DBFZ/Goku Black/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 - - Strike All - 6 4 10 -2 - - - - -
5LL 700 - - Strike All - 11 6 15 -5 - - - - -
5LLL 1000 - - Strike All - 14 6 15 -5 - - - - -
2L 400 - - Strike All - 8 3 15 -5 - - - - -
5M 700 - - Strike All - 10 3 18 -5 - - - - -
2M 700 - - Strike Low - 12 3 17 -4 - - - - -
6M 850 - - Strike High - 24 6 10 0 - - - - -
5H 850 - - Strike All - 14 3 23 -10 - - - - -
2H 850 - - Strike All - 18 3 28 -15 - - - - -
5S 850 [600] - - Strike/Projectile Lvl 1 All - 13 1 27 -12 - - - - -

Frame advantage is if strike hits; advantage improves with distance

j.L 400 - - Strike High - 6 3 12 -1 - - - - -
j.M 700 - - Strike High - 9 3 15 -2 - - - - -
j.H 850 [1000] - - Strike High - 13 3 18 -5 - - - - -
j.2H 850 - - Strike All - 13 3 24 -11 - - - - -
j.S 600 - - Projectile Lvl 1 All - 13 1 20 0 - - - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
God Slicer
236L 250, 800 - - Projectile Lvl 1, Strike All - 13, 13 1, 4 19 -4 - - - - -

Frame advantage is for final strike

236M 250*4, 800 - - Projectile Lvl 1, Strike All - 20, 4*3, 13 1*4, 6 19 +2 - - - - -

Frame advantage is for final strike

236H 250*4, 800 - - Projectile Lvl 1, Strike All - 13, 4*3, 13 1*4, 6 19 +2 - - - - -

Frame advantage is for final strike

j.236L 250, 800 - - Projectile Lvl 1, Strike All - 13, 13 1, 4 27 -12 - - - - -
j.236M 250*4, 800 - - Projectile Lvl 1, Strike All - 20, 4*3, 13 1*4, 6 27 -6 - - - - -
j.236H 250*4, 800 - - Projectile Lvl 1, Strike All - 13, 4*3, 13 1*4, 6 27 -6 - - - - -
Instant Transmission
214L - - - - - - - - Total 28 - - - - - -

Teleport frames 19-25

214M - - - - - - - - Total 28 - - - - - -

Teleport frames 19-25

214H - - - - - - - - Total 28 - - - - - -

Teleport frames 19-25

Fierce God Kick
j.214L 900 - - Strike All - 14 variable 18 -2 - - - - -

Remains active until Goku Black lands

j.214M 400, 800 - - Strike All - 19 variable 18 -5 - - - - -

Remains active until Goku Black lands

j.214H 400, 1000 - - Strike All - 14 variable 18 -5 - - - - -

Remains active until Goku Black lands

Black Kamehameha
236S 262*5 - - Projectile Lvl 2 All - 18 25 19 -14 - - - - -
Binding Black Kamehameha
214S 262*5 [262*3] - - Throw, Projectile Lvl 2 Throw [All] - 31, 8 1, 17 19 -13 - - - - -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Black Kamehameha
A1/A2 200*5 - - Projectile Lvl 2 All - 40 25 65 - - - - - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
God Slicer Dance
236LM 50*18, 1600~2000 - - Projectile Lvl 3 All - 9+4 26 50 -24 - - - - 9-21 All
j.236LM 50*18, 1600~2000 - - Projectile Lvl 3 All - 9+4 26 56 -30 - - - - 9-21 All
Holy Light Grenade
236HS 1000, 1600 - - Projectile Lvl 3, Strike All - 9+4 16+23 29 -30 - - - - 9-15 All
j.236HS 1000, 1600 - - Projectile Lvl 3 All - 9+4 variable+23 29 -33 - - - - 9-15 All
The Work of a God
214LM
or 214HS
4015 - - Projectile Lvl 3 All - 9+3 30 41 -38 - - - - 1-17 All
j.214LM
or j.214HS
4015 - - Projectile Lvl 3 All - 9+3 30 33 -30 - - - - 1-17 All

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L 5L 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

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Navigation[edit]


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