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==No meter combos== | ==No meter combos== | ||
===Midscreen=== | ===Midscreen=== |
Revision as of 03:02, 30 May 2020
No meter combos
Midscreen
- (2L/5L) > 2M > 5M > jc > j.M2H > SD > j.ML2H > jc > j.LLL
Standard slide knockdown BnB.
- 5LLL > 214S > sj > j.M2H > jc > j.LLL
Will drop on the smaller members of the cast.
- (2L/5L) > 2M > 5M > sjc > j.L(2)6S > j.LL2H > SD > j.ML2H > jc > j.LLL
Ki Blast Link, damage optimal. It's not the end of the world if you get 3 hits of j.L instead of two, but you lose about 200 damage from the extra scaling.
Corner
- (5LL/2LL) > 2M > (delay) > 5M > sjc > j.M > (slight delay) j.6S > j.LL2H > SD > j.ML2H > jc > j.LLL
Alternate Ki Blast loops for the corner that deal ~400 more than the midscreen version.
- (5LL/2LL) > 2M > (delay) > 5M > sjc > j.M > (slight delay) j.6S > j.LL6S > j.214M > SD > j.LL2H > jc > j.LLL
Can also lead to a solo snap after 214M.
Meter combos
Midscreen
- (5LL\2LL) > 2M > (delay) 5M > sjc > j.M6S > j.LL2H > SD > j.ML2H > jc > j.LL6S > j.236[L] > j.214S > j.214L+M
This combo is also your primary corner combo into lvl 3.
- 236S/j.214M > vanish > 662M > 5M > jc > j.LL2H > jc > j.LLL
Corner
- (5LL/2LL) > 2M > (delay) > 5M > sjc > j.M > (slight delay) j.6S > j.LL6S > j.214M > SD > j.LL2H > jc > j.LL6S > j.236[L] > j.214S > j.214L+M
This is the most damage you can squeeze in solo before a level 3.
Ghost Oki (236H+S)
Assist Specific
Midscreen
Corner
Combo Theory
Video Examples
Super-jump Combos for Every Assist (As of Broly and Bardock Release):