< DBFZ
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|version=Stance | |version=Stance | ||
|damage= |guard= | |damage= |guard= | ||
|startup= 27|active= |recovery= |frameAdv= | |startup= 17; 27|active= 27-51|recovery= 20|frameAdv= | ||
|description= | |description= | ||
* Hit goes into a stance which causes his body to emit blue flames after a few seconds. | * Hit goes into a stance which causes his body to emit blue flames after a few seconds. | ||
* M Version has a small start up, while H Version is a lot faster. Both of them do the same amount of damage. | * M Version has a small start up, while H Version is a lot faster. Both of them do the same amount of damage. | ||
* Once blue flames are active, Hit is projectile and strike invulnerable. He also becomes immaterial, allowing his opponent to walk right through him. | * Once blue flames are active (17f), Hit is projectile and strike invulnerable. He also becomes immaterial, allowing his opponent to walk right through him. | ||
* L and M followups do not carry invincibility. Hit can be struck out of them before they come out. | * L and M followups do not carry invincibility. Hit can be struck out of them before they come out. | ||
* H followup will carry invincibility. | * H followup will carry invincibility. | ||
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|subtitle=L, 8L or 2L during Tides of Time | |subtitle=L, 8L or 2L during Tides of Time | ||
|damage=700*1~3 |guard=All [High] | |damage=700*1~3 |guard=All [High] | ||
|startup= |active= |recovery= |frameAdv= | |startup= 9, 10, 11|active= 7, 7, 8|recovery= 32|frameAdv= -20 | ||
|description= | |description= | ||
* Can be repeated up to three times. | * Can be repeated up to three times. | ||
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|subtitle=M during Tides of Time | |subtitle=M during Tides of Time | ||
|damage=1100 |guard=All | |damage=1100 |guard=All | ||
|startup= 19|active= |recovery= |frameAdv= | |startup= 19-30|active= 3|recovery= 18|frameAdv= | ||
|description= | |description= | ||
* Wall bounces in the corner. | * Wall bounces in the corner. |
Revision as of 05:37, 4 January 2019
Hit |
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Prejump: Assist Cooldown:
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Overview
The Legendary Assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament between Universes 6 and 7, where he pushed Goku's powers to their very limits and beyond with his time-skip, an ability that allows hit to skip to the future for 1/10th of a second (which would gradually decrease to indefinitely).
In Dragon Ball FighterZ, Hit is unique in having no real projectile attacks, no fast lows and no air specials. Most of his specials are based around his stances, command-dashes and a unique parry. On the ground he also has the longest reaching normals in the game.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Vital Point Attack
Vital Point Attack 236L |
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Tides of Time
Tides of Time 236M/H |
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Icy Glare
Icy Glare 214L/M/H |
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Deadly Intent
Deadly Intent 236S |
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Mark of an Assassin
Mark of an Assassin 214S |
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Assist
Guard Breaker A1/A2 |
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Supers
Realized Power
Realized Power 236L+M (Air OK) |
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Death Blow
Death Blow 236H+S |
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I Keep Improving
I keep improving 214L+M or 214H+S |
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