| Gotenks' assist is his Galatic Donut special. On hit, it'll bind the opponent and hold them in place for an extended period of time. This can be very useful as a means to extend combos or give yourself time to do something. It has incredible utility in mixups and resets, however the timing for these can be very particular, especially in the air. Regardless, this can be used in a myriad of post-snapback situations that can create all kinds of mixups that are hard to truly guess correctly, especially in the corner. It also has a whopping 46 frames of blockstun, excellent for pressure. For combos, it can be useful to extend certain character's strings into Dragon Rush, air or grounded, that can extend damage further in a combo. It is a very strong assist in these situations, however it is not an easy one to use, as timing is incredibly key. | | Gotenks' assist is his Galatic Donut special. On hit, it'll bind the opponent and hold them in place for an elongated period of time. This can be very useful as a means to expand combos or buy time to do something. It has incredible utility in mixups and resets, however the timing for these can be very particular, especially in the air. Regardless, this can be used in a myriad of post-snapback situations that can create all kinds of mixups that are hard to truly guess correctly, especially in the corner. It also has a whopping 46 frames of blockstun, fantastic for pressure. For combos, it can be useful to extend certain character's strings into Dragon Rush, which can augment the damage in a combo even further. It is a very strong assist in these situations, however it is not an easy one to use, as timing is incredibly key. |
| It can also be useful in neutral but the tracking is poor. Quick movement can dodge this assist so you'll have to use it in more specific situations. | | It can also be useful in neutral but the tracking is poor. Quick movement can dodge this assist so you'll have to use it in more specific situations. |