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| == No Meter Combos == | | == No Meter Combos == |
| ===Midscreen=== | | ===Midscreen=== |
| * 5L(2) > 5M > 2H > SD > j.L > j.M > j.2H > j.L > j.M > j.H | | * 5L > 5LL > 5M > 5H > SD > jL > jL > j2H > jc > jL > jL > jL |
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| '''NOTES:''' After Dash [H+S] You have a ''very'' small delay until the dash ends and your first j.A will register. 2760 Damage. 9 Hit combo. Sends opponent airborne, then knocks them back down with a hard knockdown, sending them to the far side of the stage. Follow ups can include 236B>LLL or 214M for long range harass (Watch out as players might jump out of 214M), or 236S for a cross up (If the opponent is in the corner, 236S forces you to cross up, so you will be in the corner instead! Use this if you are already in a corner and they have been knocked back to the centre of the stage.)
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| ===Corner=== | | ===Corner=== |
Template:CharNav-DBFZ
Combo Notation Guide
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- Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
- > = cancel into the next attack
- , = link the next attack after preceding move's recovery
- jc = jump cancel
- hjc = high jump cancel
- CH = Counter Hit
- IAD = Instant Air Dash
- (N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
- (CSpec) = Contains a part that only works on some characters.
- SD = Super Dash
- [ ] = Hold input.
- A1 = Assist 1
- A2 = Assist 2
- If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
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Combo List
No Meter Combos
Midscreen
- 5L > 5LL > 5M > 5H > SD > jL > jL > j2H > jc > jL > jL > jL
Corner
- 5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > jL > jM > j2H > jc > jL > jL > jL
Meter Combos
Midscreen
1 Meter
5MM > 236M > LLL > vanish > small step > L(whiff) LL > L (for super dash) > LL > 2H > j.c > LLL. Does 4613 damage for 1 bar.
Corner
Assist Specific
Midscreen
Corner
- 5M > 236LM > 2L > 5M > 5H > Sparking > 2M > 5M > jc > j.LL > j.2H > jc > j.LL > j.H > A1 > Land > 5M > jc > j.LL > j.2H > j.LL > j.H > A2 > Land > 214L+M
80% corner combo utilizing SSB Goku and Goku Black's assists.
Combo Theory
Video Examples