if Zamasu misses, Goku Black will still fire off the kamehameha.  
* Even if Zamasu misses the grab, Goku Black will still fire off the Kamehameha.  
* Considerably less active and has less hits than the regular version.
* Use sparingly as this move is fairly easy to defend against and tends not to work against competent players.
* Can combo from it with a Vanish.
  }}
  }}
}}
}}
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==Assist==
==Assist==
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_BlackKamehameha.png |caption=Just the same. Who wouldn't want this?
|image=DBFZ_GokuBlack_BlackKamehameha.png |caption=An Assist that even the Gods would be envious of.
|input=A1/A2
|input=A1/A2
|name=Black Kamehameha
|name=Black Kamehameha
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Standard beam assist, but it's pink.  
* Goku Black fires a Black Kamahameha.
* A bit slower than average.
* Considered to be the standard beam assist alongside Super Saiyan Goku's Kamehameha assist.
Compared to Goku's Kamehameha assist, Goku Black stays on the screen for longer after firing, making him more vulnerable.
* Compared to Super Saiyan Goku's assist, Goku Black recovers slower so he stays on the screen for longer after firing, making him more vulnerable.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Uses his god slicer to fire many spikes through the air to hit the opponent.  
* Costs 1 bar of meter.
* Goku Black empowers his God Slicer to fire multiple blades of Ki that embed themselves in the opponent and explode together at once when he enters a still pose..
* The projectile priority of this move is pretty low so it can be eaten up by other projectiles fairly easily.  
* The projectile priority of this move is pretty low so it can be eaten up by other projectiles fairly easily.  
* It goes into the explosion animation even if only one projectile hits the opponent.
* It goes into the explosion animation even if only one projectile hits the opponent.
* Considered a cinematic animation so nothing else can happen during it.
* Subpar minimum damage and limited utility means this Super is only really seen during Ultimate Z Changes.
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Both Goku Black and Zamasu drop a large ball of ki.  
* Costs 1 bar of meter.
* Carries an airborne opponent all the way to the ground. Useful for DHCs.
* Goku Black and Zamasu both create a sphere of Ki and then combines them into a more powerful sphere before dropping it on the enemy.
* Carries an airborne opponent all the way to the ground, making this useful for Ultimate Z Changes.
* Loop-able with the right assists or against certain enemies.
* Higher minimum damage and greater utility makes Holy Light Grenade the favoured choice amongst Goku Black players when compared to God Slicer Dance.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">The Work of a God</font> ======
====== <font style="visibility:hidden" size="0">The Work of a God</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption=''"This pain shall make me stronger!"''
|image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption=''"Taste divine fury!"''
|image2=DBFZ_GokuBlack_TheWorkOfAGod2.png |caption2= '''''"Taste my fury!"'''''
|image2=DBFZ_GokuBlack_TheWorkOfAGod2.png |caption2=You'd think like the Monkey King version of Wukong/Goku, our version would've been able to make magical doppelgangers out of himself the same way.
|input=214L+M or 214H+S (Air OK)
|input=214L+M or 214H+S (Air OK)
|name=The Work of a God
|name=The Work of a God
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Uses the Sickle of Sorrow to fire a fullscreen wave that hits the opponent.
* Costs 3 bars of meter.
* Invul on frame 1 and acts as Goku Black's only invincible reversal.
* Goku Black forms the Sickle of Sorrow before using it to release a powerful wave of Ki across the screen that creates a dimensional rift upon damaging the opponent. Clones of Goku Black then spawn from the rift and rapidly attack the opponent before Goku Black finishes off with another rift tearing strike.
* Acts as Goku Black's only invincible reversal.
* Causes a true hard knockdown.
* Final strike sends the enemy flying away so it can be difficult to have good okizeme unless used close to the corner.
  }}
  }}
}}
}}

Revision as of 04:49, 12 November 2018

Goku Black
DBFZ GokuBlack Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Balanced

Overview

Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". In an effort to surpass and mock the Saiyan warriors, he developed his own transformation, Super Saiyan Rosé, a pink variation of the Super Saiyan God Super Saiyan transformation.

In Dragon Ball FighterZ, Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.

Strengths/Weaknesses

Strengths Weaknesses
  • Simple core gameplan and very low execution BnBs, which are generally universal.
  • Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam and long range normals.
  • With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere.
  • Holy Light Grenade is a decent Super that is easy to use in combos with and is able to be looped for additional damage.
  • One of the best assists in the game. He can be used to extend combos or to pressure opponents.
  • Some of his midscreen starters require him to use meter to get a sliding knockdown.
  • Only low is 2M, which hurts his mixup game.
  • NEEDS assists in order to make his pressure safe. By himself, he struggles opening up opponents with competent defense.
  • Long recovery times on normals makes him susceptible to momentum shifts; cannot afford to sleep on his standard neutral game.
  • Little to no defensive options. His only reversal is very expensive, generally making it risky to use.
  • Has a weak Ultimate Z Change in the form of God Slicer Dance.

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Normals

5L
5L
DBFZ GokuBlack 5L.png
Because, Vegeta,
DBFZ GokuBlack 5LL.png
a rose by any other name
DBFZ GokuBlack 5LLL.png
is still Goku.
400 All - 6 - - 700 All - 11 - - 1000 All - 14 - -
5M
5M
DBFZ GokuBlack 5M.png
Yo check out this cool ring I got. Makes me immune to plot holes.
700 All - 10 - -
5H
5H
DBFZ GokuBlack 5H.png
Subarashii.....
850 All - 14 - -
5S
5S
DBFZ GokuBlack 5S.png
600 All - 13 - -
2L
2L
DBFZ GokuBlack 2L.png
400 All - 8 - -
2M
2M
DBFZ GokuBlack 2M.png
700 L - 12 - -
2H
2H
DBFZ GokuBlack 2H.png
This is the 2H of a God!
850 All - 18 - -
6M
6M Why it's orange we may never know.
850 H - 24 - -
j.L
j.L
DBFZ GokuBlack jL.png
400 H - 6 - -
j.M
j.M
DBFZ GokuBlack jM.png
700 H - 9 - -
j.H
j.H
DBFZ GokuBlack jH.png
Goku is the new Black.
850 H - 13 - -
j.S
j.S 50 Shades of Akuma
600 All - 13 - -
j.2H
j.2H
DBFZ GokuBlack j2H.png
Legs.
850 All - 13 - -

Specials

God Slicer
God Slicer
236L/M/H (Air OK)
DBFZ GokuBlack GodSlicer.png
To the corner with you!
970 All - - - 1330 All - - - 1330 All - - -
Instant Transmission
Instant Transmission
214L/M/H
DBFZ GokuBlack InstantTransmission.png
*teleports behind you*
DBFZ GokuBlack InstantTransmission2.png
Nothing personnel, kid.
- - - - - - - - -
Fierce God Kick
Fierce God Kick
j.214L/M/H
DBFZ GokuBlack FierceGodKick.png
Straight From Heaven
900 All - - - 1120 All - - - 1300 All - - -
Black Kamehameha
Black Kamehameha
236S
DBFZ GokuBlack BlackKamehameha.png
"Anime players have no neutral."
1098 All - - -
Binding Black Kamehameha
Binding Black Kamehameha
214S
DBFZ GokuBlack BindingBlackKamehameha.png
"AHHHH STRANGER DANGER!!!" "You cannot escape!"
994 Throw - - -

Assist

Black Kamehameha
A1/A2
DBFZ GokuBlack BlackKamehameha.png
An Assist that even the Gods would be envious of.
760 All - - -

Supers

God Slicer Dance
God Slicer Dance
236L+M (Air OK)
DBFZ GokuBlack GodSlicerDance.png
"Punishment of the gods!"
DBFZ GokuBlack GodSlicerDance2.png
"Taste my blade!"
2090 All - - - 2090 All - - -
Holy Light Grenade
Holy Light Grenade
236H+S (Air OK)
DBFZ GokuBlack HolyLightGrenade.png
"Yes, of course! The Holy Hand Grenade of Antioch! 'Tis one of the sacred relics Brother Maynard carries with him."
2280 All - - - 2280 All - - -
The Work of a God
The Work of a God
214L+M or 214H+S (Air OK)
DBFZ GokuBlack TheWorkOfAGod.png
"Taste divine fury!"
DBFZ GokuBlack TheWorkOfAGod2.png
You'd think like the Monkey King version of Wukong/Goku, our version would've been able to make magical doppelgangers out of himself the same way.
4015 All - - - 4015 All - - -

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