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{{ | {{#lsth:DBFZ/Goku Black/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
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* Fairly simple to deal with if the enemy is familiar with the matchup. | * Fairly simple to deal with if the enemy is familiar with the matchup. | ||
* Only low is 2M, which hurts his mixup game. | * Only low is 2M, which hurts his mixup game. | ||
* Somewhat slow startup and recovery on some of his moves. | * Somewhat slow startup and recovery on some of his moves. This also hurts his mixup game a lot, as some of his strongest tools for mixups (214L/M/H and 214S) have telegraphed startups that can make them easy to react to. They are still good tools, but this hurts Black a lot. | ||
* NEEDS assists in order to make his pressure safe. By himself, he struggles to open up opponents with competent defense. | * NEEDS assists in order to make his pressure safe. By himself, he struggles to open up opponents with competent defense. | ||
* Little to no defensive options. His only reversal is very expensive, generally making it risky to use. | * Little to no defensive options. His only reversal is very expensive, generally making it risky to use. | ||
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{{ | {{#lst:DBFZ/Goku Black/Data|Links}} | ||
<br clear=all/> | <br clear=all/> | ||
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====== <font style="visibility:hidden" size="0">6M</font> ====== | ====== <font style="visibility:hidden" size="0">6M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_6M.png |caption= Why | |image=DBFZ_GokuBlack_6M.png |caption= Why it's orange we may never know. | ||
|name=6M | |name=6M | ||
|data= | |data= | ||
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* Has superb corner carry if it lands on the opponent while in midscreen. | * Has superb corner carry if it lands on the opponent while in midscreen. | ||
* Can only be comboed into while in the corner due to slower start up unless used after a Vanish. | * Can only be comboed into while in the corner due to slower start up unless used after a Vanish. | ||
Against some characters in the corner, Goku Black can tack on an j.H for a smidge more damage. This tech is mostly useless as it removes your slide knockdown, but it can help if you have no meter and need to close the round. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Minimum damage is | * Minimum damage is 1703. | ||
* Invincible on start-up. | * Invincible on start-up. | ||
* Results in a hard knockdown on hit. | * Results in a hard knockdown on hit. | ||
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{{ | {{#lsth:DBFZ/Goku Black/Data|Links}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Goku Black]] | [[Category: Goku Black]] |
Revision as of 05:21, 18 February 2019
Goku Black |
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Overview
Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". In an effort to surpass and mock the Saiyan warriors, he developed his own transformation, Super Saiyan Rosé, a pink variation of the Super Saiyan God Super Saiyan transformation.
In Dragon Ball FighterZ, Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
God Slicer
God Slicer 236L/M/H (Air OK) |
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Instant Transmission
Instant Transmission 214L/M/H |
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Fierce God Kick
Fierce God Kick j.214L/M/H |
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Black Kamehameha
Black Kamehameha 236S |
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Binding Black Kamehameha
Binding Black Kamehameha 214S |
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Assist
Black Kamehameha A1/A2 |
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Supers
God Slicer Dance
God Slicer Dance 236L+M (Air OK) |
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Holy Light Grenade
Holy Light Grenade 236H+S (Air OK) |
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The Work of a God
The Work of a God 214L+M or 214H+S (Air OK) |
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