The Legendary Assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament between Universes 6 and 7, where he pushed Goku's powers to their very limits and beyond with his time-skip, an ability that allows hit to skip to the future for 1/10th of a second (which would gradually decrease to indefinitely).
In Dragon Ball FighterZ, Hit is unique in having no real projectile attacks, no fast lows and no air specials. Most of his specials are based around his stances, command-dashes and a unique parry. On the ground he also has the longest reaching normals in the game.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Good grounded neutral with far reaching buttons.
- Unconventional mixup ; has several left/right tools, stance followups allowing easy frametraps, and a command grab.
- Pressure tends to ignore opponent's 4S (Reflect), negating the pushback.
- Different invuln attributes on many of his specials.
- A command backdash to make any normal safe on block.
- Unique 4F airborne parry gives him a way around superdash.
- His level 3 ignores Sparking healing.
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- Limited options in the air. Has no aerial special except his level 1 super.
- Unconventional mixup ; very lacking in the high/low department.
- No sliding knockdown special.
- Ground parry followup can be blocked.
- Supers do not hit assist characters, reducing happy birthday potential.
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