< DBFZ
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{{CharData-DBFZ | |||
|health=10,000 | |||
|jumpStartup=4F | |||
|backdashTime= | |||
|backdashInv= | |||
}} | |||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash type: Run | |||
;Play-style | |||
:Balanced | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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</div> | </div> | ||
==Overview== | ==Overview== | ||
A Supreme Kai-in-training from Universe 10 named Zamasu takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power with his own godly abilities to carry out the genocide of all mortals as the dark savior, "Goku Black". | |||
In ''Dragon Ball FighterZ'', Goku Black possesses a similar fighting style to the original Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha. | |||
===Strengths/Weaknesses=== | |||
{| | |||
|-style="text-align:left;" | |||
! Strengths !! Weaknesses | |||
|- style="vertical-align:top;text-alighn:left" | |||
| style="width: 50%;"| | |||
* Versatile; he has the tools to excel in both offensive and defense. | |||
* Excellent neutral game; having access to teleports and command grabs that can catch opponents off guard. | |||
* Long reaching normals, access to standard ki blasts, and a standard beam makes him exceptional at controlling space. | |||
* Has a plethora of supers that are easy to set up into. | |||
* His assist is one of the best in the game. He can be used to extend combos or to pressure opponents. | |||
| style="width: 50%;"| | |||
* His long recovery times on normals make him susceptible to momentum shifts. | |||
* No meterless reversal. | |||
* Needs proper assists to make his offensive safe. | |||
|- | |||
|} | |||
<br clear=all/> | <br clear=all/> | ||
==Normals== | ==Normals== | ||
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|version=5L | |version=5L | ||
|damage=400 |guard=All | |damage=400 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 6|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Standing jab. Fairly longer than most stand jabs and can hit crouching. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|version=5LL | |version=5LL | ||
|damage=700 |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 11|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Followup to 5L, moves him forward a good distance | Followup to 5L, moves him forward a good distance. The outer part of his leg does not have a hurtbox. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|version=5LLL | |version=5LLL | ||
|damage=1000 |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Slashes the ground | Slashes the ground. The effect actually has a hitbox. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 10|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Gut jab that moves Goku Black forward. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Slashes the opponent with his God Slicer. Moves him forward and the after effects add to the hitbox. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=600 |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Slashes the air to fire a crescent-shaped ki blast. Covers alot of ground for how big it is. Starts slow and picks up speed rapidly. The blade in Goku Black's hand also has a hitbox. If the blade portion hits the opponent then the wave won't come out. The wave portion deals a lot of block stun and will leave you positive even up close. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=400 |guard=All | |damage=400 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 8|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Crouch jab that hits really high. Has a deceptively large hitbox. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=L | |damage=700 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup= 12|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Sweeps at their feet. His only low move. Moves him forward slightly giving it more reach than expected. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_2H.png | | |image=DBFZ_GokuBlack_2H.png | | ||
|name=2H | |name=2H | ||
|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 18|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Slashes upwards. Great anti air and keeps him grounded, allowing hit cancel into many options. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=H | |damage=850 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= 24|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Flip kick overhead. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=400 |guard=H | |damage=400 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= 6|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Jabs the air. Great air to air normal. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=H | |damage=700 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= 9|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Kicks the air. Pretty good as a jump-in. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=H | |damage=850 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Like his 6M, does a downward flip kick. Great jump-in normal and starter. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=600 |guard=All | |damage=600 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Fires a downward ki blast. Mostly used in combos, but good to throw out in neutral on occasion. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Air launcher, useful for extending combos or hitting opponents above you. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Fires a ki blast and follows up with a stab. | Fires a ki blast and follows up with a stab. Puts him airborne immediately. | ||
Puts him airborne immediately. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
Fires 4 ki blasts followed by the stab. Does knockdown the opponent. | Fires 4 ki blasts followed by the stab. Does knockdown the opponent. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
Same as the M version but significantly faster for the 1 meter. | Same as the M version but significantly faster for the 1 meter. | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Teleports in the air directly in front of the opponent. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Teleports in the air slightly away in front of the opponent. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Teleports in the air directly behind the opponent. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Leaves opponent in place. | *Leaves opponent in place. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Launches the opponent. Can be comboed after in the corner with an airdash. | * Launches the opponent and wallsplats. Can be comboed after in the corner with an airdash. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Launches the opponent. Can be comboed after in the corner. | * Launches the opponent and wallsplats. Can be comboed after in the corner. | ||
}} | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Fires a kamehameha straight. Pretty good tool overall. Can combo from it with a Vanish. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Binding Black Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Binding Black Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_BindingBlackKamehameha.png |caption= | |image=DBFZ_GokuBlack_BindingBlackKamehameha.png |caption= ''"You cannot escape!"'' | ||
|input=214S | |input=214S | ||
|name=Binding Black Kamehameha | |name=Binding Black Kamehameha | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Zamasu appears behind and grabs you while Goku Black fires the Black Kamehameha. You can not block Zamasu's grab, but you can jump or move out of the way. Even if Zamasu misses, Goku Black will still fire off the kamehameha. Considerably less active and has less hits than the regular version. Can combo from it with a Vanish. | |||
Zamasu appears behind and grabs you while Goku Black fires the Black Kamehameha. You can not block Zamasu's grab | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Standard beam assist, but it's pink. A bit slower than average. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">God Slicer Dance</font> ====== | ====== <font style="visibility:hidden" size="0">God Slicer Dance</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_GodSlicerDance.png |caption= | |image=DBFZ_GokuBlack_GodSlicerDance.png |caption=「受けるがいい、我が刃!」 | ||
|input=236L+M (Air OK) | |input=236L+M (Air OK) | ||
|name=God Slicer Dance | |name=God Slicer Dance | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Uses his god slicer to fire many spikes through the air to hit the opponent. The projectile priority of this move is pretty low so it can be eaten up by other projectiles fairly easily. It goes into the explosion animation even if only one projectile hits the opponent. | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Both Goku Black and Zamasu drop a large ball of ki. Carries an airborne opponent all the way to the ground. Useful for DHCs. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">The Work of a God</font> ====== | ====== <font style="visibility:hidden" size="0">The Work of a God</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption= | |image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption=「神の怒りを味わえ!」 | ||
|input=214L+M or 214H+S (Air OK) | |input=214L+M or 214H+S (Air OK) | ||
|name=The Work of a God | |name=The Work of a God | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Uses the Sickle of Sorrow to fire an wave that hits the opponent. Invul on frame 1 and acts as Goku Black's only invincible reversal. | |||
}} | }} | ||
}} | }} |
Revision as of 19:55, 16 February 2018
Goku Black |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
A Supreme Kai-in-training from Universe 10 named Zamasu takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power with his own godly abilities to carry out the genocide of all mortals as the dark savior, "Goku Black".
In Dragon Ball FighterZ, Goku Black possesses a similar fighting style to the original Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
God Slicer
God Slicer 236L/M/H (Air OK) |
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Instant Transmission
Instant Transmission 214L/M/H |
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Fierce God Kick
Fierce God Kick j.214L/M/H |
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Black Kamehameha
Black Kamehameha 236S |
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Binding Black Kamehameha
Binding Black Kamehameha 214S |
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Assist
Black Kamehameha A1/A2 |
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Supers
God Slicer Dance
God Slicer Dance 236L+M (Air OK) |
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Holy Light Grenade
Holy Light Grenade 236H+S (Air OK) |
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The Work of a God
The Work of a God 214L+M or 214H+S (Air OK) |
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