< DBFZ
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{{CharData-DBFZ | {{CharData-DBFZ|GokuBlack}} | ||
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}} | |||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
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<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|2}} | {{TOC limit|2}} | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black". | |||
In ''Dragon Ball FighterZ'', Goku Black possesses a similar | In ''Dragon Ball FighterZ'', Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha. | ||
===Strengths/Weaknesses=== | ===Strengths/Weaknesses=== | ||
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|- style="vertical-align:top;text-alighn:left" | |- style="vertical-align:top;text-alighn:left" | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Simple core gameplan and very low execution BnBs, which are generally universal. | ||
* | * Boasts some of the best neutral game options among the entire cast. God Slicer and Fierce God Kick are excellent, noncommittal approach options while also having access to a standard beam. | ||
* All supers are very versatile and easy to combo into. | |||
* | * With meter, he has access to the best corner carry in the game. Can send opponents to the corner from nearly anywhere. | ||
* | * One of the best assists in the game. He can be used to extend combos or to pressure opponents. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Some of his midscreen starters require him to use meter to get a sliding knockdown. | ||
* | * NEEDS assists in order to make his pressure safe. By himself, he struggles opening up opponents with competent defense. | ||
* | * Long recovery times on normals makes him susceptible to momentum shifts. | ||
* Little to no defensive options. His only reversal is very expensive, generally making it risky to use. | |||
* Only low is 2M, making mixups much worse. | |||
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|} | |} | ||
{{CharLinks-DBFZ|GokuBlack}} | |||
<br clear=all/> | <br clear=all/> | ||
==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_5L.png |caption= | |image=DBFZ_GokuBlack_5L.png |caption=Because, Vegeta, | ||
|image2=DBFZ_GokuBlack_5LL.png |caption2= | |image2=DBFZ_GokuBlack_5LL.png |caption2=a rose by any other name | ||
|image3=DBFZ_GokuBlack_5LLL.png |caption3= | |image3=DBFZ_GokuBlack_5LLL.png |caption3=is still Goku. | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
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|startup= 6|active= |recovery= |frameAdv= | |startup= 6|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Standing jab. Fairly longer than most stand jabs and can hit crouching. | * Standing jab. Fairly longer than most stand jabs and can hit crouching. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= 11|active= |recovery= |frameAdv= | |startup= 11|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Followup to 5L, moves him forward a good distance. The outer part of his leg does not have a hurtbox. | * Followup to 5L, moves him forward a good distance. The outer part of his leg does not have a hurtbox. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= 14|active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Slashes the ground. The effect | * Slashes the ground. The effect has a hitbox. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_5M.png |caption= | |image=DBFZ_GokuBlack_5M.png |caption= bro check out this cool ring I got. Makes me immune to time paradoxes. | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
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|startup= 10|active= |recovery= |frameAdv= | |startup= 10|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Gut jab that moves Goku Black forward. | * Gut jab that moves Goku Black forward. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_5H.png |caption= | |image=DBFZ_GokuBlack_5H.png |caption= Absolutely Subarashii.... | ||
|name=5H | |name=5H | ||
|data= | |data= | ||
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|startup= 14|active= |recovery= |frameAdv= | |startup= 14|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can deflect Ki blasts. | |||
Slashes the opponent with his God Slicer. Moves him forward and the after effects add to the hitbox. | Slashes the opponent with his God Slicer. Moves him forward and the after effects add to the hitbox. | ||
}} | }} | ||
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|startup= 13|active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*Has no proration if Goku Black's hand hits the opponent. | * Has no proration if Goku Black's hand hits the opponent. | ||
Slashes the air to fire a crescent-shaped ki blast. Covers a lot of ground for how big it is. Starts slow and picks up speed rapidly. The blade in Goku Black's hand also has a hitbox, but if the blade portion hits the opponent, then the wave won't come out. The wave portion deals a lot of blockstun and will leave you positive even up close. | Slashes the air to fire a crescent-shaped ki blast. Covers a lot of ground for how big it is. Starts slow and picks up speed rapidly. The blade in Goku Black's hand also has a hitbox, but if the blade portion hits the opponent, then the wave won't come out. The wave portion deals a lot of blockstun and will leave you positive even up close. | ||
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|startup= 8|active= |recovery= |frameAdv= | |startup= 8|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
*Does not gatling into itself. | * Does not gatling into itself. | ||
Crouch jab that hits really high. Has a deceptively large hitbox. | Crouch jab that hits really high. Has a deceptively large hitbox. | ||
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|startup= 12|active= |recovery= |frameAdv= | |startup= 12|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Sweeps at their feet. His only low move. Moves him forward slightly giving it more reach than expected. | * Sweeps at their feet. His only low move. Moves him forward slightly giving it more reach than expected. | ||
}} | }} | ||
}} | }} | ||
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|startup= 18|active= |recovery= |frameAdv= | |startup= 18|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can deflect Ki blasts. | |||
Slashes upwards. Great anti air and keeps him grounded, allowing hit cancel into many options. Very good hitbox, too. | Slashes upwards. Great anti air and keeps him grounded, allowing hit cancel into many options. Very good hitbox, too. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_jH.png |caption= | |image=DBFZ_GokuBlack_jH.png |caption=Hitboxes of a God | ||
|name=j.H | |name=j.H | ||
|data= | |data= | ||
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|startup= 13|active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Fires a downward ki blast. Mostly used in combos, but good to throw out in neutral on occasion. | * Fires a downward ki blast. Mostly used in combos, but good to throw out in neutral on occasion. | ||
}} | }} | ||
}} | }} | ||
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|startup= 13|active= |recovery= |frameAdv= | |startup= 13|active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Air launcher, useful for extending combos or hitting opponents above you. | * Air launcher, useful for extending combos or hitting opponents above you. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">God Slicer</font> ====== | ====== <font style="visibility:hidden" size="0">God Slicer</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_GodSlicer.png |caption= | |image=DBFZ_GokuBlack_GodSlicer.png |caption=To the corner with you! | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
|name=God Slicer | |name=God Slicer | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Fires a ki blast and follows up with a stab. Puts him airborne immediately. | * Fires a ki blast and follows up with a stab. Puts him airborne immediately. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Fires 4 ki blasts followed by the stab. | * Fires 4 ki blasts followed by the stab. Causes sliding knockdown. | ||
The M version is an amazing special that knocks down the opponent, allowing for good mixup after reaching the ground. Surprisingly "safe" to throw around at neutral when covered with assists, since the reward is amazing on hit, with the opponent being placed in the corner almost always from midscreen. | |||
However, it is limited to the corner since Goku Black can not combo into it midscreen without using Vanish. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Same as the M version but significantly faster for the 1 meter. | * Same as the M version but significantly faster for the 1 meter. | ||
The H version carries the amazing utility of the M version with the speed of the L version. Basically, for one bar, any combo Goku Black does will end with the opponent in the corner thanks to this move. If Black has his back against the corner, a simple combo into Vanish > M God Slicer will switch positions with the opponent. Midscreen, the H version will always put the opponent in the corner since it can be comboed from j.S. Add to these benefits the fact that it covers even more distance than the M version and you're left with perhaps one of the best 1 bar special moves. Never doubt using it if you want to put your opponent in the corner. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_InstantTransmission.png |caption= ''*teleports behind you*'' | |image=DBFZ_GokuBlack_InstantTransmission.png |caption= ''*teleports behind you*'' | ||
|image2=DBFZ_GokuBlack_InstantTransmission2.png |caption2= Nothing personal, kid. | |||
|input=214L/M/H | |input=214L/M/H | ||
|name=Instant Transmission | |name=Instant Transmission | ||
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|description= | |description= | ||
* Teleports in the air slightly away in front of the opponent. | * Teleports in the air slightly away in front of the opponent. | ||
* Can be used after knockdowns for safejump pressure. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Teleports in the air directly behind the opponent. | * Teleports in the air directly behind the opponent. | ||
One of Goku Black's greatest tools after a knockdown. | One of Goku Black's greatest tools after a knockdown. | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Launches the opponent and wallsplats. Can be comboed after in the corner with an | * Launches the opponent and wallsplats. Can be comboed after in the corner with an air dash. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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====== <font style="visibility:hidden" size="0">Black Kamehameha</font> ====== | ====== <font style="visibility:hidden" size="0">Black Kamehameha</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_BlackKamehameha.png |caption= | |image=DBFZ_GokuBlack_BlackKamehameha.png |caption=Anime players have no neutral | ||
|input=236S | |input=236S | ||
|name=Black Kamehameha | |name=Black Kamehameha | ||
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====== <font style="visibility:hidden" size="0">God Slicer Dance</font> ====== | ====== <font style="visibility:hidden" size="0">God Slicer Dance</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_GodSlicerDance.png |caption= | |image=DBFZ_GokuBlack_GodSlicerDance.png |caption="Ukeru gaii! Waga yaiba!" (Take this on! My very blade!) | ||
|image2=DBFZ_GokuBlack_GodSlicerDance2.png |caption2=The power of god and anime. | |||
|input=236L+M (Air OK) | |input=236L+M (Air OK) | ||
|name=God Slicer Dance | |name=God Slicer Dance | ||
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====== <font style="visibility:hidden" size="0">Holy Light Grenade</font> ====== | ====== <font style="visibility:hidden" size="0">Holy Light Grenade</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_HolyLightGrenade.png |caption= | |image=DBFZ_GokuBlack_HolyLightGrenade.png |caption= ''"Yes, of course! The Holy Hand Grenade of Antioch! 'Tis one of the sacred relics Brother Maynard carries with him."'' | ||
|input=236H+S (Air OK) | |input=236H+S (Air OK) | ||
|name=Holy Light Grenade | |name=Holy Light Grenade | ||
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====== <font style="visibility:hidden" size="0">The Work of a God</font> ====== | ====== <font style="visibility:hidden" size="0">The Work of a God</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption= | |image=DBFZ_GokuBlack_TheWorkOfAGod.png |caption="Kami no ikari wo ajiwae!" (Taste the wrath of god!) | ||
|image2=DBFZ_GokuBlack_TheWorkOfAGod2.png |caption2= The fact that Black says he doesn't even know what he's doing anymore says a lot about players who use this move raw. | |||
|input=214L+M or 214H+S (Air OK) | |input=214L+M or 214H+S (Air OK) | ||
|name=The Work of a God | |name=The Work of a God | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Uses the Sickle of Sorrow to fire | * Uses the Sickle of Sorrow to fire a fullscreen wave that hits the opponent. | ||
* Invul on frame 1 and acts as Goku Black's only invincible reversal. | * Invul on frame 1 and acts as Goku Black's only invincible reversal. | ||
}} | }} | ||
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{{CharLinks | {{CharLinks-DBFZ|GokuBlack}} | ||
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}} | |||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | |||
[[Category: Goku Black]] |
Revision as of 02:54, 13 August 2018
Goku Black |
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Prejump: Assist Cooldown:
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Overview
Zamasu, a Supreme Kai-in-training from Universe 10, takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power, combined with his own godly abilities, to carry out the genocide of all mortals as the dark savior, "Goku Black".
In Dragon Ball FighterZ, Goku Black possesses a similar gameplan to that of Super Saiyan Goku, albeit with a larger emphasis on long-ranged attacks and mixups. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
God Slicer
God Slicer 236L/M/H (Air OK) |
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Instant Transmission
Instant Transmission 214L/M/H |
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Fierce God Kick
Fierce God Kick j.214L/M/H |
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Black Kamehameha
Black Kamehameha 236S |
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Binding Black Kamehameha
Binding Black Kamehameha 214S |
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Assist
Black Kamehameha A1/A2 |
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Supers
God Slicer Dance
God Slicer Dance 236L+M (Air OK) |
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Holy Light Grenade
Holy Light Grenade 236H+S (Air OK) |
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The Work of a God
The Work of a God 214L+M or 214H+S (Air OK) |
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