DBFZ/Gotenks/Combos: Difference between revisions

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==Video Examples==
==Video Examples==
Super-jump Combos for Every Assist _(As of Broly and Bardock Release)_:
'''Super-jump Combos for Every Assist ''(As of Broly and Bardock Release)'':'''
{{#ev:youtube|denukc5H7N0}}
{{#ev:youtube|denukc5H7N0}}



Revision as of 07:20, 20 April 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

  • (2L/5L) > 2M > 5M > j.M > j.2H > SD > j.M > j.L > j.2H > jc > j.L > j.M > j.H
  • (2L/5L) > 2M > (delay) > 5M > hjc.M > j.S > j.L > j.L > j.2H > SD > j.M > j.L > j.2H > jc > j.L > j.M > j.H

Corner

Meter combos

Midscreen

  • (2L/5L) > 2M > 5M > j.M > j.2H > SD > j.M > j.L > j.2H > jc > j.L > j.M > j.6S > j.236[L] > j.214S > 236L+M

Corner

  • (2L/5L) > 2M > 5M > j.M > j.236L > j.214M > (land) > 2M > 5M > j.L > j.M > j.2H > jc > j.L > j.M > j.S > j.236L > j.214M > 236L+M

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Super-jump Combos for Every Assist (As of Broly and Bardock Release):


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