DBFZ/Hit/Combos: Difference between revisions

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{{#lsth:DBFZ/Hit/Data|Nav}}
{{NavTabs|game=DBFZ|chara=Hit|discord=https://discord.gg/FVZsEbM|active=combos}}
 
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{{Notation-DBFZ}}
{| class="wikitable"
|-
! Combo Notation Guide
|-
|
:{| class="wikitable" border="1"
|-
| 7 {{7}}
| 8 {{8}}
| 9 {{9}}
|-
| 4 {{4}}
| 5 {{5}}
| 6 {{6}}
|-
| 1 {{1}}
| 2 {{2}}
| 3 {{3}}
|}
: Numbers represent direction on a keyboard numpad. For example {{2}}{{3}}{{6}}S becomes 236S
: '''>''' = cancel into the next attack
: ''',''' = link the next attack after preceding move's recovery
: '''jc''' = jump cancel
: '''hjc''' = high jump cancel
: '''CH''' = Counter Hit
: '''IAD''' = Instant Air Dash
: '''(N)''' = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
: '''(CSpec)''' = Contains a part that only works on some characters.
: '''SD''' = Super Dash
: '''[ ]''' = Hold input.
: '''A1''' = Assist 1
: '''A2''' = Assist 2
: If you have notations that are not listed here but are necessary, feel free to add them as you see fit.
|}
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==Combo List==
==Combo List==


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===Midscreen===
===Midscreen===
BnB
BnB
*'''5L > 5LL > 5M > 2H > SD > jL > jLL > j2H > jc > jL > jLL > jLLL
*'''5L > 5LL > 5M > 2H > SD > j.LML2H > jc > j.LLL
''"2H"'' can be replaced with ''"5H"'' for corner carry over the knockdown.
''"2H"'' can be replaced with ''"5H"'' for corner carry over the knockdown.


===Corner===
===Corner===
*'''5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > jL > jLL > j2H > jc > jL > jLL > jLLL'''
*'''5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL


==Meter Combos==
==Meter Combos==
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===Midscreen===
===Midscreen===
Vanish Extension
Vanish Extension
*'''5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > jL > jL > j2H > jc > jL > jL > jL
*'''5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL
Can be ended with ''"j236LM"'' instead of the last ''"jL"'' for more damage.
Can be ended with ''"j236LM"'' instead of the last ''"jL"'' for more damage.


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===Corner===
===Corner===
BnB
BnB
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > jL > jL > j2H > jc > jL > jL > jL
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M
Uses less meter and keeps the corner as it doesn't need a vanish like the midscreen version. Can be ended with ''"j236LM"'' instead of the last ''"jL"'' for more damage.
Level 1 corner combo.


Level 3
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM
*'''5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM
Grounded super corner combo.


== Assist Specific ==
== Assist Specific ==
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===Corner===
===Corner===
*'''5M > 236L~M > 2L > 5M > 5H > Sparking > 2M > 5M > jc > jL > jL > j2H > jc > jL > jL > jL > A1 > Land > 5M > jc > jL > jL > j2H > jc > jL > jL > jH > A2 > Land > 214L+M
80% corner combo utilizing SSB Goku and Goku Black's assists.
SS Vegeta Assist
*'''5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > 236L~L > call Vegeta > 236HS > assist hits > stuff


==Combo Theory==
==Combo Theory==
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{{#ev:youtube|YlmPdDYLgfw}}


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==Navigation==
==Navigation==
{{#lsth:DBFZ/Hit/Data|Links}}
{{#lst:DBFZ/Hit/Data|Links}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Hit]]
[[Category: Hit]]

Revision as of 00:44, 23 June 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

Template:Notation-DBFZ

Combo List

No Meter Combos

Midscreen

BnB

  • 5L > 5LL > 5M > 2H > SD > j.LML2H > jc > j.LLL

"2H" can be replaced with "5H" for corner carry over the knockdown.

Corner

  • 5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL

Meter Combos

Midscreen

Vanish Extension

  • 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > SD > j.LML2H > jc > j.LLL

Can be ended with "j236LM" instead of the last "jL" for more damage.

Level 3

  • 5L > 5LL > 5M > 2H > 236M~5LLL > vanish > 665L(whiff) > 5LL > 5LLL > 236L~L > 214LM

Corner

BnB

  • 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > SD > j.LML2H > jc > j.LL > j.236L+M

Level 1 corner combo.

  • 5L > 5LL > 5M > 2H > 236M~5LLL > 5L > 5LL > 5LLL > 236L~L > 214LM

Grounded super corner combo.

Assist Specific

Midscreen

Corner

Combo Theory

Hit is rarely ever going to land a 2M, but if it does happen, chain into 5M and do the 2H > 236M combo from there. His 236L~L has a property where it will re-center the opponent so supers after will always connect.

Video Examples

Hit Combos Starter Pack by Sway

Hit basic solo combo showcase by Red

Hit 80% corner combo with SSB Goku and Goku Black assists

Navigation

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