DBFZ/Janemba

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< DBFZ
Revision as of 18:04, 7 August 2019 by 97.120.27.128 (talk) (→‎2L)
Janemba
DBFZ Janemba Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style

Overview

See: Fusion Reborn

Strengths/Weaknesses

Strengths Weaknesses
  • THICC BOI
  • The best Z movie villain
  • Boy you seen them teleports?
  • S w o r d
  • Can play you Lo-fi Beats to Relax and Study to with his level 3
  • turns into not thicc boy
  • made us wait months with 2 whole leaks before any news
  • Jobs to Gogeta
  • Will probably get fuzzied to death
  • Easily offendend
  • Probably leaves himself out in the open, and is kinda obvious with his stuff


Normals

5L
5L
DBFZ Janemba 5L.png
JAB 'EM
DBFZ Janemba 5LL.png
eSports normal
DBFZ Janemba 5LLL.png
*teleports behind u*
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 3 12 -3 B - - - 5 1 - - -
DBFZ Janemba 5L.png
  • Cell jab
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 9 2 22 -8 B2 - - - 7 - - - -
DBFZ Janemba 5LL.png
  • Ground bounces like Bardock
5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600×2 All 36 6 21 -11 B4 - U3+ - 12 / 6,12 - - - -
DBFZ Janemba 5LLL.png
  • Teleports forward. Only hits if he crosses over.
  • Switches sides on hit.
5M
5M
DBFZ Janemba 5M.png
KICK 'EM
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 13 4 17 -5 B2 - - - 7 - - - -
DBFZ Janemba 5M.png


  • placeholder
5H
5H
DBFZ Janemba 5H.png
SLASH 'EM
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 3 27 -12 B4 15-17 Ki Blasts U1 - 12 - - - -
DBFZ Janemba 5H.png


  • Deflects Ki blasts like other sword normals.
  • Any normal > 5H is NOT a true blockstring.
5S
5S
DBFZ Janemba 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×4 All 18-27 - 42 -21 P1 - - - 6×4 - - - -
DBFZ Janemba 5S.png
Staggerable Ki Blasts


  • 5S, 2S, j.S are similar and has some limited tracking.
  • Hold or mash S to shoot all 4 Ki blasts.
  • Can controls where he shoots with Template:4 Template:1 Template:3 Template:6
  • Without inputs, the order is 4316.
  • Last Ki blast always does more stun, ground bounces if it's 4 or 6, pops up if it's 1 or 3.
2L
2L
DBFZ Janemba 2L.png
why couldn't you be a low
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 3 9 0 B - - - 5 1 - - -
DBFZ Janemba 2L.png


  • placeholder
2M
2M
DBFZ Janemba 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 11 3 24 -11 F2 - - - 7 - - - -
DBFZ Janemba 2M.png


  • Only low.
2H
2H
DBFZ Janemba 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 14 3 31 -17 B4 f4 Head, 14-16 Ki Blasts U1+ - 12 - - - -
DBFZ Janemba 2H.png
The highest 2H


  • Anti-air. Deflects Ki blasts.
2S
2S
DBFZ Janemba 2S.png
Template:AttackDataHeader-DBFZ
2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×4 All 22-32 - 52 + 7L -21+landing P1 - - - 6×4 - - - -
DBFZ Janemba 2S.png


  • Slightly floats off the ground.
  • Cancellable from 5S.
  • No input order is 1739.
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 10 0 B3 24-29 Ki Blasts - - 12 - - - -
DBFZ Janemba jH.png


  • Sword normal overhead.
  • Deflects Ki blasts.
j.L
j.L
DBFZ Janemba jL.png
Template:AttackDataHeader-DBFZ
j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 7 3 15 - H1 - - - 5 - - - -
DBFZ Janemba jL.png


  • Good range for a j.L
j.M
j.M
DBFZ Janemba jM.png
Template:AttackDataHeader-DBFZ
j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 11 4 15 - H2 - - - 7 - - - -
DBFZ Janemba jM.png


  • placeholder
j.H
j.H
DBFZ Janemba jH.png
Charlotte's j.H
Template:AttackDataHeader-DBFZ
j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 15 3 20 - H3 15-17 Ki Blasts D1+ [D3+] - 12 - - - -
DBFZ Janemba jH.png


  • Deflects Ki blasts.
  • Halts momentum and ground bounces grounded opponent.
  • Use j.L or j.M for IAD overhead instead.

It's Hit's j.H, so it's garbage outside combos and even then it's only marginally useful.

j.S
j.S Template:AttackDataHeader-DBFZ
j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×4 All 18-27 - 7 Landing - P1 - - - 6×4 - - - -
DBFZ Janemba 2S.png


  • 5S but in the air.
j.2H
j.2H
DBFZ Janemba j2H.png
Template:AttackDataHeader-DBFZ
j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 11 4 23 + 7L - H3 f4 Head, 11-14 Ki Blast U1 - 12 - - - -
DBFZ Janemba j2H.png
Air 2H, complete with head invul


  • Gigantic wall bounce.
  • Deflects Ki blasts.

Specials

Shadow Kick
Shadow Kick
j.2M
DBFZ Janemba j2M.png
Template:AttackDataHeader-DBFZ
j.2M
Shadow Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 High 25-33 - - -5 H3 - D1 - 12 - - - -
DBFZ Janemba j2M.png
Footdive


  • Tracking overhead that causes sliding knockdown on Smash hit.
  • Janemba teleports to the ground on hit.
Demonic Blade
Demonic Blade
236L/M/H (Air OK)
DBFZ Janemba DemonicBlade.png
Michael Sword!
DBFZ Janemba DemonicBlade2.png
Air Michael Sword!
Template:AttackDataHeader-DBFZ
  • Ridiculous range, deflects Ki blasts.
Ground L


236L
L Demonic Blade
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 15 4 24 -5 B3 13-22 Ki Blasts - - 12 - - - -
DBFZ Janemba DemonicBlade.png
Air L


j.236L
Air L Demonic Blade
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 15 4 26 -2 if TK H3 13-27 Ki Blasts - - 12 - - - -
DBFZ Janemba DemonicBlade2.png
  • placeholder
Ground M


236M
M Demonic Blade
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 19 4 24 -5 B3 17-26 Ki Blasts U1+ - 12 - - - -
DBFZ Janemba DemonicBlade.png
Air M


j.236M
Air M Demonic Blade
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 19 4 27 -2 if tk H3 17-31 Ki Blasts U1+ - 12 - - - -
DBFZ Janemba DemonicBlade2.png
  • Wall bounces.
  • Ground version takes a step forward before attacking.
Ground H


236H
H Demonic Blade
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 All 16 4 24 -5 B3 14-23 Ki Blasts U1+ - -100 - - - -
DBFZ Janemba DemonicBlade.png
Air H


j.236H
Air H Demonic Blade
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 All 15 4 26 -2 if tk H3 13-27 Ki Blasts U1+ - -100 - - - -
DBFZ Janemba DemonicBlade2.png
  • Bigger wall bounce.
Mystical Arm
Mystical Arm
214L/M/H
DBFZ Janemba MysticalArm.png
Thanks for the command grab, Piccolo
Template:AttackDataHeader-DBFZ
L


214L
L Mystical Arm
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 Throw 20 4 26 - B6 - D2 - 15 - - - -
DBFZ Janemba MysticalArm.png
  • Always causes sliding knockdown.
M


214M
M Mystical Arm
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1250 Throw 26 4 26 - B6 - U1+ → D2 - 15 - - - -
DBFZ Janemba MysticalArm.png
  • Wall bounces on Smash hit, SKD on non-Smash.
  • In the corner, can be followed up with 2M.
H


214H
H Mystical Arm
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 Throw 24 4 26 - B6 - U1+ → D2 - -100 - - - -
DBFZ Janemba MysticalArm.png
  • Big wall bounces on Smash hit, SKD on non-Smash.
  • Can be followed up even midscreen.
Hell Gate
Hell Gate
j.214L/M/H
DBFZ Janemba HellGate.png
DBFZ Janemba HellGate2.png
Milia should have this
Template:AttackDataHeader-DBFZ
L


j.214L
L Hell Gate
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
350×3 All 60 (172) 9 37 +24 P2 - - - 4×3 - - - -
DBFZ Janemba HellGate.pngDBFZ Janemba HellGate2.png
M


j.214M
M Hell Gate
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
350×3 All 60 (232) 9 37 +24 P2 - - - 4×3 - - - -
DBFZ Janemba HellGate.pngDBFZ Janemba HellGate2.png
H


j.214H
H Hell Gate
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
350×6 All 52 (374) 18 29 +33 P2 - - - -100 - - - -
DBFZ Janemba HellGate.pngDBFZ Janemba HellGate2.png
  • Shoots an electric ball with no hitbox that slowly travels along the ground.
  • Hold up during startup to make the ball floats higher up.
  • Balls detonate themselves after a while or when they touch the corner.
  • Balls can be detonated early only with their respective buttons, i.e. j.214M can only be detonated with M.
Dimensional Hole
Dimensional Hole
22S (Air OK)
DBFZ Janemba DimensionalHole.png
DBFZ Janemba DimensionalHole2.png
P L U S 2 2
Template:AttackDataHeader-DBFZ
Catch


22S Catch
Dimensional Hole (Catch)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - 1 31 13 - - 1-31 Projectile Guard Point - - - - - - -
DBFZ Janemba DimensionalHole.png
Attack


22S Attack
Dimensional Hole (Attack)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600 All - - - +38 P2 Until attack finishes - - 12 - - - -
DBFZ Janemba DimensionalHole2.png
  • Absorbs non-Super projectiles.
  • After absorbing, shoots a tracking projectile from behind the opponent.
Phantom Shift
Phantom Shift
236S or 214S (Air OK)
DBFZ Janemba PhantomShift.png
Template:AttackDataHeader-DBFZ
236S


236S
Phantom Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - invul frame 4 invul for 13 20 - - 4-16 All - - - - - - -
DBFZ Janemba PhantomShift.png
214S


214S
Phantom Shift
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - invul frame 4 invul for 13 20 - - 4-16 All - - - - - - -
DBFZ Janemba PhantomShift.png
  • Teleports a set distance.
  • After inputting either versions, holding any directions will still make him teleport to that direction anyway.
  • Grounded versions stays grounded, Template:2 stays in place, doesn't have Template:1 or Template:3
  • Air versions can only be performed once until landing, can also teleport back to the ground.
  • No landing recovery, but also can't block until after recovery.

Assist

5S
A1/A2
Template:AttackDataHeader-DBFZ
  • 5S but shoots from Template:7 twice.
  • Second Ki blasts ground bounces.
  • Fullscreen tracking, enable extensions even high up.

Supers

Rakshasa's Claw
Rakshasa's Claw
236L+M (Air OK)
DBFZ Janemba RakshasasClaw.png
DBFZ Janemba RakshasasClaw2.png
Template:AttackDataHeader-DBFZ
Ground
Air
  • Minimum damage: 815
  • Cinematic Super, cutting it early by DHC does slightly less damage without any benefit
  • Is Janemba's DHC Super.
Savage Skewer
Savage Skewer
236H+S
DBFZ Janemba SavageSkewer.png
Template:AttackDataHeader-DBFZ
  • Minimum damage: 799
  • Corner carries.
  • Also a cinematic Super, cutting it early ruins the corner carries AND does slightly less damage.
  • Doing j.236H+S will get Rakshasa's Claw.
  • Unscaled damage is the year that his movie came out.
Needle Light Shower
Needle Light Shower
214L+M or 214H+S (Air OK)
DBFZ Janemba NeedleLightShower.png
Template:AttackDataHeader-DBFZ
Ground
Air
  • Minimum damage: 1672
  • If performed in the air, Janemba will always teleport back to the ground.

Navigation

To edit frame data, edit values in DBFZ/Janemba/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ