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Numbers represent direction on a keyboard numpad. For example, + becomes 236L.
> = Proceed from the previous move to the following move.
▷/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
Corner "optimal" BnB. Most damage, less meter gain, no sliding knockdown. 5LL is harder to hit on smaller hitboxes.
2M > 5M > jc > j.M > j.214M , DR...
3598
0.55
All
[1] Very Easy
Meterless solo snap.
SD > j.L(3)L > j.214M , DR
2136
0.65
All
[1] Very Easy
Super dash confirm.
Metered
Combo
Damage
Meter Gain
Works on:
Difficulty
Notes
SD > j.L(3)LS[6] > j.214H[3] ▷ delayed 2M...
2186
-0.5
All
[2] Easy
Super dash confirm near or in the corner. No sliding knockdown. j.214H[3] brings opponent low enough for 2M to connect.
Ghost Okizeme
Combo
Meter Gain
Works on:
Difficulty
Notes
...SD > j.L(3)L2H > djc (back) > j.H ▷ 236H+S
-1
All
[2] Easy
#1. Ghost okizeme setup. Best setup leaves Gotenks positve and spaced out. May need to delay j.LL for the air auto combo correction to pull Gotenks high enough for j.H to hit.
...j.H ▷ backdash > 236H+S
-1
All
[1] Very Easy
#2. Gotenks is negative in this setup so he will need to call out vanish and jump outs, but is spaced out. Still very strong if your opponent respects your pressure.
...j.H ▷ 236H+S
-1
All
[1] Very Easy
#3. Leave Gotenks close to opponent and covers all tech options. Which ghost hit the opponent depend on character size, whether they up tech or ground tech and whether they block high or low. Opponent can up tech and tank L and H ghost to escape.
...j.DR/DR ▷ 236H+S
-1
All
[1] Very Easy
#4.
Assist Extensions
Combo
Position
Works on:
Difficulty
Notes
2M > 5M > 214L > assist...
Anywhere
All
[1] Very Easy
214L Extensions. Very effective with wall bounce and pop up assist.
j.S[6] link combo... j.L(1)LL assist > j.S[6]...
Midscreen
All
[3] Medium
Fun and optimal Gotenks extensions using j.S[6]. Can sideswitch with certain assist. Most effective with pop up assist. Lots of corner carry.