< DBFZ
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==Overview== | ==Overview== | ||
{{Bio | |||
| name = Gotenks | |||
| game = DBFZ | |||
| quote = Ta-da! Here I am! The grim reaper of justice, Gotenks! | |||
| lore = | |||
Son Goten, the secondborn son of Goku, and Trunks, the son of Vegeta, are childhood friends who play and train together. During Majin Buu's rampage on Earth, both boys were taught the secret of Fusion, the art of merging two fighters and their energies together into one stronger fighter. Thus, Gotenks was born: a powerful fighter who can effortlessly attain the power of Super Saiyan 3, but whose prowess is offset by a juvenile mindset and a penchant for dramatics. (Name trivia: Son Goten comes from "Sun Wutian" from **Journey to the West**. The fusion name takes "Goten" from Goten, and "ks" from Trunks.) | |||
}} | |||
===Playstyle=== | |||
{{StrengthsAndWeaknesses | |||
|intro= | |||
Gotenks hits strong and fast. His range is lacking due to his short limbs, but once he's in range, he can put pressure on his opponents and force them to go on the defensive. | |||
|pros= | |||
| | |||
* Strong mixup and pressure game, many of his specials are safe on block and can lead to tricky resets, as well as being able to set up very long blockstrings that can be mixed up in various different ways | * Strong mixup and pressure game, many of his specials are safe on block and can lead to tricky resets, as well as being able to set up very long blockstrings that can be mixed up in various different ways | ||
* Small frame can make it so certain combos do not work on him, and can help him avoid certain moves | * Small frame can make it so certain combos do not work on him, and can help him avoid certain moves | ||
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* Amazing air-to-air options in moves such as j.5L, which basically drags the opponent down to the ground on hit very easily and allows you to either continue pressure or reset them with a Dragon Rush. | * Amazing air-to-air options in moves such as j.5L, which basically drags the opponent down to the ground on hit very easily and allows you to either continue pressure or reset them with a Dragon Rush. | ||
* Witty as hell | * Witty as hell | ||
| | |cons= | ||
* Assist A is not great in neutral, as it's tracking is rather lackluster, which also may hurt it in certain blockstrings. Also has a skill floor, requiring a bit of labbing to implement in a team. | * Assist A is not great in neutral, as it's tracking is rather lackluster, which also may hurt it in certain blockstrings. Also has a skill floor, requiring a bit of labbing to implement in a team. | ||
* Buttons are a bit stubby, they can easily whiff or be beaten by something that is better. | * Buttons are a bit stubby, they can easily whiff or be beaten by something that is better. | ||
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* As of patch 1.14, a lot of his plus frame options can be backdashed and end his pressure | * As of patch 1.14, a lot of his plus frame options can be backdashed and end his pressure | ||
* Spents lots of time in the shower while needing way too much shampoo | * Spents lots of time in the shower while needing way too much shampoo | ||
}} | |||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} | ||
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Revision as of 00:12, 24 April 2020
Gotenks | |
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Play-style | Pressure, Mix-up |
Team Role | Any |
Overview
"Ta-da! Here I am! The grim reaper of justice, Gotenks!" | |
Lore: | Son Goten, the secondborn son of Goku, and Trunks, the son of Vegeta, are childhood friends who play and train together. During Majin Buu's rampage on Earth, both boys were taught the secret of Fusion, the art of merging two fighters and their energies together into one stronger fighter. Thus, Gotenks was born: a powerful fighter who can effortlessly attain the power of Super Saiyan 3, but whose prowess is offset by a juvenile mindset and a penchant for dramatics. (Name trivia: Son Goten comes from "Sun Wutian" from **Journey to the West**. The fusion name takes "Goten" from Goten, and "ks" from Trunks.) |
Playstyle
Gotenks Gotenks hits strong and fast. His range is lacking due to his short limbs, but once he's in range, he can put pressure on his opponents and force them to go on the defensive.
Pros
Cons
- Strong mixup and pressure game, many of his specials are safe on block and can lead to tricky resets, as well as being able to set up very long blockstrings that can be mixed up in various different ways
- Small frame can make it so certain combos do not work on him, and can help him avoid certain moves
- Galactic Donuts Assist has arguably has the highest peak utility assist in the game; can be used to extend certain combos, get meterless sliding knockdowns and snapbacks, and has nifty block pressure with it's absurdly high amount of blockstun.
- Has incredible oki with 236H+S, allowing Gotenks to set up incredible pressure or reset scenarios for very little resources
- Amazing air-to-air options in moves such as j.5L, which basically drags the opponent down to the ground on hit very easily and allows you to either continue pressure or reset them with a Dragon Rush.
- Witty as hell
- Assist A is not great in neutral, as it's tracking is rather lackluster, which also may hurt it in certain blockstrings. Also has a skill floor, requiring a bit of labbing to implement in a team.
- Buttons are a bit stubby, they can easily whiff or be beaten by something that is better.
- Two of his better pressure tools require meter, which can cause him to burn a lot of meter
- As of patch 1.14, a lot of his plus frame options can be backdashed and end his pressure
- Spents lots of time in the shower while needing way too much shampoo
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Miracle Super Punch
Miracle Super Punch 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Great Special Rolling Kick
Great Special Rolling Kick 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Vengeful Shout
Vengeful Shout 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Galactic Donuts
Galactic Donuts 214S |
Template:AttackDataHeader-DBFZ |
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DIE DIE Missile Barrage
DIE DIE Missile Barrage j.214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Galactic Donuts Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Miracle Super Punch Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Vengeful Shout Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Super Ghost Kamikaze Attack
Super Ghost Kamikaze Attack 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Charging Ultra Volleyball
Charging Ultra Volleyball 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Gotenks/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.