DBFZ/Janemba/Combos

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Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+DBL.png becomes 236L
> = Cancel into the next attack
, = Link the next attack after preceding move's recovery
|> or ▷ = After landing
jc = Jump cancel
sjc = Super jump cancel
IAD = Instant Air Dash
DR = Dragon Rush
SD = Super Dash
[X] = Hold input X
]X[ = Release input X
(N) = Attack must deal N number of hits
{...}xN = Repeat ... N number of times

Combo List[edit]

No meter combos[edit]

Midscreen[edit]

  • 2M > 5M > jc > j.LL2H > SD > j.LML > jc > j.LL > j.S(4) > j.2M

Easy confirm, stays close to the opponent for oki.

  • 2M > 5M > jc > j.M2H > SD > j.ML > jc > j.MLL2H > j.S(4) > j.2M

Big damage, no oki.

  • (5S [4 hits] > 2S [4 hits]) > 236M > 5S (4) > 2S (4) > j.2M

Long range Ki Blast/236M confirm.

  • SD > j.LL2H > j.2369 > j.LL > jc > j.LL2H > j.S(4) > j.2M > 236H+S

Super Dash combo that builds 1 bar. Allows for easy corner carry and Z-changes.

Corner[edit]

  • 2M > 236M > 66 > 5LL > 2M > 5M > 5H > SD > j.MLL > jc > j.MLL2H > j.S(4) > j.2M

Easy yet high damaging corner BnB.

  • 2M > 5M > jc > j.M > j.S(4) > j.236M > DR

Solo snap, you can get a really easy setup after by doing j.214L > airdash.

  • 214M > 5L > 5LL > 2M > 5H > 5S (4) > 2S (4) > SD > j.MLL > j.LL2H > j.S (4) > j.2M

Meter combos[edit]

Midscreen[edit]

  • 2M > 5M > jc > j.M2H > SD > j.ML > jc > j.MLL2H > j.S(4) > j.2M > 236H+S

Ends with H+S Super for the corner carry.

  • (5LL/2LL) > 2M > 5M > jc > j.M > j.236H > airdash j.M > 5L > 5LL > 2M > 5M > jc > j.MLL > j.LL2H > j.S (4) > j.2M

Corner[edit]

Assist Specific[edit]

Midscreen[edit]

Corner[edit]

Combo Theory[edit]

Video Examples[edit]

Day 1 Janemba BnB combos:

Janemba BnB combos and setups:

Navigation[edit]


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