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{{ | <center>{{Character Label|DBFZ|Janemba|size=32px}}</center> | ||
{{DBFZ/CharacterLinks}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
{{Notation | {{Combo Notation|game=DBFZ}} | ||
==Combo | ==Midscreen== | ||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| 2M > 5M > jc.M2H > SD > j.LL > jc.MLL2H > S(4) > j.2M || 4255 || 1.5 || All || Easy || You could do j.2369S instead of SD but its quite hard but the combo does 4315 instead | |||
|- | |||
| 2M > 5M > j.M2H > SD > j.LL > jc.LML2H > j.S(4) > j.2M || 4315 || +1.15 || All || Easy || Big damage, no oki. | |||
|- | |||
| 2M > 5M > j.M2H > j.2369S > j.LL > jc.MLL2H > j.S(4) > j.2M || 4345 || +1.15 || All || Medium || Big damage, no oki. | |||
|- | |||
| (5S [4 hits] > 2S [4 hits]) > 236M > 5S (4) > 2S (4) > j.2M || ? || ? || All || Easy || Long range grounded Ki Blast/236M confirm. | |||
|- | |||
| SD > j.LL2H > j.2369S > j.LL > jc.MLL2H > j.S(4) > j.2M || 2925 || +1.1 || All || Medium || Basic superdash confirm. | |||
|- | |||
|SD > j.LL2H > j.S(4) > j.2M || 2160 || .55 || All || Easy || Easier superdah confirm | |||
|- | |||
| 2M > 5M > j.M2H > j.214H > 66 j.LLL [H] > iAD j.M > 5LL2M5M > 5H6S > SD j.LL > jc.LML2H > j.2M || 5842 || +.95 || All || Medium || Optimal midscreen orb route. Massive damage, poor oki. Off of a scaled starter just skip the 5H6S > SD. | |||
|- | |||
| 236H/214H > 66 2L5LL > 2M5M > 5H6S > SD j.LM > jc.LLS(4) > j.2M || 3510/3320 || -.4 || All || Easy || Can end with j.LL >jc.LML2H > j.S(4) j.2M instead for slightly better damage and meter gain, but worse oki. | |||
|- | |||
| 2H/DR > SD j.MLL > jc.LL > j.S(4) > j.2M || ? || ? || All || Easy || Can end with j.MLL jc.MLL j.H j214H to get an orb safely on screen. | |||
|} | |||
===Notes=== | |||
Inputting a super during Smash j.2M will buffer the super on the ground. | |||
== | ==Corner== | ||
=== | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|- | |||
! Combo !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| 2M > 5M > S(1) > 236M > 66 > 5LL > 2M > 5M > 5H > SD > j.MLL jc.MLL2H > j.S(4) > j.2M || 4727 | |||
|| 1.53 || All || Easy || If you find it hard to connect the second jc.M then just skip it but it will do 4690 and meter gain of 1.51 | |||
|- | |||
| 2M > 5M > jc.2H > j.214HH > 5H > land > 5LL > 2M > 5M > 5H > SD > j.MLL > jc.MLL2H > j.S(4) > j.2M || 5602 || +1.01 || All || Medium || do the first jc.2H as soon at you get to in the air | |||
|- | |||
| 2M5M > j.2H j.214H(8) > [H] j.H > 5LL2M5M > 5H SD > j.MLL jc.MLL > j.2H j.S(4) j.2M || 5647 || +.7 || All || Medium || For scaled starter, skip the j.S(4) at the end. | |||
|- | |||
| 2M5M > j.2H j.214H(8) > j.M j.5S j.236L [H] > 6M 5LL2M5M > 5H 1S(4) > SD j.LL jc.LML > j.2H j.2M || 5837 || +.9 || All || Hard || On small characters do <3S(4) 5H> instead of <5H 1S(4)> | |||
|- | |||
| 214M > 66 > 5LL > 2M5M > 5H > 5S[4] > 2S[4] > SD > j.MLL > j.LL2H > j.S[4] > j.2M || ? || ? || All || || | |||
=== | |} | ||
===Notes:=== | |||
For all corner combos, <j.LL jc.7ML> instead of <j.LL jc.LML> properly spaces for the post level 3 50/50. | |||
==Sparking== | |||
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| combo transcript || where || ? || ? || All || || Sparking loops go here | |||
|} | |||
== | ==Assist== | ||
=== | {| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center" | ||
|- | |||
! Combo !! Position !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | |||
|- | |||
| ... > 5H > SD > j.MH > Assist > ... || Anywhere || ? || ? || All || || Janemba doesn't have many places to insert assists into his combos. | |||
|- | |||
| ... > Assist > 5LL > 2M > 5H > 236L > Super || Corner || ? || ? || All || || Corner combo extender. | |||
|} | |||
==Combo Theory== | ==Combo Theory== | ||
==Video Examples== | ==Video Examples== | ||
{{#ev:youtube|K3xGHJqZBvw}} | |||
{{#ev:youtube| | {{#ev:youtube|X5cSyPruNlU}} | ||
{{#ev:youtube|zRbRM5msdVE}} | |||
{{#ev:youtube|9IHhxK1tqDs}} | |||
{{#ev:youtube|gVfKZTSb0DA}} | |||
{{#ev:youtube|_ypy7PaJqYo}} | |||
{{#ev:youtube|lzYyRm74fJk}} | |||
{{#ev:youtube|aF2V9qxZ6zE}} | |||
{{#ev:youtube|yOA1OrQAnwk}} | |||
{{#ev:youtube|-Fi_uyyuNEM}} | |||
{{#ev:youtube|7gz4eM-TNpE}} | |||
{{#ev:youtube|voGimAHsj5E}} | |||
{{#ev:youtube|w8NO-exRrLs}} | |||
{{#ev:youtube|RbXBLXl4atY}} | |||
==Navigation== | ==Navigation== | ||
{{ | <center>{{Character Label|DBFZ|Janemba|size=32px}}</center> | ||
{{ | {{DBFZ/CharacterLinks}} | ||
{{DBFZ/Navigation}} | |||
Latest revision as of 05:08, 13 December 2023
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc.M2H > SD > j.LL > jc.MLL2H > S(4) > j.2M | 4255 | 1.5 | All | Easy | You could do j.2369S instead of SD but its quite hard but the combo does 4315 instead |
2M > 5M > j.M2H > SD > j.LL > jc.LML2H > j.S(4) > j.2M | 4315 | +1.15 | All | Easy | Big damage, no oki. |
2M > 5M > j.M2H > j.2369S > j.LL > jc.MLL2H > j.S(4) > j.2M | 4345 | +1.15 | All | Medium | Big damage, no oki. |
(5S [4 hits] > 2S [4 hits]) > 236M > 5S (4) > 2S (4) > j.2M | ? | ? | All | Easy | Long range grounded Ki Blast/236M confirm. |
SD > j.LL2H > j.2369S > j.LL > jc.MLL2H > j.S(4) > j.2M | 2925 | +1.1 | All | Medium | Basic superdash confirm. |
SD > j.LL2H > j.S(4) > j.2M | 2160 | .55 | All | Easy | Easier superdah confirm |
2M > 5M > j.M2H > j.214H > 66 j.LLL [H] > iAD j.M > 5LL2M5M > 5H6S > SD j.LL > jc.LML2H > j.2M | 5842 | +.95 | All | Medium | Optimal midscreen orb route. Massive damage, poor oki. Off of a scaled starter just skip the 5H6S > SD. |
236H/214H > 66 2L5LL > 2M5M > 5H6S > SD j.LM > jc.LLS(4) > j.2M | 3510/3320 | -.4 | All | Easy | Can end with j.LL >jc.LML2H > j.S(4) j.2M instead for slightly better damage and meter gain, but worse oki. |
2H/DR > SD j.MLL > jc.LL > j.S(4) > j.2M | ? | ? | All | Easy | Can end with j.MLL jc.MLL j.H j214H to get an orb safely on screen. |
Notes
Inputting a super during Smash j.2M will buffer the super on the ground.
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > S(1) > 236M > 66 > 5LL > 2M > 5M > 5H > SD > j.MLL jc.MLL2H > j.S(4) > j.2M | 4727 | 1.53 | All | Easy | If you find it hard to connect the second jc.M then just skip it but it will do 4690 and meter gain of 1.51 |
2M > 5M > jc.2H > j.214HH > 5H > land > 5LL > 2M > 5M > 5H > SD > j.MLL > jc.MLL2H > j.S(4) > j.2M | 5602 | +1.01 | All | Medium | do the first jc.2H as soon at you get to in the air |
2M5M > j.2H j.214H(8) > [H] j.H > 5LL2M5M > 5H SD > j.MLL jc.MLL > j.2H j.S(4) j.2M | 5647 | +.7 | All | Medium | For scaled starter, skip the j.S(4) at the end. |
2M5M > j.2H j.214H(8) > j.M j.5S j.236L [H] > 6M 5LL2M5M > 5H 1S(4) > SD j.LL jc.LML > j.2H j.2M | 5837 | +.9 | All | Hard | On small characters do <3S(4) 5H> instead of <5H 1S(4)> |
214M > 66 > 5LL > 2M5M > 5H > 5S[4] > 2S[4] > SD > j.MLL > j.LL2H > j.S[4] > j.2M | ? | ? | All |
Notes:
For all corner combos, <j.LL jc.7ML> instead of <j.LL jc.LML> properly spaces for the post level 3 50/50.
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
combo transcript | where | ? | ? | All | Sparking loops go here |
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... > 5H > SD > j.MH > Assist > ... | Anywhere | ? | ? | All | Janemba doesn't have many places to insert assists into his combos. | |
... > Assist > 5LL > 2M > 5H > 236L > Super | Corner | ? | ? | All | Corner combo extender. |
Combo Theory
Video Examples
Systems Pages
Mechanics
Application & Advanced Information
Archived Information