DBFZ/Goku Black/Frame Data

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System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 5 - B All - 11 3 15 -5 - - - - -
5LL 700 7 - B All - 11 3 15 -5 - - - - -
5LLL 1000 12 - B All U3+ 14 6 15 -5 - - - - -
2L 400 5 - F All - 8 3 15 -5 - - - - -
5M 700 7 - B All - 10 3 18 -5 - - - - -
2M 700 7 - F All - 12 3 17 -4 - - - - -
6M 700 12 - B All - 24 6 10 0 - - - - -
5H 850 12 - B All U1 14 3 23 -10 - - - - -
2H 850 12 - B All U1+ 18 3 28 -15 - - - - -
5S 850 [600] 12 - B/P1 All - 13 1 27 -12/+13/-3 - - - - -

Frame advantage is if strike hits; advantage improves with distance

j.L 400 5 - H All - 6 3 12 - - - - - -
j.M 700 7 - H All - 9 3 15 - - - - - -
j.H 850 [1000] 12 - H All D1+ 13 3 18 - - - - - -
j.2H 850 12 - H All U1+ 13 3 24 - - - - - -
j.S 600 6 - P1 All - 13 1 20 - - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
God Slicer
236L 250, 800 - - P1, B All - 13 1 (13) 4 23 -4 - - Launch - -

Frame advantage is for final strike

236M 200*4, 800 - - P1*4, B All D1 20 1 (4) 1 (4) 1 (4) 1 (13) 6 33 -5 at best - - Launch - -

Frame advantage is for final strike

236H 200*4, 1000 -100 - P1*4, B All D1 13 1 (4) 1 (4) 1 (4) 1 (13) 6 30 -5 at best - - Launch - -

Frame advantage is for final strike

j.236L 250, 800 - - P1, B All - 13 1 (13) 4 23 - - - Launch - -
j.236M 200*4, 800 - - P1*4, B All D1 20 1 (4) 1 (4) 1 (4) 1 (13) 6 33 - - - Launch - -
j.236H 200*4, 1000 -100 - P1*4, B All D1 13 1 (4) 1 (4) 1 (4) 1 (13) 6 30 - - - Launch - -
Instant Transmission
214L - - - - - - Teleport 19, Appear 26 - 3 (28 Total) - - - - - 19-25 Full

Teleport frames 19-25

214M - - - - - - Teleport 19, Appear 26 - 3 (28 Total) - - - - - 19-25 Full

Teleport frames 19-25

214H - - - - - - Teleport 19, Appear 26 - 3 (28 Total) - - - - - 19-25 Full

Teleport frames 19-25

Fierce God Kick
j.214L 700 - - H All - 14 Until Landing (2f minimum) 19 -2~-6 - - - - -

Remains active until Goku Black lands

j.214M 400, 600 - - H All U1 18 Until Landing (2f minimum) 19 -2~-6 - - - - -

Remains active until Goku Black lands

j.214H 400, 1000 -100 - H All U1+ 14 Until Landing (2f minimum) 19 -2~-6 - - - - -

Remains active until Goku Black lands

Black Kamehameha
236S 262*5 - - P2 All - 18 25 19 -14 - - - - -
Binding Black Kamehameha
214S 310*5 [262*3] - - T, P2 Throw [All] U2 31 1 (7) 17 19 -13 - - - - -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Black Kamehameha
A1/A2 200*5 - - P2 All - 35 25 - +30 - 30 Launch - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
God Slicer Dance
236LM 50*18, 1600~2000 -100 - P3 All UDV 9+4 26 50 -24 - - Launch - 9-21 Full
j.236LM 50*18, 1600~2000 -100 - P3 All UDV 9+4 26 56 -30 - - Launch - 9-21 Full
Holy Light Grenade
236HS 1000, 1600 -100 - P3 All UDV 9+4 16, 23 29 -30 - - Launch - 9-15 Full
j.236HS 1000, 1600 -100 - P3 All UDV 9+4 Until Landing, 23 29 -33 - - Launch - 9-15 Full
The Work of a God
214LM
or 214HS
4015 -300 - P3 All UDV 9+3 30 41 -38 - - Launch - 1-17 Full
j.214LM
or j.214HS
4015 -300 - P3 All UDV 9+3 30 33 -30 - - Launch - 1-17 Full

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

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Navigation[edit]


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