< DBFZ
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*With his low being his slowest normal, he can have difficulties opening up opponents without assists. | *With his low being his slowest normal, he can have difficulties opening up opponents without assists. | ||
*Struggles to score a sliding knockdown with combo extensions, especially since a lot of his attacks spend the wallbounce. | *Struggles to score a sliding knockdown with combo extensions, especially since a lot of his attacks spend the wallbounce. | ||
*His parries can be a huge risk to throw out if baited, with the reward being much lower than a potential punish. | *His parries can be a huge risk to throw out if baited, with the reward being much lower than a potential punish. Additionally, his ground parry is not invincible after being triggered, so it's possible to hit him before the followup strikes. Furthermore, his air parry is very limited and does not possess a hitbox. | ||
*Stubby 2H and crossup protection gives him no mixup after a snapback. | *Stubby 2H and crossup protection gives him no mixup after a snapback. | ||
*Most mixups are reactable, or easily evaded with jumping. | *Most mixups are reactable, or easily evaded with jumping. | ||
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====== <font style="visibility:hidden" size="0">Tides of Time</font> ====== | ====== <font style="visibility:hidden" size="0">Tides of Time</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Hit_TidesOfTime.png |caption= | |image=DBFZ_Hit_TidesOfTime.png |caption= '''''ゴゴゴゴゴゴ...''''' | ||
|image2=DBFZ_Hit_TimeReleaseL.png |caption2=Hope you've practiced your Yamcha Spirit Balls | |image2=DBFZ_Hit_TimeReleaseL.png |caption2=Hope you've practiced your Yamcha Spirit Balls | ||
|image3=DBFZ_Hit_TimeRelease8L.png |caption3= | |image3=DBFZ_Hit_TimeRelease8L.png |caption3= |
Revision as of 06:12, 18 August 2018
Hit |
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Prejump: Assist Cooldown:
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Overview
The Legendary Assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament between Universes 6 and 7, where he pushed Goku's powers to their very limits and beyond with his time-skip abilities.
In Dragon Ball FighterZ, Hit is unique in having no real projectile attacks, no fast lows and no air specials. Most of his specials are based around his stances, command-dashes and a unique parry. On the ground he also has the longest reaching normals in the game.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Vital Point Attack
Vital Point Attack 236L |
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Tides of Time
Tides of Time 236M/H |
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Icy Glare
Icy Glare 214L/M/H |
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Deadly Intent
Deadly Intent 236S |
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Mark of an Assassin
Mark of an Assasin 214S |
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Assist
Guard Breaker A1/A2 |
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Supers
Realized Power
Realized Power 236L+M (Air OK) |
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Death Blow
Death Blow 236H+S |
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I keep improving
I Continue to Improve 214L+M or 214H+S |
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