DBFZ/Gotenks: Difference between revisions

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* Gotenks' primary high mixup tool. Very active. You can usually just throw it out there, but rarely beats superdashes.
* Gotenks' primary high mixup tool. Very active. You can usually just throw it out there, but rarely beats superdashes.
* Can be used in pressure to keep opponents guessing, as your airdash j.L will hit 1, 2, or 3 times depending on the height of your opponent and the height of your airdash.
* Can be used in pressure to keep opponents guessing, as your airdash j.L will hit 1, 2, or 3 times depending on the height of your opponent and the height of your airdash.
* Amazing air-to-air option, probably his best. On block, it is very easy to just drag your opponent down to the ground and either continue pressure or reset them with a Dragon Rush.
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Revision as of 05:01, 2 February 2019

Gotenks
DBFZ Gotenks Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Pressure, Mixup

Overview

Son Goten (AKA Sun Wutian), the secondborn son of Goku, and Trunks, the son of Vegeta, are childhood friends who play and train together. During Majin Buu's rampage on Earth, both boys were taught the secret of Fusion, the art of merging two fighters and their energies together into one stronger fighter. Thus, Gotenks was born: a powerful fighter who can effortlessly attain the power of Super Saiyan 3, but whose prowess is offset by a juvenile mindset and a penchant for dramatics.

In Dragon Ball FighterZ, Gotenks hits strong and fast. His range is lacking due to his short limbs, but once he's in range, he can put pressure on his opponents and force them to go on the defensive.

Strengths/Weaknesses

Strengths Weaknesses
  • Great utility with most of the cast because of his level 1 giving many characters double super setups, which leads to great damage and possibly touch-of-deaths, or even snap setups
  • Strong mixup and pressure game, many of his specials are safe on block and can lead to tricky resets, as well as being able to set up very long blockstrings that can be mixed up in various different ways
  • Small frame can make it so certain combos do not work on him, and can help him avoid certain moves
  • Assist can be used to extend certain combos, further adding to his utility
  • Has incredible oki with 214H+S, allowing Gotenks to set up incredible pressure or reset scenarios for very little resources
  • Amazing air-to-air options in moves such as j.5L, which basically drags the opponent down to the ground on hit very easily and allows you to either continue pressure or reset them with a Dragon Rush
  • Assist is not great in neutral, as it's tracking is rather lackluster, which also may hurt it in certain blockstrings
  • Buttons are a bit stubby, they can easily whiff or be beaten by something that is better.
  • Two of his better pressure tools require meter, which can cause him to burn a lot of meter

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Gotenks 5L.png
DBFZ Gotenks 5LL.png
DBFZ Gotenks 5LLL.png
Welcome to Mixup City
400 All - 6 3 - - 700 All - 10 3 - - 1000 All - 13 9 - -
5M
5M
DBFZ Gotenks 5M.png
700 All - 9 6 - -
5H
5H
DBFZ Gotenks 5H.png
850 [1275] All - 13[40] 6 - -
5S
5S
DBFZ Gotenks 5S.png
350*1~4 All - 14 [1(9)] *4 - -
2L
2L
DBFZ Gotenks 2L.png
400 Low - 7 3 - -
2M
2M
DBFZ Gotenks 2M.png
700 Low - 11 6 - -
2H
2H
DBFZ Gotenks 2H.png
850 All - 14 7(2)2 - -
6M
6M
850 High - 24 6 - -
j.L
j.L
DBFZ Gotenks jL.png
Is that a mother heccin' Jojo reference?
300*3 High - 7 1(3)1(3)1 - -
j.M
j.M
DBFZ Gotenks jM.png
700 High - 9 3 - -
j.H
j.H
DBFZ Gotenks jH.png
850 [1000] High - 13 6 - -
j.S
j.S
DBFZ Gotenks jS.png
Mixup City 2
600 All - 15 - - 600 All - - -
j.2H
j.2H
DBFZ Gotenks j2H.png
850 All - 13 4 - -

Specials

Miracle Super Punch
Miracle Super Punch
236L/M/H (Air OK)
DBFZ Gotenks MiracleSuperPunch.png
Obligatory Jojo reference
100*4 [100*8] All - 9 2(2) *4[*8] - - 50*8 [50*16] All - 9 2(2) *4[*8] - - 50*8 [50*18] All - 9 2(2) *4[*16] - -
Great Special Rolling Kick
Great Special Rolling Kick
214L/M/H (Air OK)
DBFZ Gotenks GreatSpecialRollingKick.png
DBFZ Gotenks GreatSpecialRollingKick-2.png
And now... Spin Technique!
40*7, 450 All - 10 14(7)3 - - 40*11, 450 All - 10 22(7)3 - - 40*14, 450 All - 10 56(7)3 - - 40*6, 450 All - 8 N(7)2 - - 40*11, 450 All - 8 22(7)2 - - 40*14, 450 All - 8 82(7)3 - -
Vengeful Shout
Vengeful Shout
236S (Air OK)
DBFZ Gotenks VengefulShout.png
DOCTOR OCTAGONAPUS BGAAAAAAAAH
262*5 All - 17 20 - - 262*5 All - 16 25 - -
Galactic Donut
Galactic Donut
214S
DBFZ Gotenks GalacticDonut.png
time to make the donuts
600*2 All - 29 1(29)1 - -
DIE DIE Missile Barrage
DIE DIE Missile Barrage
j.214S
DBFZ Gotenks DieDieMissileBarrage.png
130*12 All - 16 [1(5)] x12 - -

Assist

Galactic Donut
A1/A2
450*2 All - 50 1(30)1 - -

Supers

Super Ghost Kamikaze Attack
Super Ghost Kamikaze Attack
236L+M or 236H+S
DBFZ Gotenks superghostkamikazeattack-1.png
DBFZ gotenks superghostkamikazeattack-2.png
All this time, actually pronounced "Kah-mee-kah-zeh". Oh well.
400*6 All - 9+4 [1(9)] *6 - - 600*4 All - - -
Charging Ultra Volleyball
Charging Ultra Volleyball
214L+M or 214H+S (Air OK)
DBFZ gotenks volleyball.png
"Supah Donat"
3930 All - 9+3 - -

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