Difference between revisions of "DBFZ/Janemba/Combos"

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(Corner)
(Corner)
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===Corner===
 
===Corner===
*'''(5LL/2LL) > 5M > 2M > 236M > 5L > 5LL > 2M > 5H > SD > j.MLL > jc > j.MLL2H > j.S (4) > j.2M
+
*'''(5LL/2LL) > 5M > 2M > 236M > 5L > 5LL > 2M > 5H > 5S (4) > 2S (4) > SD > j.MLL > jc > j.MLL2H > j.S (4) > j.2M
 
Michael Sword corner combo. Bless 5LL.
 
Michael Sword corner combo. Bless 5LL.
  

Revision as of 18:29, 7 August 2019

Combo Notation Guide
7 GG7.png 8 GG8.png 9 GG9.png
4 GG4.png 5 GG5.png 6 GG6.png
1 GG1.png 2 GG2.png 3 GG3.png
Numbers represent direction on a keyboard numpad. For example GG236.png+DBL.png becomes 236L
> = Cancel into the next attack
, = Link the next attack after preceding move's recovery
|> or ▷ = After landing
jc = Jump cancel
sjc = Super jump cancel
IAD = Instant Air Dash
DR = Dragon Rush
SD = Super Dash
[X] = Hold input X
]X[ = Release input X
(N) = Attack must deal N number of hits
{...}xN = Repeat ... N number of times

Combo List

No meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.MLL > jc > j.MLL2H > j.S (4) > j.2M

Corner

  • (5LL/2LL) > 5M > 2M > 236M > 5L > 5LL > 2M > 5H > 5S (4) > 2S (4) > SD > j.MLL > jc > j.MLL2H > j.S (4) > j.2M

Michael Sword corner combo. Bless 5LL.

  • (5LL/2LL) > 2M > 5M > jc > j.M > j.S (4) > j.236M > DR

Solo snap, you can get a really easy setup after by doing j.214L > airdash.

Meter combos

Midscreen

Corner

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Navigation


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