DBFZ/Goku Black: Difference between revisions

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|-
|-
||
||
{{CharData-DBFZ
|health=10,000
|jumpStartup=4F
|backdashTime=
|backdashInv=
}}
;Movement Options
;Movement Options
*??
:Double Jump, Super Jump, 1 Airdash, Dash type: Run
;Play-style
:Balanced
|}
|}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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</div>
</div>
==Overview==
==Overview==
A Supreme Kai-in-training from Universe 10 named Zamasu takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power with his own godly abilities to carry out the genocide of all mortals as the dark savior, "Goku Black".
In ''Dragon Ball FighterZ'', Goku Black possesses a similar fighting style to the original Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.
===Strengths/Weaknesses===
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
* Versatile; he has the tools to excel in both offensive and defense.
* Excellent neutral game; having access to teleports and command grabs that can catch opponents off guard.
* Long reaching normals, access to standard ki blasts, and a standard beam makes him exceptional at controlling space.
* Has a plethora of supers that are easy to set up into.
* His assist is one of the best in the game. He can be used to extend combos or to pressure opponents.
| style="width: 50%;"|
* His long recovery times on normals make him susceptible to momentum shifts.
* No meterless reversal.
* Needs proper assists to make his offensive safe.
|-
|}
<br clear=all/>
<br clear=all/>
==Normals==
==Normals==


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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=5L
  |version=5L
  |damage= |guard=All
  |damage=400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 6|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Standing jab. Fairly longer than most stand jabs and can hit crouching.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=5LL
  |version=5LL
  |damage= |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 11|active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
Followup to 5L, moves him forward a good distance. The outer part of his leg does not have a hurtbox.
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=5LLL
  |version=5LLL
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 14|active= |recovery= |frameAdv=
  |description=
  |description=
*Important points go here
Slashes the ground. The effect actually has a hitbox.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 10|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Gut jab that moves Goku Black forward.
  }}
  }}
}}
}}
Line 75: Line 105:
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 14|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Slashes the opponent with his God Slicer. Moves him forward and the after effects add to the hitbox.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=600 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 13|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Slashes the air to fire a crescent-shaped ki blast. Covers alot of ground for how big it is. Starts slow and picks up speed rapidly. The blade in Goku Black's hand also has a hitbox. If the blade portion hits the opponent then the wave won't come out. The wave portion deals a lot of block stun and will leave you positive even up close.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 8|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Crouch jab that hits really high. Has a deceptively large hitbox.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup= 12|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Sweeps at their feet. His only low move. Moves him forward slightly giving it more reach than expected.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_2H.png |caption=
|image=DBFZ_GokuBlack_2H.png |
|name=2H
|name=2H
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 18|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Slashes upwards. Great anti air and keeps him grounded, allowing hit cancel into many options.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=H
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= 24|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Flip kick overhead.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=400 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= 6|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Jabs the air. Great air to air normal.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= 9|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Kicks the air. Pretty good as a jump-in.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= 13|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Like his 6M, does a downward flip kick. Great jump-in normal and starter.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=600 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 13|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Fires a downward ki blast. Mostly used in combos, but good to throw out in neutral on occasion.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 13|active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Air launcher, useful for extending combos or hitting opponents above you.
  }}
  }}
}}
}}


==Specials==
==Specials==
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=L
  |version=L
  |damage= |guard=All
  |damage=970 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Fires a ki blast and follows up with a stab. Puts him airborne immediately.
 
Placeholder
 
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=M
  |version=M
  |damage= |guard=All
  |damage=1330 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Fires 4 ki blasts followed by the stab. Does knockdown the opponent.
 
Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=H
  |version=H
  |damage= |guard=All
  |damage=1330 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Same as the M version but significantly faster for the 1 meter.
 
Placeholder
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_InstantTransmission.png |caption=
|image=DBFZ_GokuBlack_InstantTransmission.png |caption=
|input=214L/M/H (Air OK)
|input=214L/M/H
|name=Instant Transmission
|name=Instant Transmission
|data=
|data=
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Teleports in the air directly in front of the opponent.
 
Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Teleports in the air slightly away in front of the opponent.
 
Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Teleports in the air directly behind the opponent.
}}
}}


Placeholder
====== <font style="visibility:hidden" size="0">Fierce God Kick</font> ======
{{MoveData
|image=DBFZ_GokuBlack_FierceGodKick.png |caption=
|input=j.214L/M/H
|name=Fierce God Kick
|data=
{{AttackData-DBFZ
|version=L
|damage=900 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
*Leaves opponent in place.
  }}
  }}
{{AttackData-DBFZ
|header=no
|version=M
|damage=1120 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Launches the opponent and wallsplats. Can be comboed after in the corner with an airdash.
}}
{{AttackData-DBFZ
|header=no
|version=H
|damage=1300 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Launches the opponent and wallsplats. Can be comboed after in the corner.
}}
}}
}}


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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=1098 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Fires a kamehameha straight. Pretty good tool overall. Can combo from it with a Vanish.
 
Placeholder
 
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">Binding Black Kamehameha</font> ======
====== <font style="visibility:hidden" size="0">Binding Black Kamehameha</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_BindingBlackKamehameha.png |caption=
|image=DBFZ_GokuBlack_BindingBlackKamehameha.png |caption= ''"You cannot escape!"''
|input=214S
|input=214S
|name=Binding Black Kamehameha
|name=Binding Black Kamehameha
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=UNB
  |damage=994 |guard=Throw
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Unblockable, must jump out of it
Zamasu appears behind and grabs you while Goku Black fires the Black Kamehameha. You can not block Zamasu's grab, but you can jump or move out of the way. Even if Zamasu misses, Goku Black will still fire off the kamehameha. Considerably less active and has less hits than the regular version. Can combo from it with a Vanish.
 
Placeholder
 
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=760 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Standard beam assist, but it's pink. A bit slower than average.
 
Placeholder
 
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">God Slicer Dance</font> ======
====== <font style="visibility:hidden" size="0">God Slicer Dance</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_GodSlicerDance.png |caption=
|image=DBFZ_GokuBlack_GodSlicerDance.png |caption=「受けるがいい、我が刃!」
|input=236L+M (Air OK)
|input=236L+M (Air OK)
|name=God Slicer Dance
|name=God Slicer Dance
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=2090 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage= |guard=All
  |damage=2090 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Uses his god slicer to fire many spikes through the air to hit the opponent. The projectile priority of this move is pretty low so it can be eaten up by other projectiles fairly easily. It goes into the explosion animation even if only one projectile hits the opponent.
  }}
  }}
}}
}}
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=2280 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage= |guard=All
  |damage=2280 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Both Goku Black and Zamasu drop a large ball of ki. Carries an airborne opponent all the way to the ground. Useful for DHCs.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">The Work of a God</font> ======
====== <font style="visibility:hidden" size="0">The Work of a God</font> ======
{{MoveData
{{MoveData
|image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption=
|image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption=「神の怒りを味わえ!」
|input=214L+M or 214H+S (Air OK)
|input=214L+M or 214H+S (Air OK)
|name=The Work of a God
|name=The Work of a God
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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=Ground
  |version=Ground
  |damage= |guard=All
  |damage=4015 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
Line 403: Line 440:
  |header=no
  |header=no
  |version=Air
  |version=Air
  |damage= |guard=All
  |damage=4015 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
Uses the Sickle of Sorrow to fire an wave that hits the opponent. Invul on frame 1 and acts as Goku Black's only invincible reversal.
  }}
  }}
}}
}}

Revision as of 19:55, 16 February 2018

Goku Black
DBFZ GokuBlack Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash type: Run
Play-style
Balanced
  

Overview

A Supreme Kai-in-training from Universe 10 named Zamasu takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power with his own godly abilities to carry out the genocide of all mortals as the dark savior, "Goku Black".

In Dragon Ball FighterZ, Goku Black possesses a similar fighting style to the original Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.

Strengths/Weaknesses

Strengths Weaknesses
  • Versatile; he has the tools to excel in both offensive and defense.
  • Excellent neutral game; having access to teleports and command grabs that can catch opponents off guard.
  • Long reaching normals, access to standard ki blasts, and a standard beam makes him exceptional at controlling space.
  • Has a plethora of supers that are easy to set up into.
  • His assist is one of the best in the game. He can be used to extend combos or to pressure opponents.
  • His long recovery times on normals make him susceptible to momentum shifts.
  • No meterless reversal.
  • Needs proper assists to make his offensive safe.


Normals

5L
5L
DBFZ GokuBlack 5L.png
DBFZ GokuBlack 5LL.png
DBFZ GokuBlack 5LLL.png
400 All - 6 - - 700 All - 11 - - 1000 All - 14 - -
5M
5M
DBFZ GokuBlack 5M.png
700 All - 10 - -
5H
5H
DBFZ GokuBlack 5H.png
850 All - 14 - -
5S
5S
DBFZ GokuBlack 5S.png
600 All - 13 - -
2L
2L
DBFZ GokuBlack 2L.png
400 All - 8 - -
2M
2M
DBFZ GokuBlack 2M.png
700 L - 12 - -
2H
2H
DBFZ GokuBlack 2H.png
850 All - 18 - -
6M
6M
850 H - 24 - -
j.L
j.L
DBFZ GokuBlack jL.png
400 H - 6 - -
j.M
j.M
DBFZ GokuBlack jM.png
700 H - 9 - -
j.H
j.H
DBFZ GokuBlack jH.png
850 H - 13 - -
j.S
j.S
600 All - 13 - -
j.2H
j.2H
DBFZ GokuBlack j2H.png
850 All - 13 - -

Specials

God Slicer
God Slicer
236L/M/H (Air OK)
DBFZ GokuBlack GodSlicer.png
970 All - - - 1330 All - - - 1330 All - - -
Instant Transmission
Instant Transmission
214L/M/H
DBFZ GokuBlack InstantTransmission.png
- - - - - - - - -
Fierce God Kick
Fierce God Kick
j.214L/M/H
DBFZ GokuBlack FierceGodKick.png
900 All - - - 1120 All - - - 1300 All - - -
Black Kamehameha
Black Kamehameha
236S
DBFZ GokuBlack BlackKamehameha.png
1098 All - - -
Binding Black Kamehameha
Binding Black Kamehameha
214S
DBFZ GokuBlack BindingBlackKamehameha.png
"You cannot escape!"
994 Throw - - -

Assist

Black Kamehameha
A1/A2
DBFZ GokuBlack BlackKamehameha.png
760 All - - -

Supers

God Slicer Dance
God Slicer Dance
236L+M (Air OK)
DBFZ GokuBlack GodSlicerDance.png
「受けるがいい、我が刃!」
2090 All - - - 2090 All - - -
Holy Light Grenade
Holy Light Grenade
236H+S (Air OK)
DBFZ GokuBlack HolyLightGrenade.png
2280 All - - - 2280 All - - -
The Work of a God
The Work of a God
214L+M or 214H+S (Air OK)
DBFZ GokuBlack TheWorkOfAGod.png
「神の怒りを味わえ!」
4015 All - - - 4015 All - - -

Template:Navbar-DBFZ