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;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
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* Simple core gameplan and very low execution BnBs, which are generally universal. | * Simple core gameplan and very low execution BnBs, which are generally universal. | ||
* God Slicer blades grant him huge disjointed attacks that deflect ki blasts. | |||
* Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam and long range normals. | * Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam and long range normals. | ||
* With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere. | * With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere. | ||
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* Fairly simple to deal with if the enemy is familiar with the matchup. | * Fairly simple to deal with if the enemy is familiar with the matchup. | ||
* Only low is 2M, which hurts his mixup game. | * Only low is 2M, which hurts his mixup game. | ||
* Somewhat slow startup and recovery on some of his moves. | * Somewhat slow startup and recovery on some of his moves. This also hurts his mixup game a lot, as some of his strongest tools for mixups (214L/M/H and 214S) have telegraphed startups that can make them easy to react to. They are still good tools, but this hurts Black a lot. | ||
* NEEDS assists in order to make his pressure safe. By himself, he struggles to open up opponents with competent defense. | * NEEDS assists in order to make his pressure safe. By himself, he struggles to open up opponents with competent defense. | ||
* Little to no defensive options. His only reversal is very expensive, generally making it risky to use. | * Little to no defensive options. His only reversal is very expensive, generally making it risky to use. | ||
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{{ | {{#lst:DBFZ/Goku Black/Data|Links}} | ||
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====== <font style="visibility:hidden" size="0">6M</font> ====== | ====== <font style="visibility:hidden" size="0">6M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_6M.png |caption= Why | |image=DBFZ_GokuBlack_6M.png |caption= Why it's orange we may never know. | ||
|name=6M | |name=6M | ||
|data= | |data= | ||
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* Has superb corner carry if it lands on the opponent while in midscreen. | * Has superb corner carry if it lands on the opponent while in midscreen. | ||
* Can only be comboed into while in the corner due to slower start up unless used after a Vanish. | * Can only be comboed into while in the corner due to slower start up unless used after a Vanish. | ||
Against some characters in the corner, Goku Black can tack on an j.H for a smidge more damage. This tech is mostly useless as it removes your slide knockdown, but it can help if you have no meter and need to close the round. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Is Goku Black's Ultimate Z Change Super. | * Is Goku Black's Ultimate Z Change Super. | ||
* Minimum damage is the same regardless of how many ki blades land. Minimum is 720. | |||
* Cinematic follow up doesn't play unless at least one projectile hits the opponent. | * Cinematic follow up doesn't play unless at least one projectile hits the opponent. | ||
* Enters an uninterruptible cinematic animation on hit, making both Goku Black and his opponent invincible to any other attacks. | * Enters an uninterruptible cinematic animation on hit, making both Goku Black and his opponent invincible to any other attacks. | ||
* Unlike all of his other God Slicer attacks, the blade has no hitbox and doesn't deflect ki blasts. | * Unlike all of his other God Slicer attacks, the blade has no hitbox and doesn't deflect ki blasts. | ||
Goku Black unleashes a barrage of ki blades that embed themselves in the opponent before detonating. The explosion's damage depends on how many ki blades hit. However, the minimum damage is consistent | Goku Black unleashes a barrage of ki blades that embed themselves in the opponent before detonating. The explosion's non-minimum damage depends on how many ki blades hit. However, the minimum damage is consistent so it is either 7*18, 720 or 5*18, 720. The projectile priority of this super is pretty low so it can be eaten up by other projectiles fairly easily. Doesn't provide a knockdown and it does less damage than his other level 1 super so use that one instead whenever possible. | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Minimum damage is 1703. | ||
* | * Invincible on start-up. | ||
* Goku Black forms the Sickle of Sorrow before using it to release a powerful wave of Ki across the screen that creates a dimensional rift upon damaging the opponent. Clones of | * Results in a hard knockdown on hit. | ||
* Projectile clashes with other supers, beats ki blasts and other non-super projectile. | |||
Goku Black forms the Sickle of Sorrow before using it to release a powerful wave of Ki across the screen that creates a dimensional rift upon damaging the opponent. Clones of Black then spawn from the rift and rapidly attack the opponent before he finishes off his flurry of attacks with another rift tearing strike. Inflicts a hard knockdown on the opponent giving Black the chance to do a safe jump and continue his offense, though the knockback makes it difficult to use outside of the corner. This move is Goku Black's only invincible reversal but it is both expensive and risky so use it wisely. | |||
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{{ | {{#lsth:DBFZ/Goku Black/Data|Links}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Goku Black]] | [[Category: Goku Black]] |
Revision as of 05:21, 18 February 2019
Goku Black |
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Overview
Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". In an effort to surpass and mock the Saiyan warriors, he developed his own transformation, Super Saiyan Rosé, a pink variation of the Super Saiyan God Super Saiyan transformation.
In Dragon Ball FighterZ, Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
God Slicer
God Slicer 236L/M/H (Air OK) |
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Instant Transmission
Instant Transmission 214L/M/H |
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Fierce God Kick
Fierce God Kick j.214L/M/H |
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Black Kamehameha
Black Kamehameha 236S |
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Binding Black Kamehameha
Binding Black Kamehameha 214S |
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Assist
Black Kamehameha A1/A2 |
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Supers
God Slicer Dance
God Slicer Dance 236L+M (Air OK) |
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Holy Light Grenade
Holy Light Grenade 236H+S (Air OK) |
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The Work of a God
The Work of a God 214L+M or 214H+S (Air OK) |
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