DBFZ/Hit/Combos: Difference between revisions

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{{Notation-DBFZ}}
==Combo List==


{| class="wikitable"
== No Meter Combos ==
|-
===Midscreen===
! Combo Notation Guide
BnB
|-
*'''5L > 5LL > 5M > 2H > SD > j.LML2H > jc > j.LLL
|
''"2H"'' can be replaced with ''"5H"'' for corner carry over the knockdown.
:{| class="wikitable" border="1"
|-
| 7 {{7}}
| 8 {{8}}
| 9 {{9}}
|-
| 4 {{4}}
| 5 {{5}}
| 6 {{6}}
|-
| 1 {{1}}
| 2 {{2}}
| 3 {{3}}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}S becomes 236S
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: '''jc''' = jump cancel
: '''hjc''' = high jump cancel
: '''CH''' = Counter Hit
: '''IAD''' = Instant Air Dash
: '''(N)''' = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
: '''(CSpec)''' = Contains a part that only works on some characters.
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
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==Auto Combos==
===Corner===
*'''5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL


===Light Spam Combo===
==Meter Combos==
* 5L>5L>5L>5L>5L>5L>5L>5L
'''NOTES:''' Grants one Random Dragonball upon completion. 2405 Damage. 9 Hits. Cannot be replicated with manual inputs.


===Medium Spam Combo===
===Midscreen===
* Auto: 5B>5B>5B>(5B)
Vanish Extension
  Manual: 5B>5C>236A>B>236[A+D]
*'''5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL
''' NOTES:''' Does NOT grant one Random Dragonball upon completion. The fourth hit of the auto-combo is a lvl-1 super, and will take one meter if used. 3885 Damage. 3 hits with no super, 19 with lvl-1 super.
Can be ended with ''"j236LM"'' instead of the last ''"jL"'' for more damage.


===Heavy Spam Combo===
Level 3
* Auto: 5C>5C>5C
*'''5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > 236L~L > 214LM
  Manual: 5C>[C+D]>j.C
'''NOTES:''' Does NOT grant one Random Dragonball upon completion. 3 hits. 1800 Damage. Shoves the enemy to the far stage wall.


== No Meter Combos ==
===Corner===
BnB
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M
Level 1 corner combo.


===Starter Combo===
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM
* 5A>5A>5B>2C>[C+D]>j.A>j.B>j.A>j.
Grounded super corner combo.


'''NOTES:''' After Dash [C+D] You have a ''very'' small delay until the dash ends and your first j.A will register. 2760 Damage. 9 Hit combo. Sends opponent airborne, then knocks them back down with a hard knockdown, sending them to the far side of the stage. Follow ups can include 236B>AAA or 214B for long range harass (Watch out as players might jump out of 214B), or 236S for a cross up (If the opponent is in the corner, 236S forces you to cross up, so you will be in the corner instead! Use this if you are already in a corner and they have been knocked back to the centre of the stage.)
== Assist Specific ==


* Place Holder
===Midscreen===


==Meter Combos==
===Corner===


*Place Holder
==Combo Theory==
Hit is rarely ever going to land a 2M, but if it does happen, chain into 5M and do the 2H > 236M combo from there. His 236L~L has a property where it will re-center the opponent so supers after will always connect.


==Video Examples==
==Video Examples==
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Hit basic solo combo showcase by Red
----
{{#ev:youtube|ToSTR3Gtzsc}}
{{CharLinks
 
|charMainPage=DBFZ/Adult Gohan
Hit 80% corner combo with SSB Goku and Goku Black assists
|videos=
 
}}
{{#ev:youtube|YlmPdDYLgfw}}
 
==Navigation==
{{#lsth:DBFZ/Hit/Data|Links}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category: Hit]]

Revision as of 16:11, 8 August 2019

Template:Notation-DBFZ

Combo List

No Meter Combos

Midscreen

BnB

  • 5L > 5LL > 5M > 2H > SD > j.LML2H > jc > j.LLL

"2H" can be replaced with "5H" for corner carry over the knockdown.

Corner

  • 5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL

Meter Combos

Midscreen

Vanish Extension

  • 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL

Can be ended with "j236LM" instead of the last "jL" for more damage.

Level 3

  • 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > 236L~L > 214LM

Corner

BnB

  • 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M

Level 1 corner combo.

  • 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM

Grounded super corner combo.

Assist Specific

Midscreen

Corner

Combo Theory

Hit is rarely ever going to land a 2M, but if it does happen, chain into 5M and do the 2H > 236M combo from there. His 236L~L has a property where it will re-center the opponent so supers after will always connect.

Video Examples

Hit Combos Starter Pack by Sway

Hit basic solo combo showcase by Red

Hit 80% corner combo with SSB Goku and Goku Black assists

Navigation

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