< DBFZ
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*With his low being his slowest normal he can have difficulties opening up opponents without assists. | *With his low being his slowest normal he can have difficulties opening up opponents without assists. | ||
*A lot of his hits spends the wallbounce, giving him limited options to get a hard knockdown. | *A lot of his hits spends the wallbounce, giving him limited options to get a hard knockdown. | ||
*Struggles to score a hard knockdown with combo extensions | *Struggles to score a hard knockdown with combo extensions. | ||
*His parry can be a huge risk to throw out if baited, with the reward being much lower than a potential punish. | *His parry can be a huge risk to throw out if baited, with the reward being much lower than a potential punish. | ||
*Ground parry is not invincible after triggering it. It's possible to hit him before the followup strikes. | *Ground parry is not invincible after triggering it. It's possible to hit him before the followup strikes. |
Revision as of 10:54, 9 March 2018
Hit |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
The Legendary Assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament between Universes 6 and 7, where he pushed Goku's powers to their very limits and beyond with his time-skip abilities.
In Dragon Ball FighterZ, Hit is unique in having no real projectile attacks, no fast lows and no air specials. Most of his specials are based around his stances, command-dashes and a unique parry. On the ground he also has the longest reaching normals in the game.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Vital Point Attack
Vital Point Attack 236L |
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Tides of Time
Tides of Time 236M/H |
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Icy Glare
Icy Glare 214L/M/H |
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Deadly Intent
Deadly Intent 236S |
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Mark of an Assassin
Mark of an Assasin 214S |
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Assist
Guard Breaker A1/A2 |
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Supers
Realized Power
Realized Power 236L+M (Air OK) |
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Death Blow
Death Blow 236H+S |
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I keep improving
I Keep Improving 214L+M or 214H+S |
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