DBFZ/Gotenks/Frame Data: Difference between revisions

From Dustloop Wiki
< DBFZ‎ | Gotenks
No edit summary
(16 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{CharNav-DBFZ|Gotenks}}
{{#lst:DBFZ/Gotenks/Data|Nav}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[DBFZ/System Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{CharData-DBFZ|Gotenks}}
{{#lst:DBFZ/Gotenks/Data|SystemData}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=5L}}
|version=5L
{{#lst:DBFZ/Gotenks/Data|5L Full}}
|damage=400 |level= |attribute=Strike |guard=All
|-
|startup=6 |active=3 |recovery= |frameAdv=-3
{{AttackVersion|name=5LL}}
|blockstun= |groundHit= |aiHit=
{{#lst:DBFZ/Gotenks/Data|5LL Full}}
|invul= |hitbox=
|-
}}
{{AttackVersion|name=5LLL}}
{{#lst:DBFZ/Gotenks/Data|5LLL Full}}
|-
{{AttackVersion|name=2L}}
{{#lst:DBFZ/Gotenks/Data|2L Full}}
|-
{{AttackVersion|name=5M}}
{{#lst:DBFZ/Gotenks/Data|5M Full}}
|-
{{AttackVersion|name=2M}}
{{#lst:DBFZ/Gotenks/Data|2M Full}}
|-
{{AttackVersion|name=6M}}
{{#lst:DBFZ/Gotenks/Data|6M Full}}
|-
{{AttackVersion|name=5H|rowspan=2}}
{{#lst:DBFZ/Gotenks/Data|5H Full}}
|-
{{Description|16|text=
*Values in [] are for max charge
}}
|-
{{AttackVersion|name=2H}}
{{#lst:DBFZ/Gotenks/Data|2H Full}}
|-
{{AttackVersion|name=5S}}
{{#lst:DBFZ/Gotenks/Data|5S Full}}
|-
{{AttackVersion|name=j.L}}
{{#lst:DBFZ/Gotenks/Data|j.L Full}}
|-
{{AttackVersion|name=j.M}}
{{#lst:DBFZ/Gotenks/Data|j.M Full}}
|-
{{AttackVersion|name=j.H}}
{{#lst:DBFZ/Gotenks/Data|j.H Full}}
|-
{{AttackVersion|name=j.2H}}
{{#lst:DBFZ/Gotenks/Data|j.2H Full}}
|-
{{AttackVersion|name=j.S}}
{{#lst:DBFZ/Gotenks/Data|j.S Full}}
|-
{{AttackVersion|name=j.6S}}
{{#lst:DBFZ/Gotenks/Data|j.6S Full}}
|}


{{FrameData-DBFZ
|version=5LL
|damage=700 |level= |attribute=Strike |guard= All
|startup=10 |active=3 |recovery= |frameAdv=-5
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=5LLL
|damage=1000 |level= |attribute=Strike |guard=All
|startup=13 |active=9 |recovery= |frameAdv=-9
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=2L
|damage=400 |level= |attribute=Strike |guard=L
|startup=7 |active=3 |recovery= |frameAdv=-4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5M
|damage=700 |level= |attribute=Strike |guard=All
|startup=9 |active=6 |recovery= |frameAdv=-6
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2M
|damage=700 |level= |attribute=Strike |guard=L
|startup=11 |active=6 |recovery= |frameAdv=-7
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
}}
{{FrameData-DBFZ
|version=6M
|damage=850 |level= |attribute=Strike |guard=H
|startup=24 |active=6 |recovery= |frameAdv=4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5H
|damage=850 |level= |attribute=Strike |guard=All
|startup=13 |active=6 |recovery= |frameAdv=-8
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=[5H]
|damage=850 |level= |attribute=Strike |guard=All
|startup=40 |active=6 |recovery= |frameAdv=1
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=2H
|damage=850 |level= |attribute=Strike |guard=All
|startup=14 |active=7(2)2 |recovery= |frameAdv=-19
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=5S
|damage=350 |level= |attribute=Projectile Lvl 1 |guard=All
|startup=14 |active=[1(9)] x4 |recovery= |frameAdv=-4
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.L
|damage=300 |level= |attribute=Strike |guard=H
|startup=7 |active=1(3)1(3)1 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.M
|damage=700 |level= |attribute=Strike |guard=H
|startup=9 |active=3 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.H
|damage=850 |level= |attribute=Strike |guard=H
|startup=13 |active=6 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.2H
|damage=850 |level= |attribute=Strike |guard=All
|startup=13 |active=4 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.S
|damage=600 |level= |attribute=Projectile Lvl 1 |guard=All
|startup=15 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
==Special Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
|-
! colspan=16 style="background: white;"|Miracle Super Punch
! colspan=17 style="background: white;"|Miracle Super Punch
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236L}}
|version=236L
{{#lst:DBFZ/Gotenks/Data|236L Full}}
|damage=370 |level= |attribute=Strike |guard=All
|-
|startup=9 |active=2(2)2(2)2(2)2 |recovery= |frameAdv=-5
{{AttackVersion|name=[236L]}}
|blockstun= |groundHit= |aiHit=
{{#lst:DBFZ/Gotenks/Data|236[L] Full}}
|invul= |hitbox=
|-
|description=
{{AttackVersion|name=236M}}
}}
{{#lst:DBFZ/Gotenks/Data|236M Full}}
{{FrameData-DBFZ
|-
|version=[236L]
{{AttackVersion|name=[236M]}}
|damage=730 |level= |attribute=Strike |guard=All
{{#lst:DBFZ/Gotenks/Data|236[M] Full}}
|startup=9 |active=[2(2)] x8 |recovery= |frameAdv=
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=236H}}
|invul= |hitbox=
{{#lst:DBFZ/Gotenks/Data|236H Full}}
|description=
|-
}}
{{AttackVersion|name=[236H]}}
{{FrameData-DBFZ
{{#lst:DBFZ/Gotenks/Data|236[H] Full}}
|version=236M
|-
|damage=365 |level= |attribute=Strike |guard=All
! colspan=17 style="background: white;"|Great Special Rolling Kick
|startup=9 |active=[2(2)] x4 |recovery= |frameAdv=
|-
|blockstun= |groundHit= |aiHit=
{{AttackVersion|name=214L}}
|invul= |hitbox=
{{#lst:DBFZ/Gotenks/Data|214L Full}}
|description=
|-
}}
{{AttackVersion|name=214M}}
{{FrameData-DBFZ
{{#lst:DBFZ/Gotenks/Data|214M Full}}
|version=[236M]
|-
|damage=635 |level= |attribute=Strike |guard=All
{{AttackVersion|name=214H}}
|startup=9 |active=[2(2)] x8 |recovery= |frameAdv=
{{#lst:DBFZ/Gotenks/Data|214H Full}}
|blockstun= |groundHit= |aiHit=
|-
|invul= |hitbox=
{{AttackVersion|name=j.214L}}
|description=
{{#lst:DBFZ/Gotenks/Data|j.214L Full}}
}}
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.214M}}
|version=236H
{{#lst:DBFZ/Gotenks/Data|j.214M Full}}
|damage=365 [815 on hold] |level= |attribute=Strike |guard=All
|-
|startup=9 |active=[2(2)] x4 |recovery= |frameAdv=3
{{AttackVersion|name=j.214H}}
|blockstun= |groundHit= |aiHit=
{{#lst:DBFZ/Gotenks/Data|j.214H Full}}
|invul= |hitbox=
! colspan=17 style="background: white;"|Vengeful Shout
|description=
}}
{{FrameData-DBFZ
|version=[236H]
|damage=815 |level= |attribute=Strike |guard=All
|startup=9 |active=[2(2)] x16 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Great Special Rolling Kick
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236S}}
|version=214L
{{#lst:DBFZ/Gotenks/Data|236S Full}}
|damage=661 |level= |attribute=Strike |guard=All
|startup=10 |active=14(7)3 |recovery= |frameAdv=-3
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=214M
|damage=805 |level= |attribute=Strike |guard=All
|startup=10 |active=22(7)3 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=214H
|damage=913 |level= |attribute=Strike |guard=All
|startup=10 |active=56(7)3 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214L
|damage= |level= |attribute= |guard=
|startup=8 |active=N(7)2 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=N = until landing
}}
{{FrameData-DBFZ
|version=j.214M
|damage= |level= |attribute= |guard=
|startup=8 |active=22(7)2 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.214H
|damage= |level= |attribute= |guard=
|startup=8 |active=82(7)3 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Vengeful Shout
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.236S}}
|version=236S
{{#lst:DBFZ/Gotenks/Data|j.236S Full}}
|damage=1098 |level= |attribute=Projectile Lvl 2 |guard=All
! colspan=17 style="background: white;"|Galactic Donuts
|startup=17 |active=20 |recovery= |frameAdv=-19
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
{{FrameData-DBFZ
|version=j.236S
|damage=1098 |level= |attribute=Projectile Lvl 2 |guard=All
|startup=16 |active=25 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|DIE DIE Missile Barrage
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214S}}
|version=j.214S
{{#lst:DBFZ/Gotenks/Data|214S Full}}
|damage=1078 |level= |attribute=Projectile Lvl 2 |guard=All
! colspan=17 style="background: white;"|DIE DIE Missile Barrage
|startup=16 |active=[1(5)] x12 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|Galactic Donut
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=j.214S}}
|version=214S
{{#lst:DBFZ/Gotenks/Data|j.214S Full}}
|damage=1080 |level= |attribute=Strike |guard=All
|startup=29 |active=1(29)1 |recovery= |frameAdv=7
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


==Assist==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
{{AttackVersion|name=Assist A|subtitle=Galactic Donuts}}
{{#lst:DBFZ/Gotenks/Data|Assist A Full}}
|-
{{AttackVersion|name=Assist B}}
{{#lst:DBFZ/Gotenks/Data|Assist B Full}}
|-
|-
! colspan=16 style="background: white;"|Galactic Donut
{{AttackVersion|name=Assist C}}
{{#lst:DBFZ/Gotenks/Data|Assist C Full}}
|-
|-
{{FrameData-DBFZ
|version=A1/A2
|damage=765 |level= |attribute=Strike |guard=All
|startup=55 |active=1(30)1 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|}
|}


Line 307: Line 145:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ
{{FrameDataHeader-DBFZ}}
|version=yes}}
|-
! colspan=17 style="background: white;"|Super Ghost Kamikaze Attack
|-
|-
! colspan=16 style="background: white;"|SUPER GHOST KAMIKAZE ATTACK
{{AttackVersion|name=236LM}}
{{#lst:DBFZ/Gotenks/Data|236LM Full}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=236HS}}
|version=236L+M
{{#lst:DBFZ/Gotenks/Data|236HS Full}}
|damage=2000 |level= |attribute=Projectile Lvl 2 |guard=All
! colspan=17 style="background: white;"|Charging Ultra Volleyball
|startup=9+4 |active=[1(9)] x6 |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
|-
|-
{{FrameData-DBFZ
{{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}}
|version=236H+S
{{#lst:DBFZ/Gotenks/Data|214HS Full}}
|damage=600x4 |level= |attribute=Projectile Lvl 2 |guard=All
|startup= |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=
}}
! colspan=16 style="background: white;"|CHARGING ULTRA BUU BUU VOLLEYBALL
|-
|-
{{FrameData-DBFZ
{{Description|16|text=Beats lvl 2 projectiles, but loses to lvl 3s
|version=214L+M |subtitle=or 214H+S
|damage=3930 |level= |attribute=Projectile Lvl 2.5? |guard=All
|startup=9+3 |active= |recovery= |frameAdv=
|blockstun= |groundHit= |aiHit=
|invul= |hitbox=
|description=Beats lvl 2 projectiles, but loses to lvl 3s
  }}
  }}
|}
|}
Line 344: Line 166:
http://www.mediafire.com/file/w3968a8930sdch1/Gotenks%20Hitboxes.mkv (rec. May 28, 2018)
http://www.mediafire.com/file/w3968a8930sdch1/Gotenks%20Hitboxes.mkv (rec. May 28, 2018)


----
==Navigation==
{{CharLinks-DBFZ|Gotenks}}
{{#lst:DBFZ/Gotenks/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/Gotenks/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Gotenks]]
[[Category:Gotenks]]

Revision as of 17:04, 8 March 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
2L
5M
2M
6M
5H
  • Values in [] are for max charge
2H
5S
j.L
j.M
j.H
j.2H
j.S
j.6S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Miracle Super Punch
236L
[236L]
236M
[236M]
236H
[236H]
Great Special Rolling Kick
214L
214M
214H
j.214L
j.214M
j.214H Vengeful Shout
236S
j.236S Galactic Donuts
214S DIE DIE Missile Barrage
j.214S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Galactic Donuts
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Super Ghost Kamikaze Attack
236LM
236HS Charging Ultra Volleyball
214LM
or 214HS

Beats lvl 2 projectiles, but loses to lvl 3s

Sources

http://www.mediafire.com/file/w3968a8930sdch1/Gotenks%20Hitboxes.mkv (rec. May 28, 2018)

Navigation

To edit frame data, edit values in DBFZ/Gotenks/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ