DBFZ/Hit/Combos: Difference between revisions

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===Midscreen===
===Midscreen===
BnB
BnB
*'''5L > 5LL > 5M > 2H > SD > jL > jLL > j2H > jc > jL > jLL > jLLL
*'''5L > 5LL > 5M > 2H > SD > j.LML2H > jc > j.LLL
''"2H"'' can be replaced with ''"5H"'' for corner carry over the knockdown.
''"2H"'' can be replaced with ''"5H"'' for corner carry over the knockdown.


===Corner===
===Corner===
*'''5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > jL > jLL > j2H > jc > jL > jLL > jLLL'''
*'''5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL


==Meter Combos==
==Meter Combos==
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===Midscreen===
===Midscreen===
Vanish Extension
Vanish Extension
*'''5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > jL > jL > j2H > jc > jL > jL > jL
*'''5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL
Can be ended with ''"j236LM"'' instead of the last ''"jL"'' for more damage.
Can be ended with ''"j236LM"'' instead of the last ''"jL"'' for more damage.


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===Corner===
===Corner===
BnB
BnB
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > jL > jL > j2H > jc > jL > jL > jL
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M
Uses less meter and keeps the corner as it doesn't need a vanish like the midscreen version. Can be ended with ''"j236LM"'' instead of the last ''"jL"'' for more damage.
Level 1 corner combo.


Level 3
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM
Grounded super corner combo.


== Assist Specific ==
== Assist Specific ==
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===Corner===
===Corner===
*'''5M > 236L~M > 2L > 5M > 5H > Sparking > 2M > 5M > jc > jL > jL > j2H > jc > jL > jL > jL > A1 > Land > 5M > jc > jL > jL > j2H > jc > jL > jL > jH > A2 > Land > 214L+M
80% corner combo utilizing SSB Goku and Goku Black's assists.
SS Vegeta Assist
*'''5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > 236L~L > call Vegeta > 236HS > assist hits > stuff


==Combo Theory==
==Combo Theory==

Revision as of 16:11, 8 August 2019

Template:Notation-DBFZ

Combo List

No Meter Combos

Midscreen

BnB

  • 5L > 5LL > 5M > 2H > SD > j.LML2H > jc > j.LLL

"2H" can be replaced with "5H" for corner carry over the knockdown.

Corner

  • 5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL

Meter Combos

Midscreen

Vanish Extension

  • 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL

Can be ended with "j236LM" instead of the last "jL" for more damage.

Level 3

  • 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > 236L~L > 214LM

Corner

BnB

  • 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M

Level 1 corner combo.

  • 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM

Grounded super corner combo.

Assist Specific

Midscreen

Corner

Combo Theory

Hit is rarely ever going to land a 2M, but if it does happen, chain into 5M and do the 2H > 236M combo from there. His 236L~L has a property where it will re-center the opponent so supers after will always connect.

Video Examples

Hit Combos Starter Pack by Sway

Hit basic solo combo showcase by Red

Hit 80% corner combo with SSB Goku and Goku Black assists

Navigation

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