DBFZ/Hit/Combos

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< DBFZ‎ | Hit

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Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No Meter Combos

Midscreen

  • 5L > 5LL > 5M > 5H > SD > jL > jL > j2H > jc > jL > jL > jL

Corner

  • 5L > 5LL > 5M > 2H > 236M~5LLL dl~5L > 5LL > 5LLL > SD > jL > jM > j2H > jc > jL > jL > jL

Meter Combos

Midscreen

1 Meter

5MM > 236M > LLL > vanish > small step > L(whiff) LL > L (for super dash) > LL > 2H > j.c > LLL. Does 4613 damage for 1 bar.

Corner

Assist Specific

Midscreen

Corner

  • 5M > 236LM > 2L > 5M > 5H > Sparking > 2M > 5M > jc > j.LL > j.2H > jc > j.LL > j.H > A1 > Land > 5M > jc > j.LL > j.2H > j.LL > j.H > A2 > Land > 214L+M

80% corner combo utilizing SSB Goku and Goku Black's assists.

Combo Theory

Video Examples

Hit Combos Starter Pack by Sway

Hit basic solo combo showcase by Red

Hit 80% corner combo with SSB Goku and Goku Black assists



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