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==Combo List== | |||
== | == No Meter Combos == | ||
===Midscreen=== | |||
BnB | |||
*'''5L > 5LL > 5M > 2H > SD > j.LML2H > jc > j.LLL | |||
''"2H"'' can be replaced with ''"5H"'' for corner carry over the knockdown. | |||
===Corner=== | |||
*'''5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL | |||
==Meter Combos== | |||
===Midscreen=== | |||
Vanish Extension | |||
*'''5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL | |||
Can be ended with ''"j236LM"'' instead of the last ''"jL"'' for more damage. | |||
Level 3 | |||
*'''5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > 236L~L > 214LM | |||
===Corner=== | |||
BnB | |||
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M | |||
Level 1 corner combo. | |||
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM | |||
Grounded super corner combo. | |||
=== | == Assist Specific == | ||
=== | ===Midscreen=== | ||
=== | ===Corner=== | ||
== | ==Combo Theory== | ||
Hit is rarely ever going to land a 2M, but if it does happen, chain into 5M and do the 2H > 236M combo from there. His 236L~L has a property where it will re-center the opponent so supers after will always connect. | |||
== | ==Video Examples== | ||
Hit Combos Starter Pack by [https://twitter.com/OkaySway Sway] | |||
{{#ev:youtube|-8wQm7mPsBY}} | |||
Hit basic solo combo showcase by Red | |||
{{#ev:youtube|ToSTR3Gtzsc}} | |||
Hit 80% corner combo with SSB Goku and Goku Black assists | |||
{{#ev:youtube|YlmPdDYLgfw}} | |||
==Navigation== | |||
{{#lsth:DBFZ/Hit/Data|Links}} | |||
{{Navbar-DBFZ}} | |||
[[Category:Dragon Ball FighterZ]] | |||
[[Category: Hit]] |
Revision as of 16:11, 8 August 2019
Combo List
No Meter Combos
Midscreen
BnB
- 5L > 5LL > 5M > 2H > SD > j.LML2H > jc > j.LLL
"2H" can be replaced with "5H" for corner carry over the knockdown.
Corner
- 5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL
Meter Combos
Midscreen
Vanish Extension
- 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL
Can be ended with "j236LM" instead of the last "jL" for more damage.
Level 3
- 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > 236L~L > 214LM
Corner
BnB
- 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M
Level 1 corner combo.
- 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM
Grounded super corner combo.
Assist Specific
Midscreen
Corner
Combo Theory
Hit is rarely ever going to land a 2M, but if it does happen, chain into 5M and do the 2H > 236M combo from there. His 236L~L has a property where it will re-center the opponent so supers after will always connect.
Video Examples
Hit Combos Starter Pack by Sway
Hit basic solo combo showcase by Red
Hit 80% corner combo with SSB Goku and Goku Black assists