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{{#lsth: | {{#lsth:{{PAGENAME}}/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
Line 38: | Line 38: | ||
* His assist can enable a lot of characters to get big damage or air Dragon Rush, due to it tracking. | * His assist can enable a lot of characters to get big damage or air Dragon Rush, due to it tracking. | ||
* 22S forces opponents to stop using projectiles and assists during neutral, as on successful counter can either get a combo or start pressure | * 22S forces opponents to stop using projectiles and assists during neutral, as on successful counter can either get a combo or start pressure | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Huge hitbox, allows him to get fuzzied very easily. | * Huge hitbox, allows him to get fuzzied very easily. | ||
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* Somewhat slow in terms of his moves, making it hard for him to get set up sometimes. | * Somewhat slow in terms of his moves, making it hard for him to get set up sometimes. | ||
* His escape option in teleports, while good, can get a bit predictable after a while, and can easily be beaten out by superdash. This makes it hard for Janemba to get out of some pressure situations, as it can be very easy for the opponent to simply beat out his escape option and start it all over again. | * His escape option in teleports, while good, can get a bit predictable after a while, and can easily be beaten out by superdash. This makes it hard for Janemba to get out of some pressure situations, as it can be very easy for the opponent to simply beat out his escape option and start it all over again. | ||
|- | |- | ||
|} | |} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
== | ==Normal Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5L | |||
|image=DBFZ_Janemba_5L.png |caption=Knock on teh skull | |image=DBFZ_Janemba_5L.png |caption=Knock on teh skull | ||
|image2=DBFZ_Janemba_5LL.png |caption2=eSports normal | |image2=DBFZ_Janemba_5LL.png |caption2=eSports normal | ||
|image3=DBFZ_Janemba_5LLL.png |caption3=*teleports behind u* | |image3=DBFZ_Janemba_5LLL.png |caption3=*teleports behind u* | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Just a jab | ||
}} | }} | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Ground bounces like Bardock | * Ground bounces like Bardock | ||
* Also boasts an incredibly large, Bardock-like hitbox | * Also boasts an incredibly large, Bardock-like hitbox | ||
* Looks like a Bardock attack | |||
* Feels like a Bardock attack | |||
* Is pretty much Bardock's attack | |||
}} | }} | ||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 84: | Line 83: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5M | |||
|image=DBFZ_Janemba_5M.png |caption=A normal football kick. | |image=DBFZ_Janemba_5M.png |caption=A normal football kick. | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 99: | Line 98: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5H | |||
|image=DBFZ_Janemba_5H.png |caption=SLASH 'EM | |image=DBFZ_Janemba_5H.png |caption=SLASH 'EM | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 114: | Line 113: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5S | |||
|image=DBFZ_Janemba_5S.png |caption=Ls aren't the only thing being handed out | |image=DBFZ_Janemba_5S.png |caption=Ls aren't the only thing being handed out | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 133: | Line 132: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2L | |name=2L | ||
|image=DBFZ_Janemba_2L.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Basically Cooler's 2L, exchanges the low property for huge range. | * Basically Cooler's 2L, exchanges the low property for huge range. | ||
* Really good for staggers due to its reach. | |||
* Longer range than 5L, therefore more common after a teleport. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2M | |||
|image=DBFZ_Janemba_2M.png |caption=Janemba breaks it down | |image=DBFZ_Janemba_2M.png |caption=Janemba breaks it down | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Janemba's only low. | ||
Janemba's core mixup doesn't really revolve around his 2M because it's so slow. Your main mixups are with teleports, but 2M will almost always be your most damaging starter. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|image=DBFZ_Janemba_2H.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Anti-air. Deflects Ki blasts. | * Anti-air. Deflects Ki blasts. | ||
* Huge vertical range, it's as tall as the screen is. Horizontal range is absolutely pathetic. | * Huge vertical range, it's as tall as the screen is. Horizontal range is absolutely pathetic. | ||
* Bad in combos because of the low horizontal range. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2S | |||
|image=DBFZ_Janemba_2S.png |caption=6DD > 2DD | |image=DBFZ_Janemba_2S.png |caption=6DD > 2DD | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 194: | Line 197: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=6M | |||
|image=DBFZ_Janemba_6M.png |caption=Almost a poke | |image=DBFZ_Janemba_6M.png |caption=Almost a poke | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 209: | Line 212: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.L | |||
|image=DBFZ_Janemba_jL.png |caption=Sock it to 'em | |image=DBFZ_Janemba_jL.png |caption=Sock it to 'em | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Good range for a j.L | * Good range for a j.L. | ||
* Has enough priority to beat superdashes. | |||
* Slightly slower than average. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.M | |||
|image=DBFZ_Janemba_jM.png |caption=The true demon is my IAD crossup | |image=DBFZ_Janemba_jM.png |caption=The true demon is my IAD crossup | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Your most common jump-in. | ||
j.M is forced to take the spotlight because of how bad j.H is. All things accounted for, it still has strong frame advantage if your opponent blocks it and it is really good for crossups. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.H | |||
|image=DBFZ_Janemba_jH.png |caption=Charlotte's j.H | |image=DBFZ_Janemba_jH.png |caption=Charlotte's j.H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 254: | Line 260: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.S | |name=j.S | ||
|image=DBFZ_Janemba_jS.png |caption=j.5DD > j.6DD | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 269: | Line 275: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.2H | |name=j.2H | ||
|image=DBFZ_Janemba_j2H.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 285: | Line 291: | ||
}} | }} | ||
== | ==Special Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Shadow Kick</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Shadow Kick | |||
|input=j.2M | |||
|image=DBFZ_Janemba_j2M.png |caption=Footdive without the diving. | |image=DBFZ_Janemba_j2M.png |caption=Footdive without the diving. | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 302: | Line 308: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Demonic Blade</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Demonic Blade | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
| | |image=DBFZ_Janemba_DemonicBlade.png |caption= | ||
|image2=DBFZ_Janemba_DemonicBlade2.png |caption2=Michael Sword! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
Line 314: | Line 320: | ||
* Ridiculous range, deflects Ki blasts. | * Ridiculous range, deflects Ki blasts. | ||
}} | }} | ||
{{AttackVersion|name=Ground L}} | {{AttackVersion|name=Ground L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air L}} | {{AttackVersion|name=Air L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
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}} | }} | ||
{{AttackVersion|name=Ground M}} | {{AttackVersion|name=Ground M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air M}} | {{AttackVersion|name=Air M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 336: | Line 341: | ||
}} | }} | ||
{{AttackVersion|name=Ground H}} | {{AttackVersion|name=Ground H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air H}} | {{AttackVersion|name=Air H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 347: | Line 352: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Mystical Arm</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Mystical Arm | |||
|input=214L/M/H | |||
|image=DBFZ_Janemba_MysticalArm.png |caption=Thanks for the command grab, Piccolo | |image=DBFZ_Janemba_MysticalArm.png |caption=Thanks for the command grab, Piccolo | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 362: | Line 367: | ||
}} | }} | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 369: | Line 374: | ||
}} | }} | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 377: | Line 382: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Hell Gate</font>====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Janemba_HellGate.png |caption= | |input=j.214L/M/H | ||
|image2=DBFZ_Janemba_HellGate2.png |caption2= | |image=DBFZ_Janemba_HellGate.png |caption= | ||
|image2=DBFZ_Janemba_HellGate2.png |caption2= | |||
|name=Hell Gate | |name=Hell Gate | ||
|data= | |data= | ||
Line 387: | Line 392: | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 403: | Line 408: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Phantom Shift</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Phantom Shift | |||
|input=236S or 214S (Air OK) | |||
|image=DBFZ_Janemba_PhantomShift.png |caption=Boy you SEEN them teleports?! | |image=DBFZ_Janemba_PhantomShift.png |caption=Boy you SEEN them teleports?! | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=236S}} | {{AttackVersion|name=236S}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=214S}} | {{AttackVersion|name=214S}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 423: | Line 428: | ||
* Air versions can only be performed once until landing, can also teleport back to the ground. | * Air versions can only be performed once until landing, can also teleport back to the ground. | ||
* Both ground and air versions don't consume air options, they also keep super jump's momentum control. | * Both ground and air versions don't consume air options, they also keep super jump's momentum control. | ||
Janemba's main mixup tool. You can teleport to either side of the opponent, air or ground. From there it's up to you if you want to just go low or mix in an airdash to create some really nasty setups. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Dimensional Hole</font>====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Janemba_DimensionalHole.png |caption= | |name=Dimensional Hole | ||
|image=DBFZ_Janemba_DimensionalHole.png |caption= | |||
|image2=DBFZ_Janemba_DimensionalHole2.png |caption2=P L U S 2 2 | |image2=DBFZ_Janemba_DimensionalHole2.png |caption2=P L U S 2 2 | ||
|input=22S (Air OK) | |input=22S (Air OK) | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Catch}} | {{AttackVersion|name=Catch}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|22S Catch}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Attack}} | {{AttackVersion|name=Attack}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|22S Attack}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 455: | Line 458: | ||
==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|name=5S | |||
|input=A1/A2 | |||
|image=DBFZ_Janemba_Assist5S.png |caption=Gotenks Assist 2: Air Side Swap | |image=DBFZ_Janemba_Assist5S.png |caption=Gotenks Assist 2: Air Side Swap | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 467: | Line 470: | ||
* Second Ki blasts ground bounces. | * Second Ki blasts ground bounces. | ||
* Fullscreen tracking, enable extensions even at high up. | * Fullscreen tracking, enable extensions even at high up. | ||
The ultimate double edged sword, Janemba's assist is both really strong and not that good. While it does enable a lot of characters to have unique setups into high-up combos, or even enable characters to get Dragon Rush in the air mid screen or in the corner without spending a meter, it also does not have too much use outside of that. As a pressure tool it is almost impossible to use - while Janemba is hard to hit himself during the assist so it will not be interrupted, it is simply two ki blasts and they can be easily reflected or superdashed through. This can be used for baits, but it is still hard to effectively use this properly. In neutral, it is hard to use for the same reason - it's tracking helps a lot, but it is simply two ki blasts and can be easily dealt with by most characters. He can use it similarly to Gotenks assist, and as such setups with Gotenks usually work with Janemba (although a bit worse) and in the air it is much better than it is on ground, but you still might not get a lot off of this. It's not the worst assist in the game, but it's not amazing either. | The ultimate double edged sword, Janemba's assist is both really strong and not that good. While it does enable a lot of characters to have unique setups into high-up combos, or even enable characters to get Dragon Rush in the air mid screen or in the corner without spending a meter, it also does not have too much use outside of that. As a pressure tool it is almost impossible to use - while Janemba is hard to hit himself during the assist so it will not be interrupted, it is simply two ki blasts and they can be easily reflected or superdashed through. This can be used for baits, but it is still hard to effectively use this properly. In neutral, it is hard to use for the same reason - it's tracking helps a lot, but it is simply two ki blasts and can be easily dealt with by most characters. He can use it similarly to Gotenks assist, and as such setups with Gotenks usually work with Janemba (although a bit worse) and in the air it is much better than it is on ground, but you still might not get a lot off of this. It's not the worst assist in the game, but it's not amazing either. | ||
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}} | }} | ||
== | ==Super Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Rakshasa's Claw</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Rakshasa's Claw | ||
|input=236L+M (Air OK) | |input=236L+M (Air OK) | ||
| | |image=DBFZ_Janemba_RakshasasClaw.png |caption= | ||
|data= | |image2=DBFZ_Janemba_RakshasasClaw2.png |caption2=Misto Fina | ||
|data= | |||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 500: | Line 502: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Savage Skewer</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Savage Skewer | |||
|input=236H+S | |||
|image=DBFZ_Janemba_SavageSkewer.png |caption=First I dab with the rock... | |image=DBFZ_Janemba_SavageSkewer.png |caption=First I dab with the rock... | ||
|image2=DBFZ_Janemba_SavageSkewer2.png |caption2=Then I stab with the rock | |image2=DBFZ_Janemba_SavageSkewer2.png |caption2=Then I stab with the rock | ||
|data= | |||
|data= | |||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 520: | Line 522: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Needle Light Shower</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Needle Light Shower | |||
|input=214L+M or 214H+S (Air OK) | |||
|image=DBFZ_Janemba_NeedleLightShower.png |caption=Hold on let me get my Mix tape started | |image=DBFZ_Janemba_NeedleLightShower.png |caption=Hold on let me get my Mix tape started | ||
|image2=DBFZ_Janemba_NeedleLightShower2.png |caption2= '''''LET IT OUUUUUUUUUUUUUT...''''' | |image2=DBFZ_Janemba_NeedleLightShower2.png |caption2='''''LET IT OUUUUUUUUUUUUUT...''''' | ||
|data= | |||
|data= | |||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 542: | Line 544: | ||
==Navigation== | ==Navigation== | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Janemba]] | [[Category:Janemba]] |
Revision as of 19:48, 17 December 2019
Janemba |
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Overview
Born from the body of a worker in the Other-World being possessed by escaped souls from the Soul Cleansing machine, Janemba is a heartless demon with a similar personality to Kid Buu, as well as similar powers. Janemba's base form (a large, yellow creature which appears in his intro sequence) is similar to Majin Buu, as a childish yet Godly powerful warrior. Janemba has the ability to bend reality to his will, as he did with Hell, and in his super form (the form he takes in FighterZ), he can change a small rock into a giant pillar, or a small toy into a sword. He is also capable of changing his body at will, such as change into cubes to teleport, or create portals for individual parts of his body. Janemba was defeated by Super Gogeta, the fusion of Goku and Vegeta, and was only defeated due to Gogeta's overwhelming power, allowing the Other-World workers to restore Hell to its normal state.
In Dragon Ball FighterZ, Janemba is an unorthodox zoner-like character, who has very strong pressure and long ranged tools to manipulate the match to his will, and make the opponent guess several times of where he might show up next to hit them.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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Janemba's core mixup doesn't really revolve around his 2M because it's so slow. Your main mixups are with teleports, but 2M will almost always be your most damaging starter. |
2H
2H |
Template:AttackDataHeader-DBFZ
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2S
2S |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.M is forced to take the spotlight because of how bad j.H is. All things accounted for, it still has strong frame advantage if your opponent blocks it and it is really good for crossups. |
j.H
j.H |
Template:AttackDataHeader-DBFZ
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Huge hitbox. Despite it being like Hit's j.H it still has uses, especially in 2H Smash combos, as it is easier to set up j.214x oki with this move due to being able to special cancel it. It's not the best in neutral but it can be somewhat useful in the corner to keep your opponent in place, although this is tricky. |
j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Special Moves
Shadow Kick
Shadow Kick j.2M |
Template:AttackDataHeader-DBFZ
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Demonic Blade
Demonic Blade 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Mystical Arm
Mystical Arm 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Hell Gate
Hell Gate j.214L/M/H |
Template:AttackDataHeader-DBFZ |
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Phantom Shift
Phantom Shift 236S or 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Dimensional Hole
Dimensional Hole 22S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Assist
5S A1/A2 |
Template:AttackDataHeader-DBFZ |
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Super Moves
Rakshasa's Claw
Rakshasa's Claw 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Savage Skewer
Savage Skewer 236H+S |
Template:AttackDataHeader-DBFZ |
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Needle Light Shower
Needle Light Shower 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.