DBFZ/HUD

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DBFZ HUD.png


1) Character Portraits[edit]


Each character on your team will have their portrait shown here. The point character will be shown first, followed by character assigned to A1, then the character assigned to A2.

This displays a few additional pieces of info:

2) Life Gauge[edit]


DBFZ RecoverableHealth.png

Each bar represents the health of one of your characters. The blue section represents recoverable health. When tagged out, the blue section will gradually recover over time.

3) Sparking Blast Icon[edit]


DBFZ SparkingBlastIcon.png

The Sparking Blast Icon is located under your health gauge and indicates that you can use a Sparking Blast. The icon will glow brighter the fewer characters you have left alive on your team.

4) Ki Gauge[edit]


Max is 7

This gauge is required for Super Attacks, Vanish Attacks, Guard Cancels, and more. It increases as you move towards the opponent, or perform an offensive action. Each match starts with 0 Ki Gauge and the max is 7. You can manually fill it by performing a Ki Charge.

5) Timer[edit]


Each round has a set time limit (default is 300). If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round.

6) Dragon Balls[edit]


DBFZ DragonBalls.png

When you earn a Dragon Ball, collected Dragon Balls will appear at the bottom of the screen between the two player's Ki Gauges for a few seconds.

Combo Counter[edit]


DBFZ invalidCombo.png

The combo counter. Notice that during an invalid combo the combo counter turns blue.


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc