DBFZ/Hit: Difference between revisions

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*Very strong neutral game, especially with proper assists.
*Some of the longest reaching normals in the game with 5M and 5H making him scary at all ranges.
*Some of the longest reaching normals in the game with 5M and 5H making him scary at all ranges.
*Strong stances with good followups.
*Strong stances with good followups.
*A command backdash to make any normal safe on block.
*A command backdash to make any normal safe on block.
*Unique parry makes throwing projectiles and using assists somewhat risky against him.
*Unique parry makes throwing projectiles and using assists somewhat risky against him.
*Can convert stray hits into into very high damage when he has the resources to burn.
*Both his supers hit fullscreen and can beat out almost any attack, including supers in the game.
*Both his supers hit fullscreen and can beat out almost any attack, including supers in the game.
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Revision as of 05:27, 13 February 2018

Hit
DBFZ Hit Portrait.png
Movement Options
  • Double Jump, 1 Airdash
  

Overview

The Legendary Assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament between Universes 6 and 7, where he pushed Goku's powers to their very limits and beyond with his time-skip abilities.

In Dragon Ball FighterZ, Hit is unique in having no real projectile attacks, no fast lows and no air specials. Most of his specials are based around his stances, command-dashes and a unique parry. On the ground he also has the longest reaching normals in the game.

Strengths/Weaknesses

Strengths Weaknesses
  • Very strong neutral game, especially with proper assists.
  • Some of the longest reaching normals in the game with 5M and 5H making him scary at all ranges.
  • Strong stances with good followups.
  • A command backdash to make any normal safe on block.
  • Unique parry makes throwing projectiles and using assists somewhat risky against him.
  • Can convert stray hits into into very high damage when he has the resources to burn.
  • Both his supers hit fullscreen and can beat out almost any attack, including supers in the game.
  • Limited options in and against air due to lack of aerial specials.
  • With his low being his slowest normal he can have difficulties opening up opponents without assists.
  • A lot of his hits spends the wallbounce, giving him limited options to get a hard knockdown.
  • His parry can be a huge risk to throw out if baited, with the reward being much lower than a potential punish.
  • Air parry very limited.
  • Stubby 2H and crossup protection gives him no mixup after a snapback.


Normals

5L
5L
DBFZ Hit 5L.png
DBFZ Hit 5LL.png
DBFZ Hit 5LLL.png
400 All - 6 - - 700 All - 10 - - 1070 All - 10 - -
5M
5M
DBFZ Hit 5M.png
700 All - 10 - -
5H
5H
DBFZ Hit 5H.png
850 All - 14 - -
5S
5S
DBFZ Hit 5S.png
Come at me bro.
- 4 - - 850 All - - -
2L
2L
DBFZ Hit 2L.png
700 H - 20 - -
2M
2M
DBFZ Hit 2M.png
700 L - 27 - -
2H
2H
DBFZ Hit 2H.png
850 All - 13 - -
6M
6M
850 H - 24 - -
j.L
j.L
DBFZ Hit jL.png
400 H - - -
j.M
j.M
DBFZ Hit jM.png
700 H - - -
j.H
j.H
DBFZ Hit jH.png
850 H - - -
j.S
j.S
DBFZ Hit jS.png
- - -
j.2H
j.2H
DBFZ Hit j2H.png
850 All - - -

Specials

Vital Point Attack
Vital Point Attack
236L
DBFZ Hit VitalPointAtack.png
DBFZ Hit DirectHit.png
DBFZ Hit InstantBlow.png
DBFZ Hit GuardBreaker.png
- 10 - - 1000 All - 6 - - 1100 All - 8 - - 1200 All - 7 - -
Tides of Time
Tides of Time
236M/H
DBFZ Hit TidesOfTime.png
DBFZ Hit TimeReleaseL.png
DBFZ Hit TimeRelease8L.png
DBFZ Hit TimeRelease2L.png
- 27 - - 700 All - - - 1100 All - 19 - - 1200 All - 20 - -
Icy Glare
Icy Glare
214L/M/H
DBFZ Hit IcyGlare.png
Ice ice baby
1160 UNB - 31 - - 1160 UNB - 35 - - 1508 UNB - 31 - -
Deadly Intent
Deadly Intent
236S
DBFZ Hit DeadlyIntent.png
- - -
Mark of an Assassin
Mark of an Assasin
214S
DBFZ Hit MarkOfAnAssassin.png
- - -

Assist

Guard Breaker
A1/A2
DBFZ Hit GuardBreaker.png
800 All - - -

Supers

Realized Power
Realized Power
236L+M (Air OK)
DBFZ Hit RealizedPower.png
BIONIC
DBFZ Hit RealizedPower2.png
ARRRRRRRRRM
2200 All - - - 2200 All - - -
Death Blow
Death Blow
236H+S
DBFZ Hit DeathBlow.png
DBFZ Hit DeathBlow2.png
SNIPED!
2564 All - - -
I keep improving
I Keep Improving
214L+M or 214H+S
DBFZ Hit IKeepImproving.png
"You're misreading the situation..."
DBFZ Hit IKeepImproving2.png
"...Cause I'm not done improving."
4300 All - - -

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