DBFZ/Goku Black: Difference between revisions

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{{CharData-DBFZ|GokuBlack}}
{{#lsth:DBFZ/Goku Black/Data|SystemData}}
;Movement Options
;Movement Options
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
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* Simple core gameplan and very low execution BnBs, which are generally universal.
* Simple core gameplan and very low execution BnBs, which are generally universal.
* God Slicer blades grant him huge disjointed attacks that deflect ki blasts.
* Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam and long range normals.
* Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam and long range normals.
* With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere.
* With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere.
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* Fairly simple to deal with if the enemy is familiar with the matchup.
* Fairly simple to deal with if the enemy is familiar with the matchup.
* Only low is 2M, which hurts his mixup game.
* Only low is 2M, which hurts his mixup game.  
* Somewhat slow startup and recovery on some of his moves.
* Somewhat slow startup and recovery on some of his moves. This also hurts his mixup game a lot, as some of his strongest tools for mixups (214L/M/H and 214S) have telegraphed startups that can make them easy to react to. They are still good tools, but this hurts Black a lot.
* NEEDS assists in order to make his pressure safe. By himself, he struggles to open up opponents with competent defense.
* NEEDS assists in order to make his pressure safe. By himself, he struggles to open up opponents with competent defense.
* Little to no defensive options. His only reversal is very expensive, generally making it risky to use.
* Little to no defensive options. His only reversal is very expensive, generally making it risky to use.
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====== <font style="visibility:hidden" size="0">6M</font> ======
====== <font style="visibility:hidden" size="0">6M</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_6M.png |caption= Why is it orange? The world may never know.
|image=DBFZ_GokuBlack_6M.png |caption= Why it's orange we may never know.
|name=6M
|name=6M
|data=
|data=
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* Has superb corner carry if it lands on the opponent while in midscreen.
* Has superb corner carry if it lands on the opponent while in midscreen.
* Can only be comboed into while in the corner due to slower start up unless used after a Vanish.
* Can only be comboed into while in the corner due to slower start up unless used after a Vanish.
Against some characters in the corner, Goku Black can tack on an j.H for a smidge more damage. This tech is mostly useless as it removes your slide knockdown, but it can help if you have no meter and need to close the round.
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |description=
  |description=
* Is Goku Black's Ultimate Z Change Super.
* Is Goku Black's Ultimate Z Change Super.
* Minimum damage is the same regardless of how many ki blades land. Minimum is 720.
* Cinematic follow up doesn't play unless at least one projectile hits the opponent.
* Cinematic follow up doesn't play unless at least one projectile hits the opponent.
* Enters an uninterruptible cinematic animation on hit, making both Goku Black and his opponent invincible to any other attacks.
* Enters an uninterruptible cinematic animation on hit, making both Goku Black and his opponent invincible to any other attacks.
* Unlike all of his other God Slicer attacks, the blade has no hitbox and doesn't deflect ki blasts.
* Unlike all of his other God Slicer attacks, the blade has no hitbox and doesn't deflect ki blasts.
Goku Black unleashes a barrage of ki blades that embed themselves in the opponent before detonating. The explosion's damage depends on how many ki blades hit. However, the minimum damage is consistent. ki blades uses the current combo's scaling. So the minimum damage is either 7*18, 720 or 5*18, 720. The projectile priority of this super is pretty low so it can be eaten up by other projectiles fairly easily. Doesn't provide a knockdown and it does less damage than his other level 1 super so use that one instead whenever possible.
Goku Black unleashes a barrage of ki blades that embed themselves in the opponent before detonating. The explosion's non-minimum damage depends on how many ki blades hit. However, the minimum damage is consistent so it is either 7*18, 720 or 5*18, 720. The projectile priority of this super is pretty low so it can be eaten up by other projectiles fairly easily. Doesn't provide a knockdown and it does less damage than his other level 1 super so use that one instead whenever possible.
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Costs 1 bar of meter.
* Minimum damage is 300, 480.
* Minimum damage is 300, 480.
* Goku Black and Zamasu both create a sphere of Ki and then combines them into a more powerful sphere before dropping it on the enemy.
* Goku Black jumps into the air to prepare the attack if he does this super on the ground.
* Carries an airborne opponent all the way to the ground, making this useful for Ultimate Z Changes.
Goku Black and Zamasu both create a sphere of Ki in their hands, then combine them into a more powerful sphere before dropping it on the enemy. Opponents trapped in it are carried all the way to the ground, making this useful for Ultimate Z Changes. Hits once at the beginning, once at the end, and hits multiple times in the middle based on how far the opponent is carried by the ki sphere. Depending on who Black's opponent is and where they are on the screen, this super can be looped into itself multiple times.
* Loop-able with the right assists or against certain enemies.
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Costs 3 bars of meter.
* Minimum damage is 1703.
* Minimum damage is 1512.
* Invincible on start-up.
* Goku Black forms the Sickle of Sorrow before using it to release a powerful wave of Ki across the screen that creates a dimensional rift upon damaging the opponent. Clones of Goku Black then spawn from the rift and rapidly attack the opponent before Goku Black finishes off with another rift tearing strike.
* Results in a hard knockdown on hit.
* Acts as Goku Black's only invincible reversal.
* Projectile clashes with other supers, beats ki blasts and other non-super projectile.
* Causes a true hard knockdown.
Goku Black forms the Sickle of Sorrow before using it to release a powerful wave of Ki across the screen that creates a dimensional rift upon damaging the opponent. Clones of Black then spawn from the rift and rapidly attack the opponent before he finishes off his flurry of attacks with another rift tearing strike. Inflicts a hard knockdown on the opponent giving Black the chance to do a safe jump and continue his offense, though the knockback makes it difficult to use outside of the corner. This move is Goku Black's only invincible reversal but it is both expensive and risky so use it wisely.
* Final strike sends the enemy flying away so it can be difficult to have good okizeme unless used close to the corner.
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{{CharLinks-DBFZ|GokuBlack}}
{{#lsth:DBFZ/Goku Black/Data|Links}}
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[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Goku Black]]
[[Category: Goku Black]]

Revision as of 05:21, 18 February 2019

Goku Black
DBFZ GokuBlack Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Balanced

Overview

Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". In an effort to surpass and mock the Saiyan warriors, he developed his own transformation, Super Saiyan Rosé, a pink variation of the Super Saiyan God Super Saiyan transformation.

In Dragon Ball FighterZ, Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.

Strengths/Weaknesses

Strengths Weaknesses
  • Simple core gameplan and very low execution BnBs, which are generally universal.
  • God Slicer blades grant him huge disjointed attacks that deflect ki blasts.
  • Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam and long range normals.
  • With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere.
  • Versatile supers. Holy Light Grenade has decent utility and is loopable while God Slicer Dance can be used to finish enemies thanks to the buffed damage.
  • One of the best assists in the game, which can be used to extend combos or to pressure opponents.
  • Fairly simple to deal with if the enemy is familiar with the matchup.
  • Only low is 2M, which hurts his mixup game.
  • Somewhat slow startup and recovery on some of his moves. This also hurts his mixup game a lot, as some of his strongest tools for mixups (214L/M/H and 214S) have telegraphed startups that can make them easy to react to. They are still good tools, but this hurts Black a lot.
  • NEEDS assists in order to make his pressure safe. By himself, he struggles to open up opponents with competent defense.
  • Little to no defensive options. His only reversal is very expensive, generally making it risky to use.


Normals

5L
5L
DBFZ GokuBlack 5L.png
Because, Vegeta,
DBFZ GokuBlack 5LL.png
a rose by any other name
DBFZ GokuBlack 5LLL.png
is still Goku.
400 All - 6 - - 700 All - 11 - - 1000 All - 14 - -
5M
5M
DBFZ GokuBlack 5M.png
Yo, check out this cool ring I got. Makes me immune to plot holes.
700 All - 10 - -
5H
5H
DBFZ GokuBlack 5H.png
Subarashii.....
850 All - 14 - -
5S
5S
DBFZ GokuBlack 5S.png
"Is it not beautiful?"
850 [600] All - 13 - -
2L
2L
DBFZ GokuBlack 2L.png
400 All - 8 - -
2M
2M
DBFZ GokuBlack 2M.png
700 Low - 12 - -
2H
2H
DBFZ GokuBlack 2H.png
This is the 2H of a God!
850 All - 18 - -
6M
6M Why it's orange we may never know.
850 High - 24 - -
j.L
j.L
DBFZ GokuBlack jL.png
400 High - 6 - -
j.M
j.M
DBFZ GokuBlack jM.png
700 High - 9 - -
j.H
j.H
DBFZ GokuBlack jH.png
Goku is the new Black.
850 [1000] High - 13 - -
j.S
j.S 50 Shades of Akuma.
600 All - 13 - -
j.2H
j.2H
DBFZ GokuBlack j2H.png
Legs.
850 All - 13 - -

Specials

God Slicer
God Slicer
236L/M/H (Air OK)
DBFZ GokuBlack GodSlicer.png
To the corner with you!
250, 800 All - - - 250*4, 800 All - - - 250*4, 800 All - - -
Instant Transmission
Instant Transmission
214L/M/H
DBFZ GokuBlack InstantTransmission.png
*teleports behind you*
DBFZ GokuBlack InstantTransmission2.png
Nothing personnel, kid.
- - - - - - - - -
Fierce God Kick
Fierce God Kick
j.214L/M/H
DBFZ GokuBlack FierceGodKick.png
Straight From Heaven
900 All - - - 400, 800 All - - - 400, 1000 All - - -
Black Kamehameha
Black Kamehameha
236S
DBFZ GokuBlack BlackKamehameha.png
"Anime players have no neutral."
262*5 All - - -
Binding Black Kamehameha
Binding Black Kamehameha
214S
DBFZ GokuBlack BindingBlackKamehameha.png
Bind 'em, then Blast 'em
262*5 [262*3] Throw [All] - - -

Assist

Black Kamehameha
A1/A2
DBFZ GokuBlack BlackKamehameha.png
An Assist that even the Gods would be envious of.
200*5 All - - -

Supers

God Slicer Dance
God Slicer Dance
236L+M (Air OK)
DBFZ GokuBlack GodSlicerDance.png
"Punishment of the gods!"
DBFZ GokuBlack GodSlicerDance2.png
"Taste my blade!"
50*18, 1600~2000 All - - -
Holy Light Grenade
Holy Light Grenade
236H+S (Air OK)
DBFZ GokuBlack HolyLightGrenade.png
"Yes, of course! The Holy Hand Grenade of Antioch! 'Tis one of the sacred relics Brother Maynard carries with him."
1000, 1600 All - - -
The Work of a God
The Work of a God
214L+M or 214H+S (Air OK)
DBFZ GokuBlack TheWorkOfAGod.png
"Taste divine fury!"
DBFZ GokuBlack TheWorkOfAGod2.png
You'd think like the Monkey King version of Wukong/Goku, our version would've been able to make magical doppelgangers out of himself the same way.
4015 All - - -


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