DBFZ/Gotenks/Combos: Difference between revisions

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{{Notation-DBFZ}}
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==Combo List==
==No meter combos==
==No meter combos==
===Midscreen===
===Midscreen===

Revision as of 03:02, 30 May 2020

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No meter combos

Midscreen

  • (2L/5L) > 2M > 5M > jc > j.M2H > SD > j.ML2H > jc > j.LLL

Standard slide knockdown BnB.

  • 5LLL > 214S > sj > j.M2H > jc > j.LLL

Will drop on the smaller members of the cast.

  • (2L/5L) > 2M > 5M > sjc > j.L(2)6S > j.LL2H > SD > j.ML2H > jc > j.LLL

Ki Blast Link, damage optimal. It's not the end of the world if you get 3 hits of j.L instead of two, but you lose about 200 damage from the extra scaling.

Corner

  • (5LL/2LL) > 2M > (delay) > 5M > sjc > j.M > (slight delay) j.6S > j.LL2H > SD > j.ML2H > jc > j.LLL

Alternate Ki Blast loops for the corner that deal ~400 more than the midscreen version.

  • (5LL/2LL) > 2M > (delay) > 5M > sjc > j.M > (slight delay) j.6S > j.LL6S > j.214M > SD > j.LL2H > jc > j.LLL

Can also lead to a solo snap after 214M.

Meter combos

Midscreen

  • (5LL\2LL) > 2M > (delay) 5M > sjc > j.M6S > j.LL2H > SD > j.ML2H > jc > j.LL6S > j.236[L] > j.214S > j.214L+M

This combo is also your primary corner combo into lvl 3.

  • 236S/j.214M > vanish > 662M > 5M > jc > j.LL2H > jc > j.LLL

Corner

  • (5LL/2LL) > 2M > (delay) > 5M > sjc > j.M > (slight delay) j.6S > j.LL6S > j.214M > SD > j.LL2H > jc > j.LL6S > j.236[L] > j.214S > j.214L+M

This is the most damage you can squeeze in solo before a level 3.

Ghost Oki (236H+S)

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Super-jump Combos for Every Assist (As of Broly and Bardock Release):

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