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| {{CharData-DBFZ|Gotenks}} | | {{#lsth:DBFZ/Gotenks/Data|SystemData}} |
| ;Movement Options | | ;Movement Options |
| :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run |
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| {{CharLinks-DBFZ|Gotenks}} | | {{#lsth:DBFZ/Gotenks/Data|Links2}} |
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| {{CharLinks-DBFZ|Gotenks}} | | {{#lsth:DBFZ/Gotenks/Data|Links}} |
| {{Navbar-DBFZ}} | | {{Navbar-DBFZ}} |
| [[Category:Dragon Ball FighterZ]] | | [[Category:Dragon Ball FighterZ]] |
| [[Category: Gotenks]] | | [[Category: Gotenks]] |
Gotenks
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|
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Pressure, Mixup
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Overview
Son Goten (AKA Sun Wutian), the secondborn son of Goku, and Trunks, the son of Vegeta, are childhood friends who play and train together. During Majin Buu's rampage on Earth, both boys were taught the secret of Fusion, the art of merging two fighters and their energies together into one stronger fighter. Thus, Gotenks was born: a powerful fighter who can effortlessly attain the power of Super Saiyan 3, but whose prowess is offset by a juvenile mindset and a penchant for dramatics.
In Dragon Ball FighterZ, Gotenks hits strong and fast. His range is lacking due to his short limbs, but once he's in range, he can put pressure on his opponents and force them to go on the defensive.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Great utility with most of the cast because of his level 1 giving many characters double super setups, which leads to great damage and possibly touch-of-deaths, or even snap setups
- Strong mixup and pressure game, many of his specials are safe on block and can lead to tricky resets, as well as being able to set up very long blockstrings that can be mixed up in various different ways
- Small frame can make it so certain combos do not work on him, and can help him avoid certain moves
- Assist can be used to extend certain combos, further adding to his utility
- Has incredible oki with 214H+S, allowing Gotenks to set up incredible pressure or reset scenarios for very little resources
- Amazing air-to-air options in moves such as j.5L, which basically drags the opponent down to the ground on hit very easily and allows you to either continue pressure or reset them with a Dragon Rush
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- Assist is not great in neutral, as it's tracking is rather lackluster, which also may hurt it in certain blockstrings
- Buttons are a bit stubby, they can easily whiff or be beaten by something that is better.
- Two of his better pressure tools require meter, which can cause him to burn a lot of meter
- As of patch 1.14, a lot of his plus frame options can be backdashed and end his pressure
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Normals
5L
5L
Welcome to Mixup City
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400
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All
|
-
|
6
|
3
|
|
-
|
-
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700
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All
|
-
|
10
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3
|
|
-
|
-
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1000
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All
|
-
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13
|
9
|
|
-
|
-
|
|
5M
5H
5H
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850 [1275]
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All
|
-
|
13[40]
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6
|
|
-
|
-
|
|
5S
5S
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350*1~4
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All
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-
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14
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[1(9)] *4
|
|
-
|
-
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|
2L
2M
2H
6M
j.L
j.L
Is that a mother heccin' Jojo reference?
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300*3
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High
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-
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7
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1(3)1(3)1
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|
-
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-
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j.M
j.H
j.H
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850 [1000]
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High
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-
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13
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6
|
|
-
|
-
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j.S
j.S
Mixup City 2
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600
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All
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-
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15
|
|
|
-
|
-
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600
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All
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-
|
|
|
|
-
|
-
|
|
j.2H
Specials
Miracle Super Punch
Miracle Super Punch 236L/M/H (Air OK)
Obligatory Jojo reference
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100*4 [100*8]
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All
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-
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9
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2(2) *4[*8]
|
|
-
|
-
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50*8 [50*16]
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All
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-
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9
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2(2) *4[*8]
|
|
-
|
-
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50*8 [50*18]
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All
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-
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9
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2(2) *4[*16]
|
|
-
|
-
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Great Special Rolling Kick
Great Special Rolling Kick 214L/M/H (Air OK)
And now... Spin Technique!
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40*7, 450
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All
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-
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10
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14(7)3
|
|
-
|
-
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40*11, 450
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All
|
-
|
10
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22(7)3
|
|
-
|
-
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40*14, 450
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All
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-
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10
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56(7)3
|
|
-
|
-
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40*6, 450
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All
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-
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8
|
N(7)2
|
|
-
|
-
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40*11, 450
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All
|
-
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8
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22(7)2
|
|
-
|
-
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40*14, 450
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All
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-
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8
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82(7)3
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|
-
|
-
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Vengeful Shout
Vengeful Shout 236S (Air OK)
DOCTOR OCTAGONAPUS BGAAAAAAAAH
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262*5
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All
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-
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17
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20
|
|
-
|
-
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262*5
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All
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-
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16
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25
|
|
-
|
-
|
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Galactic Donut
Galactic Donut 214S
time to make the donuts
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600*2
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All
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-
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29
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1(29)1
|
|
-
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-
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DIE DIE Missile Barrage
DIE DIE Missile Barrage j.214S
HYPER PLASMA SHURIKEN
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130*12
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All
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-
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16
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[1(5)] x12
|
|
-
|
-
|
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Assist
Galactic Donut A1/A2
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450*2
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All
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-
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50
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1(30)1
|
|
-
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-
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Supers
Super Ghost Kamikaze Attack
Super Ghost Kamikaze Attack 236L+M or 236H+S
All this time, actually pronounced "Kah-mee-kah-zeh". Oh well.
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400*6
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All
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-
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9+4
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[1(9)] *6
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|
-
|
-
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600*4
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All
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-
|
|
|
|
-
|
-
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Charging Ultra Volleyball
Charging Ultra Volleyball 214L+M or 214H+S (Air OK)
"Supah Donat"
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