DBFZ/Goku Black/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 6 4 10 -2 - - - - - -
5LL
700 Strike All 11 6 15 -5 - - - - - -
5LLL
1000 Strike All 14 6 15 -5 - - - - - -
2L
400 Strike All 8 3 15 -5 - - - - - -
5M
700 Strike All 10 3 18 -5 - - - - - -
2M
700 Strike Low 12 3 17 -4 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 14 3 23 -10 - - - - - -
2H
850 Strike All 18 3 28 -15 - - - - - -
5S
850/600 Strike/Projectile Lvl 1 All 13 1 27 -12 - - - - - -

Frame advantage is if strike hits; advantage improves with distance

j.L
400 Strike High 6 3 12 -1 - - - - - -
j.M
700 Strike High 9 3 15 -2 - - - - - -
j.H
850 Strike High 13 3 18 -5 - - - - - -
j.2H
850 Strike All 13 3 24 -11 - - - - - -
j.S
600 Projectile Lvl 1 All 13 1 20 0 - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
God Slicer
236L
250, 800 Projectile Lvl 1, Strike All 13, 13 1, 4 19 -4 - - - - - -

Frame advantage is for final strike

236M
250x4, 800 Projectile Lvl 1, Strike All 20, 4x3, 13 1x4, 6 19 +2 - - - - - -

Frame advantage is for final strike

236H
250x4, 800 Projectile Lvl 1, Strike All 13, 4x3, 13 1x4, 6 19 +2 - - - - - -

Frame advantage is for final strike

j.236L
250, 800 Projectile Lvl 1, Strike All 13, 13 1, 4 27 -12 - - - - - -
j.236M
250x4, 800 Projectile Lvl 1, Strike All 20, 4x3, 13 1x4, 6 27 -6 - - - - - -
j.236H
250x4, 800 Projectile Lvl 1, Strike All 13, 4x3, 13 1x4, 6 27 -6 - - - - - -
Instant Transmission
214L
0 - - 28 0 0 - - - - - - -

Teleport frames 19-25

214M
0 - - 28 0 0 - - - - - - -

Teleport frames 19-25

214H
0 - - 28 0 0 - - - - - - -

Teleport frames 19-25

Fierce God Kick
j.214L
900 Strike All 14 variable 18 -2 - - - - - -

Remains active until Goku Black lands

j.214M
1120 (2 hits) Strike All 19 variable 18 -5 - - - - - -

Remains active until Goku Black lands

j.214H
1300 (2 hits) Strike All 14 variable 18 -5 - - - - - -

Remains active until Goku Black lands

Black Kamehameha
236S
1094 (5 hits) Projectile Lvl 2 All 18 25 19 -14 - - - - - -
Binding Black Kamehameha
214S
994 (5 hits) Throw, Projectile Lvl 2 Throw, All 31, 8 1, 17 19 -13 - - - - - -

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Black Kamehameha
A1/A2
760 (5 hits) Projectile Lvl 2 All 40 25 65 - - - - - - -

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
God Slicer Dance
236L+M
2090 (19 hits) Projectile Lvl 3 All 9+4 26 50 -24 - - - - 13 -

Invuln frames 9-21

j.236L+M
2090 (19 hits) Projectile Lvl 3 All 9+4 26 56 -30 - - - - - -

Invuln frames 9-21

Holy Light Grenade
236H+S
2280 (2 hits) Projectile Lvl 3, Strike All 9+4 16+23 29 -30 - - - - - -

Invuln frames 9-15

j.236H+S
2280 (2 hits) Projectile Lvl 3 All 9+4 variable+23 29 -33 - - - - - -

Invuln frames 9-15

The Work of a God
214L+M
or 214H+S
4015 (17 hits) Projectile Lvl 3 All 9+3 30 41 -38 - - - - - -

Invuln frames 1-17

j.214L+M
or j.214H+S
4015 (17 hits) Projectile Lvl 3 All 9+3 30 33 -30 - - - - - -

Invuln frames 1-17

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

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Navigation[edit]

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