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{{#lsth:DBFZ/Gotenks/Data|5L}} | {{#lsth:DBFZ/Gotenks/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Standard 5L poke with a good hitbox. Used for starting pressure and is your standard grounded poke. | * Standard 5L poke with a good hitbox. Used for starting pressure and is your standard grounded poke. | ||
}} | }} | ||
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{{#lsth:DBFZ/Gotenks/Data|5LL}} | {{#lsth:DBFZ/Gotenks/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Strong hitbox and forward momentum. Useful in pressure and can be decent in neutral scrambles. | * Strong hitbox and forward momentum. Useful in pressure and can be decent in neutral scrambles. | ||
}} | }} | ||
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{{#lsth:DBFZ/Gotenks/Data|5LLL}} | {{#lsth:DBFZ/Gotenks/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Frame data is deceptive, this move has a lot of blockstun that you can take advantage of by canceling into specials. On hit it's a great optimal combo to follow up into Galactic Donut on medium sized and taller characters. On block, can be covered with Ghost Oki (236H Hold Ghosts) plus an assist for an unreflectable ghost setup. | Frame data is deceptive, this move has a lot of blockstun that you can take advantage of by canceling into specials. On hit it's a great optimal combo to follow up into Galactic Donut on medium sized and taller characters. On block, can be covered with Ghost Oki (236H Hold Ghosts) plus an assist for an unreflectable ghost setup. | ||
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{{#lsth:DBFZ/Gotenks/Data|5M}} | {{#lsth:DBFZ/Gotenks/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Standard 5M with decent forward momentum but nothing to write home about. | * Standard 5M with decent forward momentum but nothing to write home about. | ||
* Mostly a combo tool than a neutral tool but can be effective for closing ground or threatening misplaced 5L's by your opponent. | * Mostly a combo tool than a neutral tool but can be effective for closing ground or threatening misplaced 5L's by your opponent. | ||
Line 102: | Line 102: | ||
{{#lsth:DBFZ/Gotenks/Data|5H}} | {{#lsth:DBFZ/Gotenks/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Gotenks' strongest grounded normal. Has great forward momentum and a solid hitbox, but loses strongly to aerial approaches. | * Gotenks' strongest grounded normal. Has great forward momentum and a solid hitbox, but loses strongly to aerial approaches. | ||
* [] is fully charged. | * [] is fully charged. | ||
Line 120: | Line 120: | ||
{{#lsth:DBFZ/Gotenks/Data|5S}} | {{#lsth:DBFZ/Gotenks/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be repeated up to four times. | * Can be repeated up to four times. | ||
}} | }} | ||
Line 134: | Line 134: | ||
{{#lsth:DBFZ/Gotenks/Data|2L}} | {{#lsth:DBFZ/Gotenks/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Fast low, not strong in neutral situations. | * Fast low, not strong in neutral situations. | ||
* Primary grounded mixup tool. Most often used in blockstrings or after 236[S] (Beam Cancel). | * Primary grounded mixup tool. Most often used in blockstrings or after 236[S] (Beam Cancel). | ||
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{{#lsth:DBFZ/Gotenks/Data|2M}} | {{#lsth:DBFZ/Gotenks/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Incredibly weak hitbox. Can be stuffed by any aerial attack or a properly spaced 5L. | * Incredibly weak hitbox. Can be stuffed by any aerial attack or a properly spaced 5L. | ||
* Still an important tool as it's the most forward momentum Gotenks has on a normal (aside from charge 5H), but be careful in footsies as it can get you killed. | * Still an important tool as it's the most forward momentum Gotenks has on a normal (aside from charge 5H), but be careful in footsies as it can get you killed. | ||
Line 164: | Line 164: | ||
{{#lsth:DBFZ/Gotenks/Data|2H}} | {{#lsth:DBFZ/Gotenks/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Very slow 2H, but with a lot of active frames. Mostly used to punish aerial approaches and super dashes. | * Very slow 2H, but with a lot of active frames. Mostly used to punish aerial approaches and super dashes. | ||
* Can be difficult to punish grounded, as unrefined players will attempt to punish with 2L and whiff. | * Can be difficult to punish grounded, as unrefined players will attempt to punish with 2L and whiff. | ||
Line 180: | Line 180: | ||
{{#lsth:DBFZ/Gotenks/Data|6M}} | {{#lsth:DBFZ/Gotenks/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Standard overhead. | * Standard overhead. | ||
}} | }} | ||
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{{#lsth:DBFZ/Gotenks/Data|j.L}} | {{#lsth:DBFZ/Gotenks/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Gotenks' primary high mixup tool. Very active. You can usually just throw it out there, but rarely beats superdashes. | * Gotenks' primary high mixup tool. Very active. You can usually just throw it out there, but rarely beats superdashes. | ||
* Can be used in pressure to keep opponents guessing, as your airdash j.L will hit 1, 2, or 3 times depending on the height of your opponent and the height of your airdash. | * Can be used in pressure to keep opponents guessing, as your airdash j.L will hit 1, 2, or 3 times depending on the height of your opponent and the height of your airdash. | ||
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{{#lsth:DBFZ/Gotenks/Data|j.M}} | {{#lsth:DBFZ/Gotenks/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Weak hitbox that hits above him, mostly used in air-to-air on opponents higher than you. j.214L or j.214M are generally better options for air-to-airs. | * Weak hitbox that hits above him, mostly used in air-to-air on opponents higher than you. j.214L or j.214M are generally better options for air-to-airs. | ||
* Primary crossup move. | * Primary crossup move. | ||
Line 225: | Line 225: | ||
{{#lsth:DBFZ/Gotenks/Data|j.H}} | {{#lsth:DBFZ/Gotenks/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
Incredible hitbox and priority, can hit crouching opponents from almost apex of normal jump height. Standard combo ender and Air to Ground neutral tool. | Incredible hitbox and priority, can hit crouching opponents from almost apex of normal jump height. Standard combo ender and Air to Ground neutral tool. | ||
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{{#lsth:DBFZ/Gotenks/Data|j.S}} | {{#lsth:DBFZ/Gotenks/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Only 1 hit, not very useful. | * Only 1 hit, not very useful. | ||
* Pushes Gotenks back. | * Pushes Gotenks back. | ||
Line 251: | Line 251: | ||
{{#lsth:DBFZ/Gotenks/Data|j.6S}} | {{#lsth:DBFZ/Gotenks/Data|j.6S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Instead of moving back, Gotenks rolls forward. | * Instead of moving back, Gotenks rolls forward. | ||
* Significantly stronger than j.S, as the recovery is much less. Very useful for certain assist extensions and super jump combos. | * Significantly stronger than j.S, as the recovery is much less. Very useful for certain assist extensions and super jump combos. | ||
Line 266: | Line 266: | ||
{{#lsth:DBFZ/Gotenks/Data|j.2H}} | {{#lsth:DBFZ/Gotenks/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Standard combo extender, jump cancellable. | * Standard combo extender, jump cancellable. | ||
}} | }} | ||
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{{#lsth:DBFZ/Gotenks/Data|236[L]}} | {{#lsth:DBFZ/Gotenks/Data|236[L]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* [] is on hold. | * [] is on hold. | ||
* Moves forward. | * Moves forward. | ||
Line 298: | Line 298: | ||
{{#lsth:DBFZ/Gotenks/Data|236[M]}} | {{#lsth:DBFZ/Gotenks/Data|236[M]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* [] is on hold. | * [] is on hold. | ||
* Moves in an arc as if Gotenks jumps forward. | * Moves in an arc as if Gotenks jumps forward. | ||
Line 310: | Line 310: | ||
{{#lsth:DBFZ/Gotenks/Data|236[H]}} | {{#lsth:DBFZ/Gotenks/Data|236[H]}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* [] is on fully held. Partial held does 16 hits. | * [] is on fully held. Partial held does 16 hits. | ||
* Moves forward. | * Moves forward. | ||
Line 332: | Line 332: | ||
{{#lsth:DBFZ/Gotenks/Data|214L}} | {{#lsth:DBFZ/Gotenks/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Hops forward. | * Hops forward. | ||
* All versions deflect Ki blasts and have head property. | * All versions deflect Ki blasts and have head property. | ||
Line 341: | Line 341: | ||
{{#lsth:DBFZ/Gotenks/Data|214M}} | {{#lsth:DBFZ/Gotenks/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jumps high up. | * Jumps high up. | ||
* M ground version can be cancelled into itself and its other versions during the spin. | * M ground version can be cancelled into itself and its other versions during the spin. | ||
Line 350: | Line 350: | ||
{{#lsth:DBFZ/Gotenks/Data|214H}} | {{#lsth:DBFZ/Gotenks/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Slowly moves straight forward. | * Slowly moves straight forward. | ||
* Can be directed with {{8}} {{2}} {{4}} {{6}}. | * Can be directed with {{8}} {{2}} {{4}} {{6}}. | ||
Line 363: | Line 363: | ||
{{#lsth:DBFZ/Gotenks/Data|j.214L}} | {{#lsth:DBFZ/Gotenks/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Spins diagonally downward. | * Spins diagonally downward. | ||
* Stops spinning once Gotenks lands or if he gets all 7 hits in. | * Stops spinning once Gotenks lands or if he gets all 7 hits in. | ||
Line 372: | Line 372: | ||
{{#lsth:DBFZ/Gotenks/Data|j.214M}} | {{#lsth:DBFZ/Gotenks/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Spins in an arc like the grounded version. | * Spins in an arc like the grounded version. | ||
* Can be used to catch a raw vanish from your opponent. | * Can be used to catch a raw vanish from your opponent. | ||
Line 381: | Line 381: | ||
{{#lsth:DBFZ/Gotenks/Data|j.214H}} | {{#lsth:DBFZ/Gotenks/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Slowly moves straight forward. | * Slowly moves straight forward. | ||
* Can be directed with {{8}} {{2}} {{4}} {{6}}. | * Can be directed with {{8}} {{2}} {{4}} {{6}}. | ||
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{{#lsth:DBFZ/Gotenks/Data|236S}} | {{#lsth:DBFZ/Gotenks/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Gotenks leaps into the air and fires a beam from his mouth. | * Gotenks leaps into the air and fires a beam from his mouth. | ||
Button can be held to cancel the attack, leaving you at the perfect height for an overhead. Can use air options afterwards. | Button can be held to cancel the attack, leaving you at the perfect height for an overhead. Can use air options afterwards. | ||
Line 406: | Line 406: | ||
{{#lsth:DBFZ/Gotenks/Data|j.236S}} | {{#lsth:DBFZ/Gotenks/Data|j.236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
Placeholder. | Placeholder. | ||
}} | }} | ||
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{{#lsth:DBFZ/Gotenks/Data|214S}} | {{#lsth:DBFZ/Gotenks/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Gotenks forms a ring that appears around the opponent as well before binding them with it. | * Gotenks forms a ring that appears around the opponent as well before binding them with it. | ||
* "Beats" super dash should it ever hits. | * "Beats" super dash should it ever hits. | ||
Line 437: | Line 437: | ||
{{#lsth:DBFZ/Gotenks/Data|j.214S}} | {{#lsth:DBFZ/Gotenks/Data|j.214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Gotenks fires a series of Ki blasts similar to Vegeta's Air Consecutive Energy Blast. | * Gotenks fires a series of Ki blasts similar to Vegeta's Air Consecutive Energy Blast. | ||
}} | }} | ||
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{{#lsth:DBFZ/Gotenks/Data|A1/A2}} | {{#lsth:DBFZ/Gotenks/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Good combo tool. | * Good combo tool. | ||
Gotenks' assist is his Galatic Donut special. On hit, it'll bind the opponent and hold them in place for an extended period of time. This can be very useful as a means to extend combos or give yourself time to do something. | Gotenks' assist is his Galatic Donut special. On hit, it'll bind the opponent and hold them in place for an extended period of time. This can be very useful as a means to extend combos or give yourself time to do something. | ||
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{{#lsth:DBFZ/Gotenks/Data|236LM}} | {{#lsth:DBFZ/Gotenks/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Gotenks spits out 6 ghosts, which immediately home in on and explode on the opponent. | * Gotenks spits out 6 ghosts, which immediately home in on and explode on the opponent. | ||
Gotenks' level 1 is okay on it's own, but it's real utility comes in the fact that many characters can get conversions off of the ghosts by using a Z-Change, be it a double super or a quick setup, which can give you a lot more damage for less bars. This is his Z-Change super as well, so you can get a Z-Change to Gotenks, swap to another character during his super, and because of the ghosts you can easily do another super right after the first one ends. | Gotenks' level 1 is okay on it's own, but it's real utility comes in the fact that many characters can get conversions off of the ghosts by using a Z-Change, be it a double super or a quick setup, which can give you a lot more damage for less bars. This is his Z-Change super as well, so you can get a Z-Change to Gotenks, swap to another character during his super, and because of the ghosts you can easily do another super right after the first one ends. | ||
Line 482: | Line 482: | ||
{{#lsth:DBFZ/Gotenks/Data|236HS}} | {{#lsth:DBFZ/Gotenks/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Gotenks spits out 4 ghosts, taunting the opponent as he does. | * Gotenks spits out 4 ghosts, taunting the opponent as he does. | ||
* All 4 ghosts stay in place until the corresponding button is released, allowing you to do blockstrings and combos with the ghosts covering any opening. | * All 4 ghosts stay in place until the corresponding button is released, allowing you to do blockstrings and combos with the ghosts covering any opening. | ||
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|name=Charging Ultra Volleyball | |name=Charging Ultra Volleyball | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | |||
{{#lsth:DBFZ/Gotenks/Data|214HS}} | {{#lsth:DBFZ/Gotenks/Data|214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{AttackVersion|name=Air}} | ||
{{#lsth:DBFZ/Gotenks/Data|j.214HS}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Costs 3 bars. | * Costs 3 bars. | ||
* 1660 minimum damage. | * 1660 minimum damage. |
Revision as of 16:23, 7 April 2019
Gotenks |
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Overview
Son Goten (AKA Sun Wutian), the secondborn son of Goku, and Trunks, the son of Vegeta, are childhood friends who play and train together. During Majin Buu's rampage on Earth, both boys were taught the secret of Fusion, the art of merging two fighters and their energies together into one stronger fighter. Thus, Gotenks was born ("Goten" from Goten, and "ks" from Trunks): a powerful fighter who can effortlessly attain the power of Super Saiyan 3, but whose prowess is offset by a juvenile mindset and a penchant for dramatics.
In Dragon Ball FighterZ, Gotenks hits strong and fast. His range is lacking due to his short limbs, but once he's in range, he can put pressure on his opponents and force them to go on the defensive.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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Gotenks' strongest grounded normal. Has great forward momentum and a solid hitbox, but loses strongly to aerial approaches. If charged fully it is +1, does increased damage, and causes a strong wall bounce midscreen. Use the charged version sparingly as the startup is massive and the reward is minimal. |
5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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Incredible hitbox and priority, can hit crouching opponents from almost apex of normal jump height. Standard combo ender and Air to Ground neutral tool. The move brings Gotenks to the ground more quickly, allowing for extremely ambiguous mix ups. |
j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Miracle Super Punch
Miracle Super Punch 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Great Special Rolling Kick
Great Special Rolling Kick 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Vengeful Shout
Vengeful Shout 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Galactic Donut
Galactic Donut 214S |
Template:AttackDataHeader-DBFZ
| |||||
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DIE DIE Missile Barrage
DIE DIE Missile Barrage j.214S |
Template:AttackDataHeader-DBFZ
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Assist
Galactic Donut A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Super Ghost Kamikaze Attack
Super Ghost Kamikaze Attack 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Charging Ultra Volleyball
Charging Ultra Volleyball 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.