< DBFZ
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{{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Gotenks|discord=https://discord.gg/WQReKsv}} | |||
{| class="wikitable" style="float:right; margin-left:10px; width:300px;" | {| class="wikitable" style="float:right; margin-left:10px; width:300px;" | ||
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| game = DBFZ | | game = DBFZ | ||
| quote = Ta-da! Here I am! The grim reaper of justice, Gotenks! | | quote = Ta-da! Here I am! The grim reaper of justice, Gotenks! | ||
| lore = | | lore = Son Goten, the secondborn son of Goku, and Trunks, the son of Vegeta, are childhood friends who play and train together. During Majin Buu's rampage on Earth, both boys were taught the secret of Fusion, the art of merging two fighters and their energies together into one stronger fighter. Thus, Gotenks was born: a powerful fighter who can effortlessly attain the power of Super Saiyan 3, but whose prowess is offset by a juvenile mindset and a penchant for dramatics. | ||
Son Goten, the secondborn son of Goku, and Trunks, the son of Vegeta, are childhood friends who play and train together. During Majin Buu's rampage on Earth, both boys were taught the secret of Fusion, the art of merging two fighters and their energies together into one stronger fighter. Thus, Gotenks was born: a powerful fighter who can effortlessly attain the power of Super Saiyan 3, but whose prowess is offset by a juvenile mindset and a penchant for dramatics. | |||
}} | }} | ||
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|pros= | |pros= | ||
* | * '''Pressure Monster:''' strong mixup and pressure game, many of his specials are safe on block and can lead to tricky resets, as well as being able to set up very long blockstrings that can be mixed up in various different ways. 236H is +1 on block, allowing him to maintain pressure solo. | ||
* Small frame can make it so certain combos do not work on him, and can help him avoid certain moves | * '''Small Stature:''' Gotenks' small frame can make it so certain combos do not work on him, and can help him avoid certain moves | ||
* | * '''Powerful Assist:''' A Assist has arguably has the highest peak utility assist in the game; can be used to extend certain combos, get meterless sliding knockdowns and snapbacks, and has nifty block pressure with it's absurdly high amount of blockstun. | ||
* | * '''Okizeme:''' Gotenks has incredible okizeme with 236H+S, allowing Gotenks to set up incredible pressure or reset scenarios for 1 bar. | ||
* | * '''Snap Pressure:''' Gotenks is one of the few characters in season 3 to still have post-snap oki thanks to 214H, which allows him to still keep opponents in check with it. | ||
|cons= | |cons= | ||
* Assist A is not great in neutral, as it's tracking is rather lackluster, which also may hurt it in certain midscreen blockstrings. Also has a skill floor, requiring a bit of labbing to implement in a team. | * '''Poor Tracking:''' Assist A is not great in neutral, as it's tracking is rather lackluster, which also may hurt it in certain midscreen blockstrings. Also has a skill floor, requiring a bit of labbing to implement in a team. | ||
* Buttons are a bit stubby, they can easily whiff or be beaten | * '''Small Buttons:''' Being small is a double-edged sword. His buttons are a bit stubby, they can easily whiff or be beaten out. | ||
* | * '''Resource Hungry:''' two of his better pressure tools require meter, which can cause him to burn a lot of meter. Mixups without 236H+S or assists present can be a little weak. | ||
}} | }} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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|image=DBFZ_Gotenks_jS.png |caption=Mixup City 2 | |image=DBFZ_Gotenks_jS.png |caption=Mixup City 2 | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lst:{{PAGENAME}}/Data|j.S}} | {{#lst:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Pushes Gotenks back. | * Pushes Gotenks back. | ||
* | * Hold {{6}} to roll forward. | ||
j.S[6] is very useful for certain assist extensions and super jump combos, as the roll allows him to link into j.L. | |||
{{ | |||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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|input=214L/M/H (Air OK) | |input=214L/M/H (Air OK) | ||
|image=DBFZ_Gotenks_GreatSpecialRollingKick.png |caption= | |image=DBFZ_Gotenks_GreatSpecialRollingKick.png |caption= | ||
|image2=DBFZ_Gotenks_GreatSpecialRollingKick-2.png |caption2= | |image2=DBFZ_Gotenks_GreatSpecialRollingKick-2.png |caption2=Beyblaaade! | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Great combo extension tool. | ||
* Incredibly high blockstun. | |||
On hit, will bind the opponent and hold them in place for an elongated period of time. This can be very useful as a means to expand combos, especially in the air, and has incredible utility in mix-ups and resets with its whopping 46 frames of blockstun. | |||
It can also be useful in neutral but the tracking is poor. Quick movement can dodge this assist so you'll have to use it in more specific situations. | It can also be useful in neutral but the tracking is poor. Quick movement can dodge this assist so you'll have to use it in more specific situations. | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Assist B is nowhere near as strong as Galactic Donuts is, but it's still a | Assist B is nowhere near as strong as Galactic Donuts is, but it's still a solid option, and a good "training wheels" assist. If you're not totally confident in your A set-ups/mix-ups, B still functions well as your everyday average assist. | ||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> |
Revision as of 13:36, 28 June 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Gotenks | |
---|---|
Play-style | Pressure, Mix-up |
Team Role | Any |
Overview
"Ta-da! Here I am! The grim reaper of justice, Gotenks!" | |
Lore: | Son Goten, the secondborn son of Goku, and Trunks, the son of Vegeta, are childhood friends who play and train together. During Majin Buu's rampage on Earth, both boys were taught the secret of Fusion, the art of merging two fighters and their energies together into one stronger fighter. Thus, Gotenks was born: a powerful fighter who can effortlessly attain the power of Super Saiyan 3, but whose prowess is offset by a juvenile mindset and a penchant for dramatics. |
Playstyle
Gotenks Gotenks hits strong and fast. His range is lacking due to his short limbs, but once he's in range, he can put pressure on his opponents and force them to go on the defensive.
Pros
Cons
- Pressure Monster: strong mixup and pressure game, many of his specials are safe on block and can lead to tricky resets, as well as being able to set up very long blockstrings that can be mixed up in various different ways. 236H is +1 on block, allowing him to maintain pressure solo.
- Small Stature: Gotenks' small frame can make it so certain combos do not work on him, and can help him avoid certain moves
- Powerful Assist: A Assist has arguably has the highest peak utility assist in the game; can be used to extend certain combos, get meterless sliding knockdowns and snapbacks, and has nifty block pressure with it's absurdly high amount of blockstun.
- Okizeme: Gotenks has incredible okizeme with 236H+S, allowing Gotenks to set up incredible pressure or reset scenarios for 1 bar.
- Snap Pressure: Gotenks is one of the few characters in season 3 to still have post-snap oki thanks to 214H, which allows him to still keep opponents in check with it.
- Poor Tracking: Assist A is not great in neutral, as it's tracking is rather lackluster, which also may hurt it in certain midscreen blockstrings. Also has a skill floor, requiring a bit of labbing to implement in a team.
- Small Buttons: Being small is a double-edged sword. His buttons are a bit stubby, they can easily whiff or be beaten out.
- Resource Hungry: two of his better pressure tools require meter, which can cause him to burn a lot of meter. Mixups without 236H+S or assists present can be a little weak.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Miracle Super Punch
Miracle Super Punch 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Great Special Rolling Kick
Great Special Rolling Kick 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Vengeful Shout
Vengeful Shout 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Galactic Donuts
Galactic Donuts 214S |
Template:AttackDataHeader-DBFZ |
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DIE DIE Missile Barrage
DIE DIE Missile Barrage j.214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Galactic Donuts Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Miracle Super Punch Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Vengeful Shout Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Super Ghost Kamikaze Attack
Super Ghost Kamikaze Attack 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Charging Ultra Volleyball
Charging Ultra Volleyball 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Gotenks/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.