|
|
Line 343: |
Line 343: |
| ====== <font style="visibility:hidden" size="0">Tides of Time</font> ====== | | ====== <font style="visibility:hidden" size="0">Tides of Time</font> ====== |
| {{MoveData | | {{MoveData |
| |image=DBFZ_Hit_TidesOfTime.png |caption= This is the... other stance? | | |image=DBFZ_Hit_TidesOfTime.png |caption= '''''ゴゴゴゴゴゴ...''''' |
| |image2=DBFZ_Hit_TimeReleaseL.png |caption2=Hope you've practiced your Yamcha Spirit Balls | | |image2=DBFZ_Hit_TimeReleaseL.png |caption2=Hope you've practiced your Yamcha Spirit Balls |
| |image3=DBFZ_Hit_TimeRelease8L.png |caption3= | | |image3=DBFZ_Hit_TimeRelease8L.png |caption3= |
Hit
|
|
Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Footsies
|
Overview
The Legendary Assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament between Universes 6 and 7, where he pushed Goku's powers to their very limits and beyond with his time-skip abilities.
In Dragon Ball FighterZ, Hit is unique in having no real projectile attacks, no fast lows and no air specials. Most of his specials are based around his stances, command-dashes and a unique parry. On the ground he also has the longest reaching normals in the game.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Good neutral in the game, especially with proper assists.
- Some of the longest reaching normals in the game, with 5M and 5H making him scary at all ranges.
- Pressure tends to ignore opponent's 4S (Reflect), negating the pushback.
- Strong stances with good followups.
- A command backdash to make any normal safe on block.
- Unique parry makes throwing projectiles and using assists somewhat risky against him.
- Can convert stray hits into absurdly high damage with proper assists and when he has the resources to burn.
- All his supers hit fullscreen and can beat out almost any attack in the game, including other supers.
|
- Limited options in and against air due to lack of aerial specials.
- With his low being his slowest normal, he can have difficulties opening up opponents without assists.
- Struggles to score a sliding knockdown with combo extensions, especially since a lot of his attacks spend the wallbounce.
- His parries can be a huge risk to throw out if baited, with the reward being much lower than a potential punish. Aditionally, his ground parry is not invincible after being triggered, so it's possible to hit him before the followup strikes. Furthermore, his air parry is very limited and does not possess a hitbox.
- Stubby 2H and crossup protection gives him no mixup after a snapback.
- Most mixups are reactable, or easily evaded with jumping.
|
Template:CharLinks-DBFZ
Normals
5L
5L
|
400
|
All
|
-
|
6
|
|
|
-
|
-
|
700
|
All
|
-
|
10
|
|
|
-
|
-
|
1070
|
All
|
-
|
10
|
|
|
-
|
-
|
|
5M
5H
5S
2L
2L
"I can't crouch down for some reason...!"
|
|
2M
2H
6M
j.L
j.M
j.H
j.S
j.2H
Specials
Vital Point Attack
Vital Point Attack 236L
This is the stance.
|
|
|
-
|
10
|
|
|
-
|
-
|
1000
|
All
|
-
|
6
|
|
|
-
|
-
|
1100
|
All
|
-
|
8
|
|
|
-
|
-
|
1200
|
All
|
-
|
7
|
|
|
-
|
-
|
|
Tides of Time
Tides of Time 236M/H
ゴゴゴゴゴゴ... Hope you've practiced your Yamcha Spirit Balls
|
|
|
-
|
27
|
|
|
-
|
-
|
700
|
All
|
-
|
|
|
|
-
|
-
|
1100
|
All
|
-
|
19
|
|
|
-
|
-
|
1200
|
All
|
-
|
20
|
|
|
-
|
-
|
|
Icy Glare
Icy Glare 214L/M/H
Ice ice baby
|
1160
|
UNB
|
-
|
31
|
|
|
-
|
-
|
1160
|
UNB
|
-
|
35
|
|
|
-
|
-
|
1508
|
UNB
|
-
|
31
|
|
|
-
|
-
|
|
Deadly Intent
Deadly Intent 236S
ZOOOOOOOM
|
|
Mark of an Assassin
Mark of an Assasin 214S
MOOOOOOOZ
|
|
Assist
Guard Breaker A1/A2
Yes, good idea, Hit. Kick above your waist with your hands in your pockets, that's real frickin' smart.
|
|
Supers
Realized Power
Realized Power 236L+M (Air OK)
BIONIC ARRRRRRRRRM
|
2200
|
All
|
-
|
|
|
|
-
|
-
|
2200
|
All
|
-
|
|
|
|
-
|
-
|
|
Death Blow
I keep improving
I Continue to Improve 214L+M or 214H+S
"You're misreading the situation..." "...Cause I'm not done improving."
|
|
Template:CharLinks-DBFZ
Template:Navbar-DBFZ