DBFZ/Hit: Difference between revisions

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(→‎Specials: The order was off)
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====== <font style="visibility:hidden" size="0">Tides of Time</font> ======
{{MoveData
|image=DBFZ_Hit_TidesOfTime.png |caption= '''''ゴゴゴゴゴゴ...'''''
|image2=DBFZ_Hit_TimeReleaseL.png |caption2=Hope you've practiced your Yamcha Spirit Balls
|image3=DBFZ_Hit_TimeRelease8L.png |caption3=
|image4=DBFZ_Hit_TimeRelease2L.png |caption4=
|input=236M/H
|name=Tides of Time
|data=
{{AttackData-DBFZ
|version=Stance
|damage= |guard=
|startup= 27|active= |recovery= |frameAdv=
|description=
* Hit goes into a stance which causes his body to emit blue flames after a few seconds.
*M Version has a small start up, while H Version is a lot faster. Both of them do the same amount of damage.
*Once blue flames are active, Hit is projectile and strike invulnerable
*L and M followups do not carry invincibility. Hit can be struck out of them before they come out.
*H followup will carry invincibility.
}}
{{AttackData-DBFZ
|header=no
|version=Time Release
|subtitle=L, 8L or 2L during Tides of Time
|damage=700 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Can be repeated up to three times.
Fires sharp lines towards the opponent, with deceptively large hitboxes. Unlike Direct hit, this can be followed up with 3 slashes. 2L is overhead, L and 8L are mids. These projectiles can not be superdashed through, but the tracking isn't the best. Hit's main combo extension tool when going for good damage.
}}
{{AttackData-DBFZ
|header=no
|version=Instant Blow
|subtitle=M during Tides of Time
|damage=1100 |guard=All
|startup= 19|active= |recovery= |frameAdv=
|description=
* Wall bounces in the corner
It's very similar to the Instant Blow from Vital Point Attack with the small exception that when you do it from this stance, it'll teleport you behind your opponent before doing the attack
}}
{{AttackData-DBFZ
|header=no
|version=Guard Breaker
|subtitle=H during Tides of Time
|damage=1200 |guard=All
|startup= 20|active= |recovery= |frameAdv=
|description=
* Launches and knocks back on hit
* Wall bounces in the corner
It's very similar to the Guard Breaker from Vital Point Attack with the small exception that when you do it from this stance, it'll teleport you behind your opponent before doing the attack. This version of Guard Breaker will also knock back the opponent away from Hit after it launches them, making it a bit harder to convert into a combo.
}}
}}


====== <font style="visibility:hidden" size="0">Icy Glare</font> ======
====== <font style="visibility:hidden" size="0">Icy Glare</font> ======
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  |description=
  |description=
* Can combo after a 5H
* Can combo after a 5H


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Hit will teleport away from his opponent (the length being the equivalent of a backdash). Unlike his Deadly Intent move, holding the backwards input will not increase the distance. The same rules involving how he would go into his Vital Point Attack stance apply, as well as holding the medium and heavy button would let him go into his Tides of Time stance.
Hit will teleport away from his opponent (the length being the equivalent of a backdash). Unlike his Deadly Intent move, holding the backwards input will not increase the distance. The same rules involving how he would go into his Vital Point Attack stance apply, as well as holding the medium and heavy button would let him go into his Tides of Time stance.
}}
}}
====== <font style="visibility:hidden" size="0">Tides of Time</font> ======
{{MoveData
|image=DBFZ_Hit_TidesOfTime.png |caption= '''''ゴゴゴゴゴゴ...'''''
|image2=DBFZ_Hit_TimeReleaseL.png |caption2=Hope you've practiced your Yamcha Spirit Balls
|image3=DBFZ_Hit_TimeRelease8L.png |caption3=
|image4=DBFZ_Hit_TimeRelease2L.png |caption4=
|input=236M/H
|name=Tides of Time
|data=
{{AttackData-DBFZ
|version=Stance
|damage= |guard=
|startup= 27|active= |recovery= |frameAdv=
|description=
* Hit goes into a stance which causes his body to emit blue flames after a few seconds.
*M Version has a small start up, while H Version is a lot faster. Both of them do the same amount of damage.
*Once blue flames are active, Hit is projectile and strike invulnerable
*L and M followups do not carry invincibility. Hit can be struck out of them before they come out.
*H followup will carry invincibility.
}}
{{AttackData-DBFZ
|header=no
|version=Time Release
|subtitle=L, 8L or 2L during Tides of Time
|damage=700 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Can be repeated up to three times.
Fires sharp lines towards the opponent, with deceptively large hitboxes. Unlike Direct hit, this can be followed up with 3 slashes. 2L is overhead, L and 8L are mids. These projectiles can not be superdashed through, but the tracking isn't the best. Hit's main combo extension tool when going for good damage.
}}
{{AttackData-DBFZ
|header=no
|version=Instant Blow
|subtitle=M during Tides of Time
|damage=1100 |guard=All
|startup= 19|active= |recovery= |frameAdv=
|description=
* Wall bounces in the corner
It's very similar to the Instant Blow from Vital Point Attack with the small exception that when you do it from this stance, it'll teleport you behind your opponent before doing the attack
}}
{{AttackData-DBFZ
|header=no
|version=Guard Breaker
|subtitle=H during Tides of Time
|damage=1200 |guard=All
|startup= 20|active= |recovery= |frameAdv=
|description=
* Launches and knocks back on hit
* Wall bounces in the corner
It's very similar to the Guard Breaker from Vital Point Attack with the small exception that when you do it from this stance, it'll teleport you behind your opponent before doing the attack. This version of Guard Breaker will also knock back the opponent away from Hit after it launches them, making it a bit harder to convert into a combo.
  }}
  }}
}}
}}

Revision as of 23:56, 6 November 2018

Hit
DBFZ Hit Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Footsies

Overview

The Legendary Assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament between Universes 6 and 7, where he pushed Goku's powers to their very limits and beyond with his time-skip, an ability that allows hit to skip to the future for 1/10th of a second (which would gradually decrease to indefinitely).

In Dragon Ball FighterZ, Hit is unique in having no real projectile attacks, no fast lows and no air specials. Most of his specials are based around his stances, command-dashes and a unique parry. On the ground he also has the longest reaching normals in the game.

Strengths/Weaknesses

Strengths Weaknesses
  • Good grounded neutral with far reaching buttons.
  • Command grab.
  • Pressure tends to ignore opponent's 4S (Reflect), negating the pushback.
  • Different invuln attributes on many of his specials.
  • A command backdash to make any normal safe on block.
  • Unique 4F airborne parry gives him a way around superdash.
  • His level 3 ignores Sparking healing.
  • Limited options in the air.
  • Unconventional mixup. Lacking in the high / low department.
  • No sliding knockdown special.
  • Ground parry followup can be blocked.
  • DHC has a fixed animation, negating potential synergies.
  • Supers do not hit assist characters, reducing happy birthday potential.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Hit 5L.png
DBFZ Hit 5LL.png
DBFZ Hit 5LLL.png
400 All - 6 - - 700 All - 10 - - 1070 All - 10 - -
5M
5M
DBFZ Hit 5M.png
Nyoom Punch
700 All - 10 - -
5H
5H
DBFZ Hit 5H.png
ZOOM PUNCH
850 All - 14 - -
5S
5S
DBFZ Hit 5S.png
Come at me bro.
DBFZ Hit 5S-trigger.png
- 4 - - 850 All - - -
2L
2L
DBFZ Hit 2L.png
"I can't crouch down for some reason...!"
700 H - 20 - -
2M
2M
DBFZ Hit 2M.png
ew a spider
700 L - 27 - -
2H
2H
DBFZ Hit 2H.png
850 All - 13 - -
6M
6M
850 H - 24 - -
j.L
j.L
DBFZ Hit jL.png
400 H - - -
j.M
j.M
DBFZ Hit jM.png
700 H - - -
j.H
j.H
DBFZ Hit jH.png
850 H - - -
j.S
j.S
DBFZ Hit jS.png
STOP RIGHT THERE CRIMINAL SCUM!
DBFZ Hit jS-trigger.png
- - -
j.2H
j.2H
DBFZ Hit j2H.png
850 All - - -

Specials

Vital Point Attack
Vital Point Attack
236L
DBFZ Hit VitalPointAtack.png
ゴゴゴゴゴゴ...
DBFZ Hit DirectHit.png
DBFZ Hit InstantBlow.png
DBFZ Hit GuardBreaker.png
- 10 - - 1000 All - 6 - - 1100 All - 8 - - 1200 All - 7 - -
Tides of Time
Tides of Time
236M/H
DBFZ Hit TidesOfTime.png
ゴゴゴゴゴゴ...
DBFZ Hit TimeReleaseL.png
Hope you've practiced your Yamcha Spirit Balls
DBFZ Hit TimeRelease8L.png
DBFZ Hit TimeRelease2L.png
- 27 - - 700 All - - - 1100 All - 19 - - 1200 All - 20 - -


Icy Glare
Icy Glare
214L/M/H
DBFZ Hit IcyGlare.png
Watashi... VANIRRA ICE
DBFZ Hit IcyGlare-positions.png
Ice, ice, baby...
1160 Unblockable - 31 - - 1160 Unblockable - 35 - - 1508 Unblockable - 31 - -
Deadly Intent
Deadly Intent
236S
DBFZ Hit DeadlyIntent.png
ZOOOOOOOM
- - -
Mark of an Assassin
Mark of an Assasin
214S
DBFZ Hit MarkOfAnAssassin.png
MOOOOOOOZ
- - -

Assist

Guard Breaker
A1/A2
DBFZ Hit GuardBreaker.png
Yes, good idea, Hit. Kick above your waist with your hands in your pockets, that's real frickin' smart.
800 All - - -

Supers

Realized Power
Realized Power
236L+M (Air OK)
DBFZ Hit RealizedPower.png
"You won't be able to block this."
DBFZ Hit RealizedPower2.png
(Blocks it anyway)
2200 All - - - 2200 All - - -
Death Blow
Death Blow
236H+S
DBFZ Hit DeathBlow.png
"Now then, it's time for me to make the donuts."
DBFZ Hit DeathBlow2.png
SNIPED!
2564 All - - -
I keep improving
I keep improving
214L+M or 214H+S
DBFZ Hit IKeepImproving.png
"This is the stance!"
DBFZ Hit IKeepImproving2.png
"I continue to improve."
4300 All - - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ