DBFZ/Gotenks/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+DBL.png becomes 236L
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = Attack must deal N number of hits
(CSpec) = Contains a part that only works on some characters
DR = Dragon Rush
SD = Super Dash
[X] = Hold input X.
]X[ = Release input X.
{...}xN = Repeat ... N number of times
A1 = Assist 1
A2 = Assist 2

Combo List[edit]

No meter combos[edit]

Midscreen[edit]

  • (2L/5L) > 2M > 5M > jc > j.M2H > SD > j.ML2H > jc > j.LLL

Standard slide knockdown BnB.

  • 5LLL > 214S > sj > j.M2H > jc > j.LLL

Will drop on the smaller members of the cast.

  • (2L/5L) > 2M > 5M > sjc > j.L(2)6S > j.LL2H > SD > j.ML2H > jc > j.LLL

Ki Blast Link, damage optimal. It's not the end of the world if you get 3 hits of j.L instead of two, but you lose about 200 damage from the extra scaling.

Corner[edit]

  • (5LL/2LL) > 2M > (delay) > 5M > sjc > j.M > (slight delay) j.6S > j.LL2H > SD > j.ML2H > jc > j.LLL

Alternate Ki Blast loops for the corner that deal ~400 more than the midscreen version.

  • (5LL/2LL) > 2M > (delay) > 5M > sjc > j.M > (slight delay) j.6S > j.LL6S > j.214M > SD > j.LL2H > jc > j.LLL

Can also lead to a solo snap after 214M.

Meter combos[edit]

Midscreen[edit]

  • (5LL\2LL) > 2M > (delay) 5M > sjc > j.M6S > j.LL2H > SD > j.ML2H > jc > j.LL6S > j.236[L] > j.214S > j.214L+M

This combo is also your primary corner combo into lvl 3.

  • 236S/j.214M > vanish > 662M > 5M > jc > j.LL2H > jc > j.LLL

Corner[edit]

  • (5LL/2LL) > 2M > (delay) > 5M > sjc > j.M > (slight delay) j.6S > j.LL6S > j.214M > SD > j.LL2H > jc > j.LL6S > j.236[L] > j.214S > j.214L+M

This is the most damage you can squeeze in solo before a level 3.

Ghost Oki (236H+S)[edit]

Assist Specific[edit]

Midscreen[edit]

Corner[edit]

Combo Theory[edit]

Video Examples[edit]

Super-jump Combos for Every Assist (As of Broly and Bardock Release):

Navigation[edit]


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