< DBFZ
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====== <font style="visibility:hidden" size="0">Tides of Time</font> ====== | |||
{{MoveData | |||
|image=DBFZ_Hit_TidesOfTime.png |caption= '''''ゴゴゴゴゴゴ...''''' | |||
|image2=DBFZ_Hit_TimeReleaseL.png |caption2=Hope you've practiced your Yamcha Spirit Balls | |||
|image3=DBFZ_Hit_TimeRelease8L.png |caption3= | |||
|image4=DBFZ_Hit_TimeRelease2L.png |caption4= | |||
|input=236M/H | |||
|name=Tides of Time | |||
|data= | |||
{{AttackData-DBFZ | |||
|version=Stance | |||
|damage= |guard= | |||
|startup= 27|active= |recovery= |frameAdv= | |||
|description= | |||
* Hit goes into a stance which causes his body to emit blue flames after a few seconds. | |||
*M Version has a small start up, while H Version is a lot faster. Both of them do the same amount of damage. | |||
*Once blue flames are active, Hit is projectile and strike invulnerable | |||
*L and M followups do not carry invincibility. Hit can be struck out of them before they come out. | |||
*H followup will carry invincibility. | |||
}} | |||
{{AttackData-DBFZ | |||
|header=no | |||
|version=Time Release | |||
|subtitle=L, 8L or 2L during Tides of Time | |||
|damage=700 |guard=All | |||
|startup= |active= |recovery= |frameAdv= | |||
|description= | |||
* Can be repeated up to three times. | |||
Fires sharp lines towards the opponent, with deceptively large hitboxes. Unlike Direct hit, this can be followed up with 3 slashes. 2L is overhead, L and 8L are mids. These projectiles can not be superdashed through, but the tracking isn't the best. Hit's main combo extension tool when going for good damage. | |||
}} | |||
{{AttackData-DBFZ | |||
|header=no | |||
|version=Instant Blow | |||
|subtitle=M during Tides of Time | |||
|damage=1100 |guard=All | |||
|startup= 19|active= |recovery= |frameAdv= | |||
|description= | |||
* Wall bounces in the corner | |||
It's very similar to the Instant Blow from Vital Point Attack with the small exception that when you do it from this stance, it'll teleport you behind your opponent before doing the attack | |||
}} | |||
{{AttackData-DBFZ | |||
|header=no | |||
|version=Guard Breaker | |||
|subtitle=H during Tides of Time | |||
|damage=1200 |guard=All | |||
|startup= 20|active= |recovery= |frameAdv= | |||
|description= | |||
* Launches and knocks back on hit | |||
* Wall bounces in the corner | |||
It's very similar to the Guard Breaker from Vital Point Attack with the small exception that when you do it from this stance, it'll teleport you behind your opponent before doing the attack. This version of Guard Breaker will also knock back the opponent away from Hit after it launches them, making it a bit harder to convert into a combo. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Icy Glare</font> ====== | ====== <font style="visibility:hidden" size="0">Icy Glare</font> ====== | ||
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|description= | |description= | ||
* Can combo after a 5H | * Can combo after a 5H | ||
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Hit will teleport away from his opponent (the length being the equivalent of a backdash). Unlike his Deadly Intent move, holding the backwards input will not increase the distance. The same rules involving how he would go into his Vital Point Attack stance apply, as well as holding the medium and heavy button would let him go into his Tides of Time stance. | Hit will teleport away from his opponent (the length being the equivalent of a backdash). Unlike his Deadly Intent move, holding the backwards input will not increase the distance. The same rules involving how he would go into his Vital Point Attack stance apply, as well as holding the medium and heavy button would let him go into his Tides of Time stance. | ||
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Revision as of 23:56, 6 November 2018
Hit |
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Prejump: Assist Cooldown:
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Overview
The Legendary Assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament between Universes 6 and 7, where he pushed Goku's powers to their very limits and beyond with his time-skip, an ability that allows hit to skip to the future for 1/10th of a second (which would gradually decrease to indefinitely).
In Dragon Ball FighterZ, Hit is unique in having no real projectile attacks, no fast lows and no air specials. Most of his specials are based around his stances, command-dashes and a unique parry. On the ground he also has the longest reaching normals in the game.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Vital Point Attack
Vital Point Attack 236L |
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Tides of Time
Tides of Time 236M/H |
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Icy Glare
Icy Glare 214L/M/H |
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Deadly Intent
Deadly Intent 236S |
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Mark of an Assassin
Mark of an Assasin 214S |
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Assist
Guard Breaker A1/A2 |
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Supers
Realized Power
Realized Power 236L+M (Air OK) |
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Death Blow
Death Blow 236H+S |
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I keep improving
I keep improving 214L+M or 214H+S |
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