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</div> | </div> | ||
==Overview== | ==Overview== | ||
Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". | Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". In an effort to surpass and mock the Saiyan warriors, he developed his own transformation, Super Saiyan Rosé, a pink variation of the Super Saiyan God Super Saiyan transformation. | ||
In ''Dragon Ball FighterZ'', Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha. | In ''Dragon Ball FighterZ'', Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha. | ||
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| style="width: 50%;"| | | style="width: 50%;"| | ||
* Simple core gameplan and very low execution BnBs, which are generally universal. | * Simple core gameplan and very low execution BnBs, which are generally universal. | ||
* Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam. | * Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam and long range normals. | ||
* With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere. | * With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere. | ||
* Holy Light Grenade is a decent Super that is easy to use in combos with and is able to be looped for additional damage. | * Holy Light Grenade is a decent Super that is easy to use in combos with and is able to be looped for additional damage. | ||
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|startup= 14|active= |recovery= |frameAdv= -5 | |startup= 14|active= |recovery= |frameAdv= -5 | ||
|description= | |description= | ||
* Rising strike | * Rising strike using Goku Black's signature Ki technique God Slicer that causes the ground to erupt with Ki. | ||
* Followup to 5LL. | * Followup to 5LL. | ||
* The Ki eruption has a hitbox. | * The Ki eruption has a hitbox. | ||
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|startup= 10|active= |recovery= |frameAdv= | |startup= 10|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Gut | * Gut punch. | ||
* Moves Goku Black forward. | |||
}} | }} | ||
}} | }} | ||
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* Has anti air properties and keeps Goku Black grounded, allowing cancels into multiple options. | * Has anti air properties and keeps Goku Black grounded, allowing cancels into multiple options. | ||
* Infamous for having an extremely good hitbox. | * Infamous for having an extremely good hitbox. | ||
* Also moves Goku Black forward. | |||
* Can deflect Ki blasts. | * Can deflect Ki blasts. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">6M</font> ====== | ====== <font style="visibility:hidden" size="0">6M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_6M.png |caption= | |image=DBFZ_GokuBlack_6M.png |caption= Why it's orange we may never know. | ||
|name=6M | |name=6M | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_jH.png |caption= | |image=DBFZ_GokuBlack_jH.png |caption= Goku is the new Black. | ||
|name=j.H | |name=j.H | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_j2H.png |caption= | |image=DBFZ_GokuBlack_j2H.png |caption=Legs. | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
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|startup= 13|active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Upward split kick. | ||
* Useful for extending combos by launching enemies further up and can also be used to hit opponents above. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Goku Black fires a Ki blast ahead while rushing forward and then follows up with an Ki-empowered stab. | ||
* All versions of this move puts Goku Black airborne immediately. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Goku Black fires 4 Ki blasts ahead while rushing forward and then follows up with an Ki-empowered stab. | ||
* Causes a sliding knockdown. | |||
* Has superb corner carry if it lands on the opponent while in midscreen. | |||
* Can only be comboed into while in the corner due to slower start up unless used after a Vanish. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Costs 1 bar of meter. | ||
* Goku Black fires 4 Ki blasts ahead while rushing forward and then follows up with an Ki-empowered stab. | |||
* Has all the advantages of the Medium version combined with the speed of the Light version. | |||
The | |||
A staple of Goku Black's combos. Generally comboed into from j.S during air combos. The Medium version of God Slicer is a great move for ending combos in the corner since it deals good damage and causes sliding knockdown, while the Heavy version of God Slicer is especially noteworthy for being one of the best EX Specials in the game since it allows Goku Black to corner carry and cause a sliding knockdown no matter the situation for only 1 bar of meter. Additionally, if Goku Black has his back against the corner, a simple combo into Vanish > M God Slicer will switch his position with the opponent while still giving a sliding knockdown. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_InstantTransmission.png |caption= ''*teleports behind you*'' | |image=DBFZ_GokuBlack_InstantTransmission.png |caption= ''*teleports behind you*'' | ||
|image2=DBFZ_GokuBlack_InstantTransmission2.png |caption2= Nothing | |image2=DBFZ_GokuBlack_InstantTransmission2.png |caption2= Nothing personnel, kid. | ||
|input=214L/M/H | |input=214L/M/H | ||
|name=Instant Transmission | |name=Instant Transmission | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Teleport to the air directly in front of the opponent. | ||
* Can be used instead of Super Dash to followup a successful 2H. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Teleport to the air slightly away from the front of the opponent. | ||
* Can be used after knockdowns for safejump pressure. | * Can be used after knockdowns for safejump pressure and to bait enemy anti-airs. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Costs 1 bar of meter. | ||
* Teleport to the air directly behind the opponent. | |||
One of Goku Black's | |||
One of Goku Black's main tools for opening up the opponent. Requires assists to be safe. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Fierce God Kick</font> ====== | ====== <font style="visibility:hidden" size="0">Fierce God Kick</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_FierceGodKick.png |caption= | |image=DBFZ_GokuBlack_FierceGodKick.png |caption=Straight From Heaven | ||
|input=j.214L/M/H | |input=j.214L/M/H | ||
|name=Fierce God Kick | |name=Fierce God Kick | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * A Ki-empowered dive kick. | ||
* Does not cause a knockdown. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * A Ki-empowered dive kick that carries the opponent onto a surface before relaunching them slightly into the air. | ||
* Can be comboed after in the corner with an air dash. | |||
* Slower startup than the Light version. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * A Ki-empowered dive kick that carries the opponent onto a surface before relaunching them slightly into the air. | ||
* Can be comboed after in the corner. | |||
* Same startup speed as the Light version. | |||
A powerful mobility tool for Goku Black to move across the screen. With regards to combos however, this Special is only really seen in Goku Black's more advanced combos. The Medium version of Fierce God Kick is essential for performing Goku Black's optimal corner combos. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Black Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Black Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_BlackKamehameha.png |caption=Anime players have no neutral | |image=DBFZ_GokuBlack_BlackKamehameha.png |caption="Anime players have no neutral." | ||
|input=236S | |input=236S | ||
|name=Black Kamehameha | |name=Black Kamehameha | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Goku Black unleashes his version of the Kamehameha across the screen. | ||
* A strong and versatile tool overall. | |||
* Can be followed up with a Vanish. | |||
* Unlike his counterpart Super Saiyan Goku, Goku Black unfortunately cannot angle his beam or use it in the air. | |||
* However, it recovers slightly faster than Super Saiyan Goku's regular Kamahameha. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Binding Black Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Binding Black Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_BindingBlackKamehameha.png |caption= " | |image=DBFZ_GokuBlack_BindingBlackKamehameha.png |caption= "AHHHH STRANGER DANGER!!!" ''"You cannot escape!"'' | ||
|input=214S | |input=214S | ||
|name=Binding Black Kamehameha | |name=Binding Black Kamehameha | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Zamasu appears behind and grabs | * Zamasu appears behind the opponent and grabs them while Goku Black fires a Black Kamehameha. | ||
* Considerably less active and has less hits than the regular version as well has having a slower startup. | |||
* You can not block Zamasu's grab, but you can jump or move out of the way. | * You can not block Zamasu's grab, but you can jump or move out of the way. | ||
* Even if Zamasu misses, Goku Black will still fire off the | * Even if Zamasu misses the grab, Goku Black will still fire off the Kamehameha. | ||
* | * Use sparingly as this move is fairly easy to defend against and tends not to work against competent players. | ||
}} | }} | ||
}} | }} | ||
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==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_BlackKamehameha.png |caption= | |image=DBFZ_GokuBlack_BlackKamehameha.png |caption=An Assist that even the Gods would be envious of. | ||
|input=A1/A2 | |input=A1/A2 | ||
|name=Black Kamehameha | |name=Black Kamehameha | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Goku Black fires a Black Kamahameha. | ||
* | * Considered to be the standard beam assist alongside Super Saiyan Goku's Kamehameha assist. | ||
Compared to Goku's | * Compared to Super Saiyan Goku's assist, Goku Black recovers slower so he stays on the screen for longer after firing, making him more vulnerable. | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Costs 1 bar of meter. | ||
* Goku Black empowers his God Slicer to fire multiple blades of Ki that embed themselves in the opponent and explode together at once when he enters a still pose.. | |||
* The projectile priority of this move is pretty low so it can be eaten up by other projectiles fairly easily. | * The projectile priority of this move is pretty low so it can be eaten up by other projectiles fairly easily. | ||
* It goes into the explosion animation even if only one projectile hits the opponent. | * It goes into the explosion animation even if only one projectile hits the opponent. | ||
* Considered a cinematic animation so nothing else can happen during it. | |||
* Subpar minimum damage and limited utility means this Super is only really seen during Ultimate Z Changes. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Costs 1 bar of meter. | ||
* Carries an airborne opponent all the way to the ground. | * Goku Black and Zamasu both create a sphere of Ki and then combines them into a more powerful sphere before dropping it on the enemy. | ||
* Carries an airborne opponent all the way to the ground, making this useful for Ultimate Z Changes. | |||
* Loop-able with the right assists or against certain enemies. | |||
* Higher minimum damage and greater utility makes Holy Light Grenade the favoured choice amongst Goku Black players when compared to God Slicer Dance. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">The Work of a God</font> ====== | ====== <font style="visibility:hidden" size="0">The Work of a God</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption=''" | |image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption=''"Taste divine fury!"'' | ||
|image2=DBFZ_GokuBlack_TheWorkOfAGod2.png |caption2= '' | |image2=DBFZ_GokuBlack_TheWorkOfAGod2.png |caption2=You'd think like the Monkey King version of Wukong/Goku, our version would've been able to make magical doppelgangers out of himself the same way. | ||
|input=214L+M or 214H+S (Air OK) | |input=214L+M or 214H+S (Air OK) | ||
|name=The Work of a God | |name=The Work of a God | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Costs 3 bars of meter. | ||
* | * Goku Black forms the Sickle of Sorrow before using it to release a powerful wave of Ki across the screen that creates a dimensional rift upon damaging the opponent. Clones of Goku Black then spawn from the rift and rapidly attack the opponent before Goku Black finishes off with another rift tearing strike. | ||
* Acts as Goku Black's only invincible reversal. | |||
* Causes a true hard knockdown. | |||
* Final strike sends the enemy flying away so it can be difficult to have good okizeme unless used close to the corner. | |||
}} | }} | ||
}} | }} |
Revision as of 04:49, 12 November 2018
Goku Black |
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Prejump: Assist Cooldown:
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Overview
Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". In an effort to surpass and mock the Saiyan warriors, he developed his own transformation, Super Saiyan Rosé, a pink variation of the Super Saiyan God Super Saiyan transformation.
In Dragon Ball FighterZ, Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
God Slicer
God Slicer 236L/M/H (Air OK) |
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Instant Transmission
Instant Transmission 214L/M/H |
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Fierce God Kick
Fierce God Kick j.214L/M/H |
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Black Kamehameha
Black Kamehameha 236S |
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Binding Black Kamehameha
Binding Black Kamehameha 214S |
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Assist
Black Kamehameha A1/A2 |
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Supers
God Slicer Dance
God Slicer Dance 236L+M (Air OK) |
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Holy Light Grenade
Holy Light Grenade 236H+S (Air OK) |
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The Work of a God
The Work of a God 214L+M or 214H+S (Air OK) |
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